Hi,every one! A new run was finished today. That's an improvement of my previous SNES SMAS Lostlevels run. Just 4 frames faster than the previous, but I think entertainment was improved.

Game objectives

  • Emulator used: Snes9x rerecording 1.51 v7 svn147
    • Allow Left+Right/Up+Down
    • Fake Mute desync workaround
    • Sync samples with sound CPU
  • Aims for fastest time
  • Uses no warps
  • Abuses programming error in the game
  • Manipulates luck
  • Genre: Platform

Level Highlights and improvements

  • There were 4 frames faster in 1-1, but because of the 21 Frame Rule they couldn't be saved at last.
  • All enemies were killed in 2-1.
  • I got 2up by a shell.
  • Jumped through the firebars twice.
  • 7-4: Shell is great for entertaining.
  • Four shells seem to be cleaned at the same time.
  • 1 frame was saved in 8-4 water stage because it cost a lag frames in there of previous run.
  • A-3: Cheep Cheep were killed by different ways.
  • 3 frames saved in D-4 underground stage. That's a detail which I didn't notice in previous run.Mario didn't need to jump after fell down the ground.

Suggested screenshot:

frame 67016

Nach: Accepting as improvement to existing run. Publication should be made using Lsnes or Bizhawk.

Ilari: Processing (dumped from lsnes).

Experienced player (699)
Joined: 2/19/2006
Posts: 742
Location: Quincy, MA
In 6-1, it should be possible to clip through the tall pipe and not lose momentum. Not sure about frame rules and such, but i thought id mention it
Super Mario Bros. console speedrunner - Andrew Gardikis