Game objectives

  • Emulator used: Visual Boy Advance re-recording v23.5 svn438
  • Aims for fastest anyway.
  • Clears all of stages in JumpGame(for last name entry).
  • Abuses a programming error.

About this game

"Jump Game" is a addition of Pocket Bomberman.
There is three stages in JumpGame.
And in each stage, the stage is divided by gate into 4 area.
In each area, one boss and some items and some enemies are existing.
In normal way, player can open the gate to the next area by defeating the boss.
Purpose of this game is arriving at goal(the highest gate).
If player could earn the highest score(by defeating enemies and clear in fast time), player can entry name into top 5.

Throughing wall glitch.

In this discription, I discribe for only throughing the ceiling.
This glitch allows player to throughing a wall. Depending on how to use it, player can through into the ceiling too. This glitch is caused by a border of height for making the bomb unthroughable.
If there is a preexisting block under the ceiling, player can through ceiling(or the block over player) by only one bomb excepting for border of vertical map connecting.
But, in vertical map connecting area, player need 2 bombs at least for throughing the ceiling.
If there is not preexisting block, player can use 1 bomb as substitute. However, in that case, necessary number of bombs is incresed by 1.
This glitch is also usable for faster paced jumping than usual.

In this movie

Purpose of this movie is defeating those stages and finish for last name entry. So, I through the enemies and bosses as I can by abusing programming error.
However, In second area of Hard stage and first area of Easy and Normal stage, I defeated the boss for opening the gate because lack of bombs.
In JumpGame, I adjusted a height of jumping point by bombs for using wall throughing glitch because height of jump can't be adjusted.

Used luascript

For making this movie, I used a script for showing position, speed, bomb's status and general view of map.
[dead link removed] (for VBA-rr v23.5 svn 438)

Nach: Accepting for first run of this mini-game.

TASVideoAgent
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This topic is for the purpose of discussing #3798: Robert_Ordis's GBC Pocket Bomberman "JumpGame" in 01:51.18
Active player (361)
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Link for nicovideo is here. http://www.nicovideo.jp/watch/sm19661077
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Editor, Experienced player (608)
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Nice, short run. I found it pretty entertaining. Yes vote.
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Moons?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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feos wrote:
Moons?
Yes.
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [2253] GBC Pocket Bomberman "Jump Game" by Robert_Ordis in 01:51.18
Joined: 12/1/2007
Posts: 43
Location: Bogotá, Colombia
The movie goes on even after the Hard level is cleared, idling on the menu for sometime and then showing the story. Is this on purpose? Without that the video would be half as long.
When human lurking is not enough
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corronchilejano wrote:
The movie goes on even after the Hard level is cleared, idling on the menu for sometime and then showing the story. Is this on purpose? Without that the video would be half as long.
I've just watched it on the TASVideosChannel and can confirm the encode does needlessly idle for some reason. What was the purpose of it? Did the encoder AFK'd passed out thought the music was nice and noone would mind?
Site Admin, Skilled player (1235)
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>_> No idea why I did that. I guess I missed the title screen part.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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feos wrote:
>_> No idea why I did that. I guess I missed the title screen part.
Uh.....it's been almost a month now. Will this be shortened?
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Ok.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.