Submission Text Full Submission Page
Kaizo Mario World is one of the most well known hacks ever made. Created by T. Takemoto, this Japanese Super Mario World hack is well known for it's difficulty unique from SMW and SDW. The hack itself sparked the creation of an entire new genre of SMW hacks known as Kaizo hacks. The literal translation of Kaizo Mario World is 自作の改造マリオ(スーパーマリオワールド)を友人にプレイさせる, or, "Making my friend play through my own Mario(Super Mario World) hack”, hence "Kaizo". The hack was originally intended to be played completely savestateless, though TAS runs of it are more popular. A common misconception is that TAS is arbitrary because using tools is the only way to complete this hack. This is proven false by PangaeaPanga's savestateless run of Kaizo.
Objectives Emulator: SNES9x 1.43 Aims for fastest time
This TAS plays though this hack as fast as possible, using many tricks and glitches along the way. An IPS for this hack can be found here. Lunar IPS can be found here.
Level by level comments
  • Level 1
Running speed is picked up by the bullet bills, so we can keep running speed through the beginning. By picking up a bomb omb and bringing it to the end of the level, we can get a mushroom, which is useful in the next level. Time is saved by keeping running speed through the enemies and past the turnblock bridge.
  • Level 2
Instead of having to go to the switch palace, we skip it by taking damage at the beginning. We 6/5 through the dolphin parts and grinder parts, saving a lot of time from having to wait for the dolphins. I thought it would be possible to keep up P-meter at the end with the dolphins, so Amaraticando tried it, and it was possible.
  • Level 3
We tried to make this autoscrolling level as entertaining as possible. In the second room, we enter the pipe as fast as possible by ducking into the water and jumping out. Keeping the mushroom in this level is vital to the next level.
  • Level 4
This ghost house was broken a lot, first by glitching through blocks and skipping part of the level. We then use two p-switches to glitch through the floor, thus finishing the level quite quickly.
  • Level 5
Since the creator missed the fact that you can swim under tiles in SMW, we have no choice but to swim under almost all of the level. A shell is gotten in the second room to speed up swimming.
  • Level 6
The trick to the red switch palace is getting to 52 speed via the cloud LR glitch fastest. We are able to glitch through the munchers using this glitch. We also slide past the coin blocks into the pipe, skipping having to get the p-switch.
  • Level 7
This level is considered the hardest level in Kaizo Mario World, when using the intended solution. Of course, when do we ever use the intended solution? We are able to jump across the top of the level early on by walljumping. The second half is played normally, since jumping across the top in that part is impossible.
  • Level 8
Bowser's castle is composed of multiple mini rooms with different themes, much like the original SMW except harder. We start by walljumping to get to the grey platform earlier. I did this originally, but Amaraticando improved mine and got a corner boost in this jump. We were able to quickly slide past the thwomps in the next room by ducking. In the third room, we walljump again to get to the dolphins faster, saving some time. In the fourth room, Amaraticando saves a frame over my try by corner boosting. The fifth room has basic saw jumping.
  • Bowser
As mario sits at the top of the castle, waiting for his villainous archenemy to appear in his flying clown ship, he is surprised when he finds no such thing appear. In this hack, Bowser is invisible for the purpose of deterring victims even more. Since we have tools, we have no problem hitting Bowser, and we are able to use the same new innovative Bowser strategy found in the any% to save even more time.
  • Potential Improvements
Saving a couple lag frames in the first level pointed out by LegendaryJirachi.
  • Special Thanks
TheFinalBoss726, for having the previous fastest completion of this hack, and discovering a few breaks we used.
Thanks for watching!

Noxxa: Judging. I'll leave this one for someone else to judge.
Nach: Judging.


Masterjun
He/Him
Site Developer, Skilled player (1988)
Joined: 10/12/2010
Posts: 1185
Location: Germany
gbreeze wrote:
He saved 10 frames of lag
Masterjun wrote:
i can save 13 frames and there are still some possible improvements.
°o°, 3 frames not lag improvement^^
Warning: Might glitch to credits I will finish this ACE soon as possible (or will I?)
TASVideosGrue
They/Them
Joined: 10/1/2008
Posts: 2785
Location: The dark corners of the TASVideos server
om, nom, nom... juicy!
Editor, Experienced player (570)
Joined: 11/8/2010
Posts: 4036
gbreeze wrote:
Sorry to waste everyone's time :P
32 people voted Yes, almost double the number of No voters. You didn't waste our time. Sorry to hear you're cancelling this entertaining and well-made run, but remember you can always uncancel if you change your mind.
Joined: 12/22/2009
Posts: 291
Location: Michigan
It was on the verge of rejection, if IRC is to be believed.
Current projects: Yoshi's Island Disassembly Yoshi's Island any% TAS with Carl Sagan
Editor, Experienced player (570)
Joined: 11/8/2010
Posts: 4036
DarkMoon wrote:
It was on the verge of rejection, if IRC is to be believed.
Oh, I didn't know that.
Noxxa
They/Them
Moderator, Expert player (4124)
Joined: 8/14/2009
Posts: 4090
Location: The Netherlands
I don't think there has been any indication towards any decision, other than the fact that Nach started judging it.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Amaraticando
It/Its
Editor, Player (159)
Joined: 1/10/2012
Posts: 673
Location: Brazil
OK, we have to accept the rules of the site. The hack is popular, but it doesn't mean it was well made. Justin Bieber is popular too... Anyway, gbreeze and I didn't initially intend to submit the TAS, we just did because some players said it had a chance. But if the KMW2 run can't be accepted, it is kind of unfair to accept our run. Therefore, I'm in favour of cancelling it too...
Masterjun wrote:
Bezman wrote:
I couldn't really see alternative paths that weren't taken
There you go. for example 3:40 (skipping half of the room by having yoshi from the room before) or 5:03 (holding p-meter the entire room before, so here it is possible to fly) or 6:03 (flying under the room) Also, this run is not really optimized, i can save 13 frames and there are still some possible improvements. I still don't like the design of kaizo, so i voted No
When I read your post, I really thought you've found an improvement in Item Abuse. Can you show me the smv? I am not really an expert on fadeout lag.
gbreeze wrote:
Also, Dawn's Item Abuse could be improved, I saved 7 frames over his just testing something.
In fact, it can be improved like 2 minutes. It doesn't mean his TAS sucks.
Emulator Coder
Joined: 3/9/2004
Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
Mothrayas wrote:
I don't think there has been any indication towards any decision, other than the fact that Nach started judging it.
For some reason a bunch of runs I started judging recently were canceled, people are running around terrified! Edit: Of course, this is a screenshot of what I see when judging:
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
Post subject: Speed Game (Off-Series) feature (FR)
fsvgm777
She/Her
Senior Publisher, Player (226)
Joined: 5/28/2009
Posts: 1213
Location: Luxembourg
Steam Community page - Bluesky profile Oh, I'm just a concerned observer.
Post subject: Re: #3648: Amaraticando & gbreeze's SNES Kaizo Mario World in 11:52.03
Evan0512
He/Him
Joined: 10/18/2017
Posts: 171
Location: San Francisco
Thanks. I will UNDO the movie and video, somI have never seen this movie. It was accepted because of never seen it before.
TASVideoAgent wrote:
This is an automatically posted message for discussing submission: #3648: Amaraticando & gbreeze's SNES Kaizo Mario World in 11:52.03 See details at: <a>http://tasvideos.org/3648S.html</a> Download submission here: <a>http://tasvideos.org/submissions/3648.zip</a> Submission status: decision: accepted Last edited by: gbreeze
The submission message follows: <blockquote>Kaizo Mario World is one of the most well known hacks ever made. Created by T. Takemoto, this Japanese Super Mario World hack is well known for it's difficulty unique from SMW and SDW. The hack itself sparked the creation of an entire new genre of SMW hacks known as Kaizo hacks. The literal translation of Kaizo Mario World is 自作の改造マリオ(スーパーマリオワールド)を友人にプレイさせる, or, "Making my friend play through my own Mario(Super Mario World) hack”, hence "Kaizo". The hack was originally intended to be played completely savestateless, though TAS runs of it are more popular. A common misconception is that TAS is arbitrary because using tools is the only way to complete this hack. This is proven false by <a>PangaeaPanga's savestateless run of Kaizo.</a> <p>Objectives Emulator: SNES9x 1.43 Aims for fastest time <p>This TAS plays though this hack as fast as possible, using many tricks and glitches along the way. <a>An IPS for this hack can be found here.</a> <a>Lunar IPS can be found here.</a> <p>Level by level comments <p><ul><li> Level 1 </li></ul>Running speed is picked up by the bullet bills, so we can keep running speed through the beginning. By picking up a bomb omb and bringing it to the end of the level, we can get a mushroom, which is useful in the next level. Time is saved by keeping running speed through the enemies and past the turnblock bridge. <p><ul><li> Level 2 </li></ul>Instead of having to go to the switch palace, we skip it by taking damage at the beginning. We 6/5 through the dolphin parts and grinder parts, saving a lot of time from having to wait for the dolphins. I thought it would be possible to keep up P-meter at the end with the dolphins, so Amaraticando tried it, and it was possible. <p><ul><li> Level 3 </li></ul>We tried to make this autoscrolling level as entertaining as possible. In the second room, we enter the pipe as fast as possible by ducking into the water and jumping out. Keeping the mushroom in this level is vital to the next level. <p><ul><li> Level 4 </li></ul>This ghost house was broken a lot, first by glitching through blocks and skipping part of the level. We then use two p-switches to glitch through the floor, thus finishing the level quite quickly. <p><ul><li> Level 5 </li></ul>Since the creator missed the fact that you can swim under tiles in SMW, we have no choice but to swim under almost all of the level. A shell is gotten in the second room to speed up swimming. <p><ul><li> Level 6 </li></ul>The trick to the red switch palace is getting to 52 speed via the cloud LR glitch fastest. We are able to glitch through the munchers using this glitch. We also slide past the coin blocks into the pipe, skipping having to get the p-switch. <p><ul><li> Level 7 </li></ul>This level is considered the hardest level in Kaizo Mario World, when using the intended solution. Of course, when do we ever use the intended solution? We are able to jump across the top of the level early on by walljumping. The second half is played normally, since jumping across the top in that part is impossible. <p><ul><li> Level 8 </li></ul>Bowser's castle is composed of multiple mini rooms with different themes, much like the original SMW except harder. We start by walljumping to get to the grey platform earlier. I did this originally, but Amaraticando improved mine and got a corner boost in this jump. We were able to quickly slide past the thwomps in the next room by ducking. In the third room, we walljump again to get to the dolphins faster, saving some time. In the fourth room, Amaraticando saves a frame over my try by corner boosting. The fifth room has basic saw jumping. <p><ul><li> Bowser </li></ul>As mario sits at the top of the castle, waiting for his villainous archenemy to appear in his flying clown ship, he is surprised when he finds no such thing appear. In this hack, Bowser is invisible for the purpose of deterring victims even more. Since we have tools, we have no problem hitting Bowser, and we are able to use the same new innovative Bowser strategy found in the any% to save even more time. <p><ul><li> Potential Improvements </li></ul>Saving a couple lag frames in the first level pointed out by LegendaryJirachi. <p><ul><li> Special Thanks </li></ul>TheFinalBoss726, for having the previous fastest completion of this hack, and discovering a few breaks we used. <p>Thanks for watching! <p>
<p><a>Mothrayas</a>: Judging. I'll leave this one for someone else to judge. <p><a>Nach</a>: Judging. </blockquote>
Note: When writing something that affects the processing of this movie, please edit the submission instead of posting at the forum.
Planned runs: Marble Madness (Arcade, Genesis J, GG/SMS) Proposed: Ecco the Dolphin (Genesis, GG/SMS, CD: regular, camera freeze) Ecco: The Tides of Time (Genesis, GG/SMS, CD; normal mode) Mario Kart DS (all cups, all missions) In progress: Grand Poo World 3 (all exits hard mode)
Amaraticando
It/Its
Editor, Player (159)
Joined: 1/10/2012
Posts: 673
Location: Brazil
What the hell?
Post subject: This bump contains content from Asumeh, who has blocked it on messaging grounds
Asumeh
He/Him
Active player (256)
Joined: 7/18/2018
Posts: 84
Just me going on a limb, but I see this as the least aesthetically pleasing of the series, but it seems to be the most popular. Still, quality is subjective. I can't see how well it fits me; the staff and judges would know better about this than I. And yes, it's been five years since the last message, I know... please don't pounce on me.
Yaaay, I'm an active player now! :D (as of 11/9/2024) Thanks to TASVideos for the support, they're awesome.
I'm Asumeh, semi-expert SMB1 TASer. :) Check out some of the TASes I don't submit/upload to TASVideos on my YouTube channel, if you'd like. In progress: - Extra Mario Bros. (redo) (with HappyLee and w7n) - I'm currently assisting with finding improvements before the boss. On hold; we're currently struggling to confirm that we have the fastest route. Some debugging may also help with finding glitch exits, but neither of us are experts in that field. - Record my older TASes (excluding any obsolete TASes) and upload to YouTube. - Pretty busy at the moment... Check out my other links here. (Mostly WIP hehe)