Here is my time-attack of this simplistic game for the NES. It was made with FCEUltra, no warps or passwords, no programming errors, no damage taken.
This game is very loosely based off of the classic piece of American literature with the same name. However, I don't believe that Tom Sawyer battled zepplins while flying on clouds, or threw rocks at a gigantic octopus on a pirate ship. However, I might have missed those parts :P
This game tracks your time-units for each level, and at the end adds them all up and gives you your total. You must wait a little while on the The End screen in order to see the final results.
The most difficult part in making this movie was the mini-boss before the final boss, the 6 dragons. I used probably 500 rerecords trying to manipulate luck just right so that I could kill them quickly. The end result is the best I could do after 500 rerecords, and frankly, it's good enough for me.

Truncated: Due to low votes, and the fact that I find it very unimpressive, rejecting this submission.

adelikat: Unrejecting this submission for consideration into the Vault tier

adelikat: Accepting for publication to the Vault

Brandon: Publication underway.

Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [2185] NES Adventures of Tom Sawyer by BillBull in 10:09.00
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Should the genre be changed from "Action" to "Platform"? This appears to specifically be a platform game. If it should, can someone please change it?
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MobyGames wrote:
Genre Action Perspective Platform, Side-Scrolling, Top-Down Non-Sport Arcade
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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feos wrote:
Genre Action Perspective Platform
That's the part that throws me off.
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MobyGames seems to mark pretty much everything as Action.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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It seems that way. On that same page, MobyGames also calls the game a "typical platform game", so it's like they go against the genre they listed.