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Lethal Weapon for the SNES is one of many licensed titles to be made by Ocean Software. It's a Shooter/Platformer that constantly tests the player's endurance with swarms of enemies and puzzles.

Game objectives

  • Emulator used: Snes9X v 1.51
  • Aims for fastest time
  • Takes damage to save time
  • Uses death to save time..?
  • Abuse programmer errors and glitches
  • Contains Speed Entertainment tradeoffs

Comments

I wanted to finish this run, because I felt all the cool stuff I found would've went to waste. I tried to look for a few more glitches and stuff just to get as much speed back as I could.
Glitches Used: Double Shot(Fire two bullets at the expense of one by jumping right at the beginning moments of firing)
Bouncing(During the last frames of almost hitting ground press/hold jump, and you will jump again without the standing animation)
Gun Posing ( Not a glitch of use persay, but if you firing on the last frames of falling. The Player will hold his gun in the air)
Clipping- (Two glitches I use of abuse clipping errors. One for platform to skip a part of the level. Another from firing and crouching on a certain angle.)

Workflow comments

For the most part in this run I make judgements for what enemies to take out, take damage from or jumping over as low as possible. There was constant planning on routes, and trying to evade waiting for anything too long. Some routes had payoffs others did not. Timing was essential for all the levels. Jumping too high or waiting too long would end up costing a lot of trouble ahead in a current screen.

Other comments

The Audience will enjoy seeing me go through the levels in a fast paced manner. They will also enjoy seeing the constant glitch abuse that makes the player look overpowered.
If there were to be more glitches found that could either skip a level or clip past the barriers. Then that's the only dramatic improvement I could suggest.

Special Thanks To

Feos, Mklip, Fractal Fusion - For Feedback and inspiration to finish.

I'm Truncated and what is this? An unclaimed submission? Not any more!

Truncated: This was not that easy to decide. Even though the game is not that great, there is some potential. There is quite a lot of left-over ammo which could have been used to save time. It was mentioned that the menus at the beginning are not properly optimized. One option was to accept it to encourage an improvement in the future. To me, this requires a good viewer response in spite of technical mistakes. Since there hasn't been such a response, in the end, I have decided to reject it. A better optimized movie would probably be accepted. Good luck next time!

TASVideosGrue
They/Them
Joined: 10/1/2008
Posts: 2739
Location: The dark corners of the TASVideos server
om, nom, nom... sweet!
Expert player (2583)
Joined: 6/2/2009
Posts: 1182
Location: Teresópolis - Rio de Janeiro - Brazil
Cooljay wrote:
I assure you it's not the end of this TAS rejected or not. I do plan to make an improvement regardless with sticky floors being a new light to my eye.
That's the attitude a TASer must have, I wish you the best luck! I found some other small time savers and I'll PM it to you.
I am old enough to know better, but not enough to do it.
Joined: 6/4/2004
Posts: 284
I guess you could say this TAS was just...too old for this shit. Come on the joke was right there what's wrong with you aaaargh
Expert player (2583)
Joined: 6/2/2009
Posts: 1182
Location: Teresópolis - Rio de Janeiro - Brazil
No, the TAS was not but I am too old for this... I did a test run and sent it to him, but it was completely ignored, or so I think it was... anyways, I improved this run and it's now 04:24.88 faster (15893 frames). Cooljay, If you're still working on this run and if you have not received my PM, please let me know. (this is not the place to discuss improvements, but there's no other topic about this game, sorry)
I am old enough to know better, but not enough to do it.
Cooljay
He/Him
Active player (392)
Joined: 5/1/2012
Posts: 468
Location: Canada
Dooty wrote:
No, the TAS was not but I am too old for this... I did a test run and sent it to him, but it was completely ignored, or so I think it was... anyways, I improved this run and it's now 04:24.88 faster (15893 frames). Cooljay, If you're still working on this run and if you have not received my PM, please let me know. (this is not the place to discuss improvements, but there's no other topic about this game, sorry)
Sorry about that I should've clarified that I did get it. I was just planning on trying to get to where you left off instead as a milestone. However Instead I faced some trouble of behind frames behind. Where I am 3008 frames at the first pipe in the middle however Dooty is on the first red platform at the same amount.
Expert player (2583)
Joined: 6/2/2009
Posts: 1182
Location: Teresópolis - Rio de Janeiro - Brazil
I'm sorry for being so impatient, but I was feeling kinda guilty and wanted to know if my run helped you in any way. This testrun still have some mistakes, like the first ladder where I jump straight up instead of alternate left-right, some moving platform puzzles on mission four which can be manipulated better and my strategy to kill the thugs at the shopping mall can be improved by taking a different route. Again, good luck.
I am old enough to know better, but not enough to do it.