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Hey! Before beginning, please forget me for my english, 'cause I'm French!
This game was my favorite video game, since I was 6yo! Then, when I saw MattyXB's run, I told to myself "I've to do it!" So this run has to be better than hims ^^ It's only the beginning of the game I'll show you, because I'm making it only for some days. I created the movie some months ago, but it was just for testing the emulator, and try to understand the frames and others things. That's why the name of the creator of the movie file is Sarriel (it's the nickname I use on online games like Diablo 3 ^^). And after i saw that i did the best first fight I can, I continued to play with this movie.
I want to say that I dont want to beat the run he did with warps and others, but the perfect run he did (1:33:09.43), without bug, doing all bosses. I think it will be the only run I'll make, then I want to do a perfect one, not a cheated!
So, after some hours of playing, I realized that the beginning is exactly the same as MattyXB's, until some screens after Bogard's house.
After this, the run became different than hims, 'cause I prefer to kill more monsters than Matty :)
There are moments where I could save, or loose some frames.
- During the night at Kett's, when the screen becomes black, i don't know why but the animation is 10 frames longer than in Matty's run. Don't aske me why, I really don't understand! ^^
- The fight with lizards was very hard. I'd to manipulate the room a lot of times, to have a good configuration. But there was no config like Matty's. He was very lucky ^^ Then, i lost some frames, because the fight was longer. It's not a problem
- When i meet the caped Man (Julius) in the cave, I manipulated the game because he often goes to the bottom of the screen, but sometimes, it's possible to avoir it, saving a lot of precious frames <3
- I've manipulated a lot a rooms which i couldn't cross without fighting. Then i manipulated these rooms to have 2 monsters at the same place, to kill them with the same attack, to win more XP.
- The best frame saving I did was against the Hydra. To be simple, I killed it when it was at the bottom of the screen. Matty had to wait it to come back at the top of the screen to kill it. Then, I saved a lot of frames (several seconds) only on this fight.
I won't list here the tips, and bugs, and glitches I used. Why? because they are the same as Matty's, there is no secret, only manipulation! ^^ The second reason is that if someone wants to do a run, I think that he have to find all of this by himself, it's another part of this art!
To finish, I'll post the rest of the run when it will be finished I think. I'm actually after the death of the Megapede. Then I've a lot of work to finish ^^ I hope I'll success :)
The last frame of the movie is the first white screen when the hero is teleported to the entrance of the cave. I choose this moment, to compare with Matty. At the same moment, he had 38 881 frames. Then I'm only about 2~3s faster x)
Oh and excuse me for the high re-record count! I often use the Rewind function, and it adds +1 to the counter

Noxxa: Hello Atomnium, and welcome to TASVideos. Unfortunately, I'll have to cancel this submission. The submission workbench is only for finished runs. Works in progress are to be posted in the forums, not in the submission queue. Please post your work in progress in the forum instead.

TASVideoAgent
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Noxxa
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So this run is only a work in progress? The workbench is intended only for complete submissions. WIPs are to be posted in the forums.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
NitroGenesis
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Mothrayas wrote:
So this run is only a work in progress? The workbench is intended only for complete submissions. WIPs are to be posted in the forums.
Yes, it seems to be if you look at the second last sentence paragraph. Also, why are you apologizing for a high rerecord count?
YoungJ1997lol wrote:
Normally i would say Yes, but thennI thought "its not the same hack" so ill stick with meh.
Spikestuff
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Atomnium wrote:
Oh and excuse me for the high re-record count! I often use the Rewind function, and it adds +1 to the counter
No it doesn't, the latest version of VBA has a bug, when you load a state it adds 2 not because of rewinding. Voting Meh, quite obvious why, if it isn't it's a Work in Progress. Can't wait for the final though. 33298 / 2 = 16649 Due to the VBA bug as stated and known about, that's the rerecords for this tas for the time been.
WebNations/Sabih wrote:
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Noxxa
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Spikestuff wrote:
Atomnium wrote:
Oh and excuse me for the high re-record count! I often use the Rewind function, and it adds +1 to the counter
No it doesn't, the latest version of VBA has a bug, when you load a state it adds 2 not because of rewinding. 33298 / 2 = 16649 Due to the VBA bug as stated and known about, that's the rerecords for this tas for the time been.
It isn't quite so clear-cut. For one, the rerecord count of the movie is 33297, not 33298. Also, it's unknown whether the version of VBA-rr that was used that actually has the bug.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
NitroGenesis
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Spikestuff wrote:
Atomnium wrote:
Oh and excuse me for the high re-record count! I often use the Rewind function, and it adds +1 to the counter
No it doesn't, the latest version of VBA has a bug, when you load a state it adds 2 not because of rewinding.
Which version are you using? I tried the most recent version on the SVN and I do not have this bug.
YoungJ1997lol wrote:
Normally i would say Yes, but thennI thought "its not the same hack" so ill stick with meh.
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om, nom, nom... want more!
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NitroGenesis wrote:
(HTML BUG so big text was viewed) Which version are you using? I tried the most recent version on the SVN and I do not have this bug.
AGH YELLING!! svn421 [Quote=Mothrayas]It isn't quite so clear-cut. For one, the rerecord count of the movie is 33297, not 33298.[/quote] I forgot to put around. but yeah I agree not clear-cut enough due to the bug.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
NitroGenesis
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Spikestuff wrote:
I forgot to put around. but yeah I agree not clear-cut enough due to the bug.
Actually, this run was probably made on an older vba, because it doesn't sync on the new version. So the rr count is probably accurate.
YoungJ1997lol wrote:
Normally i would say Yes, but thennI thought "its not the same hack" so ill stick with meh.
Spikestuff
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NitroGenesis wrote:
Actually, this run was probably made on an older vba, because it doesn't sync on the new version. So the rr count is probably accurate.
I had this old lua script just to display the rerecord count (I still have it), it actually displayed that 2 were being added everytime you reload a save.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Noxxa
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Spikestuff wrote:
I had this old lua script just to display the rerecord count (I still have it), it actually displayed that 2 were being added everytime you reload a save.
The rerecord bug is only on some versions of VBA. Older versions don't have this bug, and increment rerecords normally. And as nitrogenesis stated, this run probably used an older version of VBA - one which doesn't have the bug, which would make the rerecord count of this run perfectly accurate.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Spikestuff
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Mothrayas wrote:
The rerecord bug is only on some versions of VBA. Older versions don't have this bug, and increment rerecords normally.
Yes I do know that as klmz was the person to bring it up about that on the GBA forums.
WebNations/Sabih wrote:
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Guga
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Spikestuff wrote:
NitroGenesis wrote:
Which version are you using? I tried the most recent version on the SVN and I do not have this bug.
AGH YELLING!! svn421
He was not yelling, its a known html bug.
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Sorry all, I tought that it's possible to post not-finished runs! Then we'll have to wait until i finish this ^^ And yes, it's done with an old version of VBA! Is it a problem? :/ here is the name of the exe "VBA-rr-svn421"
Spikestuff
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Guga wrote:
He was not yelling, its a known html bug.
I know, I wanted to have fun with that bug :3
Atomnium wrote:
Sorry all, I tought that it's possible to post not-finished runs! Then we'll have to wait until i finish this ^^ And yes, it's done with an old version of VBA! Is it a problem? :/ here is the name of the exe "VBA-rr-svn421"
You can post that on the forums for the GameBoy Games area (Create one if you cannot find one). Holy shit I guessed correctly.
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Spikestuff wrote:
You can post that on the forums for the GameBoy Games area (Create one if you cannot find one).
I'll wait until i finish the run. My girlfriend is away for some weeks, then I'll do the run very quickly ^^ I hope it will be finished next week!
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NitroGenesis wrote:
I tried the most recent version on the SVN and I do not have this bug.
Hm, last time I tried, both r421 and r422 have the bug. The bug appears to occur when you loadstate and then frame advance, or loadstate multiple times. It seems to be possible to switch the parity as well but I do not know for sure what causes it. (I tried stopping the movie directly after loadstate, toggling read/write, and closing VBA, but that doesn't switch the parity.)
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UP : Davias is dead! I'm 42 frames slower than Matty, but I've 461Xp and 1 LvlUp more than him :) Just for fun, I've published the video of the fight here => http://youtu.be/hfq10h2w5EI
Spikestuff
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Yo, Atomnium go here: http://tasvideos.org/forum/viewtopic.php?t=1723 For the Final Fantasy Adventure forums (if you didn't see this I PMed you)
WebNations/Sabih wrote:
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Ok sorry ^^ But I've no MP in my box.
Spikestuff
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Atomnium wrote:
But I've no MP in my box.
Now you do I actually posted on this before PMing you
WebNations/Sabih wrote:
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Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.