(Link to video)

The game

One of the earlier Konami games, released in 1983, the year in which MSX was introduced. A port of their own Arcade game from 1981.

TAS strategy

The trick in TASing this game is to find the most efficient routes to the destination points at the top. This may look easy, but it isn't! There are many different possibilities.
A particular trick I discovered is that the Frog can jump faster if the jump-key is alternated with some other key. That helped to jump as fast as it does now.

Goal

The run is only of the first five stages, because the game doesn't really change anymore after stage 5. You can check this video to see what I mean: http://youtu.be/WtLlNNIMDfQ I'm posting this because at first I thought it repeated after stage 3 (hence a canceled entry for that), but I discovered I was wrong. More info below.

Stages

Stage 1 is fairly simple (and looks thus very optimized). Not much to comment. But in stage 2 there are more trucks on the road, making it a bit tougher to cross it efficiently (trucks are long and are thus easier blocking the way). In stage 3 it becomes even worse to optimize a crossing: there's a deadly snake in the middle part and there are crocodiles at the end. You can walk on the crocodiles, but not on their heads when the mouth is open. Stage 4 is kind of more of the same, but stage 5 is hell. It only features a single crocodile at the end of the crossing.

Notes on the run

You can really notice from stage 3 onwards that there are some pauses and there is some waiting. I've tried my utmost for alternative routes to reduce this waiting, but I couldn't get it more optimized than what I have now. This particular run shows some nice very close shaves and manages to distribute the waiting over several crossings, making it not too boring to watch. In an earlier attempt almost all waiting was in the last crossing, which looked bad and was in the end also not optimal (0.8 seconds slower). So, without having tried all permutations (there would be hundreds or thousands), I do think this is very hard (if not impossible, but I can't be 100% sure of course) to improve.
Stage 5 deserves an explanation. Obviously, in this stage I had to make sure to use the single crocodile as efficiently as possible. For the very last crossing you see that I just miss the last jump (I also tried other routes, but it's simply not possible to make the jump there). So, it looks extremely annoying, but I think this is really optimal. To compensate I do some funny moves for your entertainment before the croc is back at the last destination...

To conclude

The game has more features than visible in this video: there's a lady frog on one of the drifting trees (appears after a while). However, the game is played at such pace, that only for that very last crossing at the end of stage 5 the lady frog becomes visible. This particular port does not seem to feature the bonus fly and crocodile in the destinations.
Enjoy the run!

Noxxa: Judging.
Noxxa: Accepting for the Vault. While the run does have a certain amount of entertainment value according to some viewers, it does not stand out enough to be worthy of any tier above the Vault. Ilari: Processing....

TASVideoAgent
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This topic is for the purpose of discussing #3864: Quibus's MSX Frogger "Fastest stage 5" in 03:29.25
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See also http://tasvideos.org/forum/viewtopic.php?t=13814 for the comments on my previous submission on Frogger.
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I retain my Yes vote, for the same reasons.
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Thanks for the support CoolKirby... it's hard to get some it seems... By the way, I don't mind people voting No, but I'm interested in some comment explaining the vote, so I can learn how to improve stuff and what people find interesting.
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Quibus wrote:
Thanks for the support CoolKirby... it's hard to get some it seems... By the way, I don't mind people voting No, but I'm interested in some comment explaining the vote, so I can learn how to improve stuff and what people find interesting.
I voted no to this run and the previous submission. I voted no because the question asked now is "Did you find this movie entertaining?" and for the first one and certainly for this one I was not entertained. 3 and a half minutes of almost identical 10 second pulses of gameplay as he crosses the street does not deserve a moon tier. Not to say that it wasn't well done, I just don't think it is a game that can be made entertaining
Patashu
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Quibus wrote:
By the way, I don't mind people voting No, but I'm interested in some comment explaining the vote, so I can learn how to improve stuff and what people find interesting.
Be aware that someone voting 'no' doesn't mean 'you did a bad job' - in this case it more likely means 'This game still isn't interesting even if TASed'
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Lord_Tom
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Yes vote here. Obviously the game has some entertainment limitations owing to the game choice and platform, but there's plenty of moving objects and possible path choices to make this interesting. Pacing is good too - 25 frogs find safety in 219 seconds, so like 9 seconds apiece.
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I voted meh. Reason being that yes, the TAS is sound technically it just falls flat for entertainment for me. It comes off as something done just to be done. From a spectator point of view I just don't see game play mechanics that make me notice this is a TAS over a normal speed run (ie: glitchy, manip or daring feats). I mean, its just frogger and you move from one end to the other rinse, recycle and repeat. In summary the play was spot on but the entertainment just left me wanting to see something I haven't even tho I am sure nothing with a "wow" factor could be achieved in a game such as this hence my "meh" vote. It is vault worthy since the run is sound and did achieve its goals I think. Also, thanks for the encode. Much appricated.
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You really couldn't do this in a normal speed run: it is full of really, really, really close shaves. If you look carefully you'll notice. Another example is getting into the destinations. There is a certain tolerance on making the target, which is abused to the max to save time. Other notable close shaves which are really on the very edge: 1:51, 2:02, 2:25, 3:12.
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Read what I said. I don't doubt the technicality of run but I just dont see it real time. If I watched the vid frame by frame then sure, I would notice it then. But me, like a lot of others wait for encodes and for me personally it just looks like a very well done speedrun. I don't notice anything really that stands out and speaks to me as a noticeable TAS. You can point out a million things to me to make me notice them and try to reverse my opinion but in the end its my opinion and my thoughts and thats simply how I feel about it.
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OK, then all I can say is: try a few levels yourself :)
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Will do :P
Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [2318] MSX Frogger by Quibus in 03:29.25