About the run

  • Emulator used: lsnes rr1-Δ10
  • Bsnes core version used: v085 compat
  • ROM SHA256: df02d0f4f40e2732138309d38e91b48aef482490979007ecb63359a35115dfd4
  • Aims for fastest time.
  • Does not rescue all mice.
  • Takes damage to save time.
  • Abuses death to save time.
  • Final time: 22:42.873 (81,907 frames)
  • Final rerecord count: 23725
  • Recommended dump parameters, 256x224@10738636/178683fps, 103,775 frames.

Comments about run.

This run is 2677 frames (about 44.55 seconds) faster than the published run ([2000] SNES Speedy Gonzales: Los Gatos Bandidos by Ilari in 23:27.42).
The difference is due to:
  • Using attack while jumping
  • Lag reduction
  • Sink to floor glitch

New tricks

Attack while jumping

If one hits attack while jumping, Speedy gains few extra pixels of height. In many situations this makes all the difference if something saving lots of time is possible or not and often lets one save couple of frames.

Sink to floor glitch

This was discovered by Zeupar
By falling off certain ledges (the ledge must be short) and then hitting attack upon landing, Speedy sinks into floor. Unfortunately, places this is possible are very rare, and only one place where this is useful is known.

Level notes

Sleepy Rock, part 1

  • Somehow I manage to clip to end of hill, forcing Speedy to ground.
  • I use sink to floor glitch in order to glitch through wall. Saves about 1.2 seconds.

Surely Wood, part 3

  • First real application of attack while jumping: Reaching that branch. Saves about 5 seconds.

Fiesta City, part 2

  • More attack while jumping: Going over that barrier. Saves about 1.6 seconds.

Ancient Keep, part 1

  • Going over that barrier creates some nasty luck here. Costs about 1.2 seconds. But in the end, it was worth it.

Ancient Keep, part 2

  • One can skip grabbing those things by attacking. Carefully aimed jump lets one skip the crusher without waiting. Saves several seconds.

Galatical Galaxies, part 2

  • Attack while jumping lets one skip the final forcefield, not having to open it. Saves over 30 seconds.
  • It is faster to die than to wait for the barrier to dissipate.

Ye Olde Bounty, part 3

  • One can jump to ledge instead of having to wait for plank to launch Speedy. Saves over a second.

Screenshots


Nach: Nice improvement to a nice run, accepting.

TASVideoAgent
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This topic is for the purpose of discussing #3650: Ilari's SNES Speedy Gonzales: Los Gatos Bandidos in 22:42.87
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Encoding HD (all the rest are done by Ilari).
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I'm glad the glitch I discovered while TASing this game proved to be useful. I loved the new big shortcut in the second part of Galactical Galaxies. Great game and great improvement! I noticed you didn't get a final score over one million points this time, though. :o
I like this screenshot.
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The second one looks more weird, I usually like that in TASes. When a viewer sees it for the first time and goes: "What...?"
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [2073] SNES Speedy Gonzales: Los Gatos Bandidos by Ilari in 22:42.87
NitroGenesis
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IMO, this run should not have a moon. It doesn't really mark anything special. The previous run may have been the first lsnes run, but this is like the 5th.
YoungJ1997lol wrote:
Normally i would say Yes, but thennI thought "its not the same hack" so ill stick with meh.
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Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
NitroGenesis wrote:
IMO, this run should not have a moon. It doesn't really mark anything special. The previous run may have been the first lsnes run, but this is like the 5th.
I didn't give it a moon. It must've auto copied it from the previous...
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.