Aims

  • Aims for fastest time
  • Abuses programming errors in the game
  • Takes damage to save time
  • Manipulates luck
  • Genre: Action
This run uses PSXjin v2.0.2

About the run

This is an improvement of current run by Atma and FractalFusion, I used Psxjin to make it, because Psxjin causes less lag frames than PCSX so that more inputs can be used in the run.
The most of improvements come from details, except opening stage, you can see the main improvement at the boss fight. The tricks and glitches are used just as they were used in the current run. You can find more informations in submission #2528: Atma, FractalFusion's PSX Mega Man X4 "Zero" in 36:42.63.
The run used a new trick which was found by Rolanmen1, one frame action can be made before refight “WARNING” appears, and “WARNING” appears as normal while you are making the action, but not for all refights. It is for moving ahead to boss with Ryuenjin, a few time is saved. WARNING is for bosses more than Zero himself.
I also made Raijingeki more useful at boss fights, it gives 4 damage to Slash Beast,Split Mushroom and Magma Dragoon in the last hit, and can be faster used in place of a second or third ground slash.
No other things changed but details.

Thanks

  • Atma and FractalFusion and their excellent run, I learned a lot from them.
  • Rolanmen1, for finding the nice trick.
That’s all, enjoy!

Nach: Judging.
FractalFusion: Replaced movie file with one that is 18 frames faster.

Nach: Very nice improvement. Accepting.

natt: Processing...

TASVideoAgent
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This topic is for the purpose of discussing #3591: Bernka's PSX Mega Man X4 "Zero" in 36:30.10
Expert player (2453)
Joined: 12/23/2007
Posts: 822
Having watched both of your WIPs, I'd say this is totally awesome. Great improvements to one of my favorite games indeed! Yes vote! Edit: Excuse me, but I can't wait to watch an encode for the last few levels. :)
Recent projects: SMB warpless TAS (2018), SMB warpless walkathon (2019), SMB something never done before (2019), Extra Mario Bros. (best ending) (2020).
Editor, Skilled player (1404)
Joined: 3/31/2010
Posts: 2086
Ooh, this is exciting. I'm definitely looking forward to seeing the encode.
Rolanmen1
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Experienced player (752)
Joined: 2/20/2009
Posts: 569
Location: Dominican Republic
Great TAS Bernka. I think that maybe there are some small improvements in the Last Sigma Fight. When you used Shippuga to take the energy refill, you can get a free Ryuenjin hit before Sigma dissapears. If this proves to be slower MAYBE you can avoid getting the energy refill in the whole fight (not sure how much HP you lost to the last fight). Oh, and btw, my nick is Rolanmen1 not Rolanman1 -_-.
Editor, Skilled player (1404)
Joined: 3/31/2010
Posts: 2086
Watched the encode (thanks, Guga!), and overall, I liked the run quite a lot. Zero's movement had quite a lot of elegance to it, and it is insane just how many enemies there are on what I presume is the hardest difficulty setting. Overall, this run gets a Yes vote for a very solid improvement to what already was a good run. Great Job.
Joined: 2/17/2012
Posts: 10
To quote Zero "Yeah"
mklip2001
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Editor
Joined: 6/23/2009
Posts: 2224
Location: Georgia, USA
This looks really good! (Thank you, ThatGugaWhoPlay, for the temp encode!) I have just one question though: in the run as X, you skip the midboss in Split Mushroom's stage. Why can't you skip that midboss playing as Zero?
Used to be a frequent submissions commenter. My new computer has had some issues running emulators, so I've been here more sporadically. Still haven't gotten around to actually TASing yet... I was going to improve Kid Dracula for GB. It seems I was beaten to it, though, with a recent awesome run by Hetfield90 and StarvinStruthers. (http://tasvideos.org/2928M.html.) Thanks to goofydylan8 for running Gargoyle's Quest 2 because I mentioned the game! (http://tasvideos.org/2001M.html) Thanks to feos and MESHUGGAH for taking up runs of Duck Tales 2 because of my old signature! Thanks also to Samsara for finishing a Treasure Master run. From the submission comments:
Shoutouts and thanks to mklip2001 for arguably being the nicest and most supportive person on the forums.
Skilled player (1175)
Joined: 11/13/2011
Posts: 87
Location: Celestial Empire
You are right, Rolanmen1! I forgot to improve it when I noticed that before, thank you for the suggestion. Now it got improvement by 18 frames, here it is: http://dehacked.2y.net/microstorage.php/info/884349875/MMX4-Zero-Bernka.pjm mklip2001: X can move faster than Zero with the Giga attack before meeting the miniboss, I think.
The king is always lucky.
Editor, Experienced player (852)
Joined: 8/12/2008
Posts: 845
Location: Québec, Canada
Crazy how fast Zero destroys the Bosses! I vote YES.
Editor, Emulator Coder, Site Developer
Joined: 5/11/2011
Posts: 1108
Location: Murka
Syncs on PSXjin 2.02 svn719
  File: mega_man_x4.bin
CRC-32: 84774766
   MD4: 4b55396b94789c273ec62b9b447e559e
   MD5: 1c425b49bb25c45b3964b2d565dd0ec0
 SHA-1: 26ffe24a79384b24af7571674251ee575e889b38
This is the redump.org verified disk
Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [2032] PSX Mega Man X4 "Zero" by Bernka in 36:30.10
Joined: 5/19/2010
Posts: 259
Location: California
Why does Zero perform a Rakuhoha (ground flash attack) at around 21:10 in Slash Beast's stage? It's not an auto-scrolling segment at that part, so I'm scratching my head as to why it occurs.
#3201
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Joined: 11/13/2011
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Location: Celestial Empire
sameasusual wrote:
Why does Zero perform a Rakuhoha (ground flash attack) at around 21:10 in Slash Beast's stage? It's not an auto-scrolling segment at that part, so I'm scratching my head as to why it occurs.
It is an useless action, but it seems that I am wasting time. In fact no time wasted and no time saved. I did many tests about that and I found that however I get to the head of the truck as fast as I can, or pause a few time, it stops at the same time! I am definitely sure that it is not luck manipulation can change that, but I don't actually know how.
The king is always lucky.
Joined: 5/19/2010
Posts: 259
Location: California
Bernka wrote:
sameasusual wrote:
Why does Zero perform a Rakuhoha (ground flash attack) at around 21:10 in Slash Beast's stage? It's not an auto-scrolling segment at that part, so I'm scratching my head as to why it occurs.
It is an useless action, but it seems that I am wasting time. In fact no time wasted and no time saved. I did many tests about that and I found that however I get to the head of the truck as fast as I can, or pause a few time, it stops at the same time! I am definitely sure that it is not luck manipulation can change that, but I don't actually know how.
Thanks for the answer. I had considered the train running on a timer, but I just wanted to make sure.
#3201