(Link to video)
This is a any% run of a game called VVVVVV. I used version 2.0 because in the latest version (2.1) you can't commit suicide by pressing R. The ingame time of this run is 12:33 which is 45 seconds faster than the current toolless run (13:18), which also uses version 2.0.

Game objectives

  • Emulator used: Hourglass r81 (Multithreading and Wait Sync: Allow)
  • Aims for the fastest completion
  • Skips Gravitron
  • Uses death to save time

Comments

The physics of this game are strange, that's why I found it hard to optimize this. In this game you basically only have 5 keys. < and > to move the guy around. Action to flip and to talk. Enter to warp from a teleporter and R to commit suicide. Death saved time in the tower because the screen will scroll to a specific position based on the checkpoint when you respawn. If you die and the checkpoint is at the top of the screen, it will scroll down and save time.

Glitches

Dying in the intro

I think the game gets confused if you die in the intro where you shouldn't supposed to die so it brings you back to your starting position. It skips a few scenes but the biggest save is that you can skip Gravitron because saving Violet doesn't lead you to the grey rooms.

Going through "Inversion Planes"

Inversion Planes or bounce lines can be skipped if they are near the floor. You press up then release it one frame then press up again. This is possible without tools if you try a bit :)

Other Comments

I guess this game can have different branches. There are twenty Shiny Trinkets around the game which could make a 100% run interesting. It is also possible to create a movie without dying, which wouldn't skip Gravitron for example. There is a No Death Mode which can be unlocked and you can skip cutscenes with it.

Suggested Screenshot

26368

turska: Judging.

turska: Viewer response is good and the run is great. Accepting for publication to Moons.

TASVideoAgent
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This topic is for the purpose of discussing #3875: Masterjun's Windows VVVVVV in 13:30.25
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Very entertaining! The play around with the spikes and The Tower were exceptionally impressive. Yes vote.
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Nice. All we need now is all Trinkets.
BigBoct
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Why was "Press R to die" removed in version 2.1? If there is a good reason, then I think you should go ahead and use version 2.1 for any attempt at obsoleting this; one of the arguments against using fan translations of games is that we don't want runs on outdated versions, and I think the same logic applies here too.
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"Uses death to save time" No kidding. That was some really creative usage of suicide.
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boct1584 wrote:
Why was "Press R to die" removed in version 2.1? If there is a good reason, then I think you should go ahead and use version 2.1 for any attempt at obsoleting this; one of the arguments against using fan translations of games is that we don't want runs on outdated versions, and I think the same logic applies here too.
Got to agree here. It was a bug introduced in 2.0 (I'm pretty sure) that was fixed a month later. http://distractionware.com/forum/index.php?topic=693.0 R to restart from the last checkpoint now only works in player levels (as it should) Intentionally playing a specific version of a PC game instead of the most up to date because of a bug in that version and only that version is really dubious to me.
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Tangent wrote:
Intentionally playing a specific version of a PC game instead of the most up to date because of a bug in that version and only that version is really dubious to me.
(derail) What would you say then about, say, playing the original NA Metroid Prime instead of the Greatest Hits version, which was modified to remove sequence breaks without fixing the bugs / oversights that originally made those breaks possible? I do think that a deathless 100% run would be a good counterpart to this run, though, and there, considerations of the version number would not be an issue. As for the run itself, I enjoyed it. I also find it amusing that Captain Viridian knows something is deeply, deeply wrong and doesn't recover until the third crewmember is rescued.
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hey nice work masterjun I really like this game and much more than what you made in TAS hope will be accepted xD I voted yes.
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I remember watching Rolanmen1 play this game. It's pretty hard, and makes for a good TAS, as can be seen here. I'll throw in a yes vote.
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Interesting, fun and quick, with glitches and sequence break(s). It's all good. ʎǝs ʌoʇǝ˙
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Good enough, yes vote.
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I'm fine with playing on an older version. We've done it a multitude of times. I know FF6 is done on 1.0 instead of 1.1. Use whatever version is fastest. As for the run itself, it's amazing. Voting YES for Moons.
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Cool Gravitron skip faggot. While I'd much prefer a 100% run, I rather liked this. Yes vote.
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Derakon wrote:
Tangent wrote:
Intentionally playing a specific version of a PC game instead of the most up to date because of a bug in that version and only that version is really dubious to me.
(derail) What would you say then about, say, playing the original NA Metroid Prime instead of the Greatest Hits version, which was modified to remove sequence breaks without fixing the bugs / oversights that originally made those breaks possible
I think the issue is that this bug was not in previous versions, and is not in future versions. Honestly, though, I can't answer you hypothetical objectively because I am a HUGE Metroid fanboy and I love any and all forms of sequence breaking.
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boct1584 wrote:
Derakon wrote:
Tangent wrote:
Intentionally playing a specific version of a PC game instead of the most up to date because of a bug in that version and only that version is really dubious to me.
(derail) What would you say then about, say, playing the original NA Metroid Prime instead of the Greatest Hits version, which was modified to remove sequence breaks without fixing the bugs / oversights that originally made those breaks possible
I think the issue is that this bug was not in previous versions, and is not in future versions. Honestly, though, I can't answer you hypothetical objectively because I am a HUGE Metroid fanboy and I love any and all forms of sequence breaking.
We're not talking about Metroid Prime. We're talking about this game. And there already are rules in place for that, although bug fixes addressing such usually happens during localization, but they still create stable console releases. Stable being the key word. This is on a platform where major bug fixes and updates like this are common instead of extremely rare, and this particular bug only existed for a single version that lasted a month. If/when TASing full PC games from the age of downloading patches becomes common, I'd hope the rule would be "Use the stable release," not picking whatever intermediary patch has the most severe glitch in it. Maybe this is a good chance to debate it.
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Considering we routinely allow a Japanese version instead of the American if it happens to have a better glitch or different difficulty levels or faster menus, I'm completely fine with using any non-beta version of a Windows game.
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Always wanted to see a TAS of this game and I was not disappointed! Highly entertaining
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Very entertaining, yes vote.
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I see that this TAS will be published without any problem.
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loved the "dance"(?) whilst waiting, like in scrolling levels. need a all trinkets/no death¹ ¹: by using the "no death mode" since you need to die for one trinket otherwise.
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Great TAS, crazy entertainment. I say use whatever version is the fastest for running. Especially if that version is used by console runners as well. As long as it's not beta or anything, it is an official release and I see no reason why you should pick the latest version. It also causes the issue of TASes becoming outdated based on the version they were played on simply because of an update.
IronSlayer wrote:
Your counterargument would be like me saying that the Earth is round and then you telling me that I need to show it's flat so I can "prove us all wrong".
Seems legit.
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Entertaining + fast + good game choice = YES vote.
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Very interesting game. Looks like one of the old DOS games, almost. I haven't played it, but I still found this really fast-paced and entertaining. Yes vote!
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CoolKirby wrote:
Very interesting game. Looks like one of the old DOS games, almost. I haven't played it, but I still found this really fast-paced and entertaining. Yes vote!
It's actually in many ways an homage to the Commodore 64k, including using the same standard font. I think it also imitates the palette, though the analog way in which colors were handled back then makes this an imprecise proposition at best.
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