Summary

  • Recorded With Famtasia
  • Uses warps
  • Aims for fastest time
I’ve always considered Zanac to be the hardest game for the NES. It took me an entire year to beat it for the first time! As the prequel to The Guardian Legend, it is a space shoot-em-up, where you are the hero ship that is trying to save earth (or something like that).
It is also an awsome example of Nintendo engrish with "l
The game is a dubious choice TAsing because the game is primarily an auto-scroller. Optimizing the speed comes from the boss fights and through the use of “fairies” to destroy bosses instantly and level warps.
What makes it a great game for TASing though is the fact that the game was programmed exceptionally (especially considering it was an early NES game). Incredible numbers of enemies can be on the screen without an ounce of lag. The screen also srolls very fast. The combination of speed and large amounts of enemies and projectiles makes for an action packed TAS. Also, the music is probably some of the best NES game music of all time.

Warps

Level warps are hidden throughout the game (some send you backwards in the game). I use them to skip as much of the game as possible, including skipping area 8 entirely (the longest level of the game). The warps I take are: Area 1 to Area 2, Area 2 to Area 3, Area 5 to Area 6, Area 7 to Area 8. There is the option of skipping Area 7 instead of 8, but 8 is longer.

Faries

Upon making contact with a fairy, it will turn red and destroy the next boss. I wait and use them on the hardest boss possible. Several seconds are saved doing this.

Rapid Fire

Collecting 6 weapon 6 upgrades will cause all enemies to be turned into “round faces” (1-ups). Shooting them causes them to turn red. Getting red “round faces” increases your rapid fire. I max this weapon out as early as possible in order to beat bosses as fast as possible. The maximum rapid fire is actually 1 frame per shot which is twice as fast as autofire would be.

Programming Errors

The only programming errors involve flash-animation from destroying turrets or from plasma balls, only once can this be exploited to save time. The second boss in area 10, by destroying the mini-turrets at the right time before the boss activates causes to of its turrets to remain closed, saving valuable time.
A lot of this game is auto-scrolling. During these times I tried to make it as interesting as possible. I vary my goals, sometimes I aim for %100 kills, other times I play pacifist. I try to get as high as a score and as many lives as possible without making the run any longer. I use a variety of weapons whenever possible and uncover as many secrets as possible.
I abuse a few errors purely for aesthetic value: when igniting a plasma ball (or using weapon 6) all enemies are destroyed, their “remains stay on the screen for a split second, using another plasma ball immediately destroys those enemies again. I use this to destroy the same enemies many times and obtain a few extra lives.
Anyone who has played this game will certainly appreciate the run. Those who haven’t played it will to because of how busy this game is. There is not another NES game with as many enemies that moves as fast as this one; certainly an under-rated and under-appreciated game that few people seem to know a lot about.

Bisqwit: Your message is spaghet. Please reformat it better. I can't read it like that.
Bisqwit: For reference, Yy's Zanac movie was 49:54 long.
Bisqwit: Queuing for encoding. Good enough.

adelikat: Re-editing Done. (Though about two years too late ;p)

TASVideoAgent
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This topic is for the purpose of discussing #415: adelikat's NES Zanac in 37:54.20
Joined: 4/11/2004
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Location: Fairfax, VA, USA
Very nice; thumbs-up from me. I think you could have maxed out your firing rate sooner on stage 1 by getting more of those Red Landers to show up -- but that's really a minor quibble.
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blip, you're rarely seen in irc lately. What's up?
Joined: 7/20/2004
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Sorry, I'm voting no on all new NES submissions that use Famtasia. The 60fps patch helped a lot, but there's no monitor sync so it still looks twitchy and hurts my eyes. There's no reason to use it anymore now that FCEU runs are acceptable. If you've been working on this for a long time, I'm sorry, but I don't want to watch any more runs with Famtasia.
Former player
Joined: 3/19/2004
Posts: 710
Location: USA
Fine, don't watch them. And since you shouldn't vote when you haven't watched the movie, there won't be a problem.
Former player
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Posts: 1107
There's no reason to use it anymore now that FCEU runs are acceptable. Famtasia lets you play at any speed you want, FCEU doesn't.
Former player
Joined: 3/19/2004
Posts: 710
Location: USA
23.5%? 1400%? -30%? Ok, I'm just being an ass :/ But yeah, I agree with you. Also, sound emulation at anything other than 100% sucks with FCEU.
adelikat
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doesnt anyone have something to say about the MOVIE as far as getting red landers to show up, i think you mean shooting the sarts and turning them into red landers, that would have got my firing rate up a little but i dont think it would have made the movie any faster
It's hard to look this good. My TAS projects
Active player (277)
Joined: 5/29/2004
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So how about this game? I always liked Zanac's fast pace and first level music, even though I never actually beat the first level. Yeah, now that I think about it, it is pretty surprising that this game never seems to lag with all the action going on. Most games are like "I have to animate three objects at once?? GACK, SLOWDOWN!!!" My only concern would be that the full-screen zaps you use appear to stop the scrolling for a moment. But I guess it's more interesting than not using them.
put yourself in my rocketpack if that poochie is one outrageous dude
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This movie seems to be quite a good brain-relaxer. But brain-relaxers should not be half an hour long. I'm unsure of what to think about this movie. It's not like it's going to bring any insights to Zanac players of new creative tactics either... This movie isn't bad, and it isn't annoying to watch, but no matter what, the audience's attention will start to drift very soon after the beginning, and is kilometers away at the end of the movie.
Former player
Joined: 8/12/2004
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Location: Alberta, Canada
I found it less repetitive/boring then the Gradius movie...
Joined: 1/1/2022
Posts: 1716
Never heard of this game until today. I was thinking about doing a movie about a game similar to this (star soldier) where you have your little ship, move it around and shoot stuff. I think it's cool that people are actually voting yes to this. I don't understand how, but I think it's cool. You are a most fortunate person. I voted yes too for that reason. I bet anyone who has owned this game and has died a million times loves it. Victory for the flawlessly played boring games!
adelikat
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unfortunately, it doesnt seem that too many people have played this game (their loss!)
It's hard to look this good. My TAS projects
Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [272] NES Zanac by adelikat in 37:54.20
Post subject: Added Dailymotion Linky (and fixed the linky)
Joined: 3/31/2010
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Yes vote from me for being such a great game. I do enjoy movies like this one, while not being the fastest, do play the bulk of the game, even if it does use small level skips. Added a mirror for the Encoding Project: Archive.org Linky Direct Linky Daily Motion Linky (Edited now that I know how to use URL tags, and for dailymotion link added)
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YouTube encode with fixed audio: Link to video
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The sound of the countdown at the end is still behind the visuals (easy to check by when it stops).
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Editor, Publisher, Player (46)
Joined: 10/15/2021
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Okay, the audio should be fixed now. Link to video
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Joined: 4/17/2010
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Sounds good now.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.