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This is the offical game of a movie with the same name (sadly no porn).
The game is about a lion named Samson whose son Ryan is lost. There are some other animals which help Samson to find his son. Ironically Ryan is found before the game ends, he's even found multiple times in challenge mode.
Anyway. The games uses two different characters with individual abilities.
First the Lion Samson. He can hit enemies with his paw or use dash attacks to increase his velocity. He can also do a high jump, if he has two units in the boost meter left.
The other character is the squirrel Benny. Climbing trees and swinging on poles is no problem for him. He uses acorns to kill enemies, this makes the run to be well prepared in the challenge mode.
Both characters can run faster until there boost meter is empty. To refill it enemies must be killed or climbing on a tree or a pole with Benny.
In order to unlock the story mode and chapters of the story mode, it's needed to do the tutorial levels and levels in the challenge mode first. There are 48 challenges to unlock in order to complete the game. The challenges are always the same.

Game objectives

  • Emulator used: VBA23.4a
  • Glitch abuse
  • Takes damage to save time

Encoding

Glitches:

I found a glitch with the sqirrel to go faster. There a two different ways to perform it. The first way is running to a tree on the ground and then jump to that tree you have to change the the side and fall down at the same time. This glitch can be stored for later usage and it can be used for different directions, even horizontally if the squirrel runs down an egde, but it's useless since there are only short gaps and thew invert and decrease the speed.
The second way to perform the glitch works only if the squirrel is on a limb. It's simply changing direction of the input while jumping towards the tree. This can't be stored but it can be cancelled.
There's also a glitch for the lion to go faster, it's so fast that the camera can't follow the player. You have to find a bull near an edge, gaps don't work. This bull must be unconscious lying on the edge and you have to perform a dash attack down the egde. If it's done right the lion will shoot out of the screen.
It's also possible to hit enemies multiple times. This is usefull for challenge mode. But it's not possible with some kinds of enemies.

Stage by stage comments

Tutorial stages can't be skipped.
There's also a challenge mode for them.
Tutorial 1: This level shows the controls of Samson for normal levels
Tutorial 2: It shows how to play on boss stages.
Tutorial 3: This is how you controll the squirrel.
Tutorial 4: The Rest of the tutorial for Benny on normal levels.
Chapter 1-1: I had to follow the bird to complete this level.
This level needs to be done twice in challenge mode, cause there a less acorns to unlock all challenges in one turn.
Chapter 1-2: A simple straightforward level. I had to push an ice block backwards to refill the boost meter to do a high jump.
Challenge mode: Challenges unlocked for tutorial levels 1 - 3 and level 1-1.
Chapter 2-1: Another simple straightforward level. The white dogs cannot be killed with a dash attack, they will slow Samson down as he touches them. They need to get punched.
Chapter 2-2: Now the levels go in more directions. The poles give some boost.
Chapter 2-3: This level goes mainly vertically. Therefore quick climbing is required.
Chapter 2-4: An sewers themed underground level.
Chapter 2-5: The next underground level.
Chapter 2-6: The first boss of the game. I have simply hit him, but it only works once while the crocodile comes out of the pipe. I also added some dancing to make it more entertaining.
Challenge Mode: For levels 1-2 and 2-1 - 2-4.
Chapter 3-1: This is another mainly horizontal level.
I also had to do this level twice in challenge mode, cause of the same reason. It is faster to do it twice than doing anyone of the others levels.
Chapter 3-2: A level where to jump from bird to bird flying in the sky. There's nothing special about it.
Chapter 3-3: The Hillside level. Enemies which makes you slow down are hidden in the bushes.
Chapter 3-4: The next boss.
Challenge Mode: The rest of level 1-1 is done and levels 3-1 - 3-3 are done.
Chapter 4-1: A vertical level starting from above and simly falling down to the goal.
Chapter 4-2: A straightforward level. I used a glitch here, it only worked on that position where I used it in the run, because the positions where I could use it are skipped.
Chapter 4-3: Some cavern level with alot of climbing.
Chapter 4-4: Another vulcano level, also with a lot of climbing.
Chapter 4-5: The next level in the vulcano. I also used the same glitch here.
Chapter 4-6: The last normal level. I used the glitch here to actually warp to the finish, but the camera have first move to it.
Chapter 4-7: The last boss.
Have fun!

turska: Judging.

turska: The tutorials and boss fights are dull, but the majority of the run is solid. Accepting for publication.

natt: procesing

TASVideoAgent
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This topic is for the purpose of discussing #3715: TASeditor's GBA The Wild in 28:39.05
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This is a dull looking and bad sounding game. I liked the platforming and the squirrel glitch was pretty entertaining, but the slow tutorial levels and croc/bird punching minigames hurt the pace of the run. I don't think this game could make for a good TAS, but I'll give it a Meh vote.
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Lost interest on the first level, agreeing everything with Kirby wrote. Voting Meh.
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I think the worse part started at the 2450 mark of the provided encode... longest 4 minutes of my life. Meh vote, sorry.
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Yes vote, nothing more to say! I basically loved the run
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Glitchy TAS of 2013Gameboy TAS of 2013PSX TASer of 2010
Here's a 60fps encode for download, in case anyone wants it: Mediafire (~100MB): http://www.mediafire.com/download.php?5q00d522o1884j1 (Note to encoders: The auto-twitch that the author uses during boss battles is affected if shown in 30fps. As far as I know, 30fps effects don't appear in any other part of the game.) I found this run interesting. I don't know why everyone (including TASeditor himself, it seems) says that the tutorial levels are boring. Those levels are a good indicator of the difference between how the game is supposed to be played, and how much the game can be broken. It sets up the rest of the run easily. There isn't a lot of information in the submission text, but anyway here's how the run goes: - Tutorial levels. - Chapter 1 story mode. - Challenge mode for tutorial levels and 1-1 to unlock chapter 2. - Chapter 2 story mode. - Challenge mode for 1-2 to 2-4 to unlock Chapter 3. - Chapter 3 story mode. - Challenge mode for 1-1 and 3-1 to 3-3 to unlock Chapter 4. - Chapter 4 story mode. Challenge mode is basically achieving challenges in levels to unlock the next chapter(s). Each level has 3 or 4 challenges. Some levels have to be done more than once to achieve all its challenges. Though, doing challenge mode for level 2-5 (which was not done in the run) may be faster than repeating levels for the 50 acorns challenge (tutorial-3 and 4, 1-1 and 3-1, if I remember correctly) but TASeditor would know better than I do. All the boss-level challenges are survive challenges and are out of the question. The style of which the TAS speeds through the run is game-breakingly fast. It's unfortunate that the boss fights are very long (the "final boss" fight is almost 4 minutes long) and are completely contrary to the selling point of this TAS. Most of the run is great though, so I find this run acceptable regardless of anything that happened in the final 4 minutes.
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FractalFusion wrote:
There isn't a lot of information in the submission text, but anyway here's how the run goes: - Tutorial levels. - Chapter 1 story mode. - Challenge mode for tutorial levels and 1-1 to unlock chapter 2. - Chapter 2 story mode. - Challenge mode for 1-2 to 2-4 to unlock Chapter 3. - Chapter 3 story mode. - Challenge mode for 1-1 and 3-1 to 3-3 to unlock Chapter 4. - Chapter 4 story mode. Challenge mode is basically achieving challenges in levels to unlock the next chapter(s). Each level has 3 or 4 challenges. Some levels have to be done more than once to achieve all its challenges. Though, doing challenge mode for level 2-5 (which was not done in the run) may be faster than repeating levels for the 50 acorns challenge (tutorial-3 and 4, 1-1 and 3-1, if I remember correctly) but TASeditor would know better than I do. All the boss-level challenges are survive challenges and are out of the question.
Thanks alot for the encode, I hadn't so much time to do a good one, also no time for a good submission text. But I'll continue write today.
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Only if those tutorials were skippable...
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Overall, I mostly agree with FractalFusion about the appealing parts of this game. The tutorials are a little slow, but generally they do a good job at making the pace varied. The game is a little repetitive, but there's a surprising amount of action. The boss fights suck, but I don't think they're enough of a buzzkill to destroy the whole run. We've had some other great runs with really annoying boss fights like: * Mr. Nutz (the 4th and 5th bosses drag on a lot) * McDonald's Treasureland Adventure (the final boss) I'm voting Yes for this.
Used to be a frequent submissions commenter. My new computer has had some issues running emulators, so I've been here more sporadically. Still haven't gotten around to actually TASing yet... I was going to improve Kid Dracula for GB. It seems I was beaten to it, though, with a recent awesome run by Hetfield90 and StarvinStruthers. (http://tasvideos.org/2928M.html.) Thanks to goofydylan8 for running Gargoyle's Quest 2 because I mentioned the game! (http://tasvideos.org/2001M.html) Thanks to feos and MESHUGGAH for taking up runs of Duck Tales 2 because of my old signature! Thanks also to Samsara for finishing a Treasure Master run. From the submission comments:
Shoutouts and thanks to mklip2001 for arguably being the nicest and most supportive person on the forums.
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CoolKirby wrote:
This is a dull looking and bad sounding game.
Well I don't really like "Bad game choice" rule. So yes vote!
Jungon wrote:
if I was to have a Tool-Assisted real life ... I'd.. I could abuse death, just to see if it saves time ..
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Marx wrote:
Well I don't really like "Bad game choice" rule. So yes vote!
Vote: Should this movie be published? (Vote after watching!)
Well, I don't like this rule, so even the movie was bad, I'm going to suggest it to be published. What? >.>
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jlun2 wrote:
Marx wrote:
Well I don't really like "Bad game choice" rule. So yes vote!
Vote: Should this movie be published? (Vote after watching!)
Well, I don't like this rule, so even the movie was bad, I'm going to suggest it to be published. What? >.>
So, if I hadn't said anything, he wouldn't have even voted?
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I await for the judging to see what will happens, I still stand on my Meh vote but it isn't a bad game choice
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I liked this. Good platforming mired by a few dull parts. Speed and zipping glitches are always good. The run works well enough for me to vote yes. Fun fact: this game was developed by Climax, the same company who've also worked on Silent Hill: Origins and Shattered Memories.
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AKheon wrote:
Fun fact: this game was developed by Climax, the same company who've also worked on Silent Hill: Origins and Shattered Memories.
Wow, Climax developed this game? They worked on that PSX SpongeBob game too.
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vba-rr v23.5 svn421
  File: Wild, The (U) (M4).gba
CRC-32: de79edc3
   MD4: b8467cc0045587e6af71aa4a4f2ec262
   MD5: 643dadc449b6b43c78ecad898a0e0c83
 SHA-1: a7cf830919081655544a7beb2c1a94bdbab6a72e
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Thought of it as a meh, the levels were too repetitive in the beginning. Voting Meh.
[19:16] <scrimpy> silly portuguese [19:16] <scrimpy> it's like spanish, only less cool
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Congrats Taseditor... even though the tutorial killed it for me :D
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Spikestuff wrote:
Congrats Taseditor... even though the tutorial killed it for me :D
It's all about manipulating the judges.
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Post subject: Movie published
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [2116] GBA The Wild by TASeditor in 28:39.05