• Uses Superscope.
  • Shoots lots of animals.
  • Blasts some bosses.
  • Also syncs on lsnes rr1-Δ17ε1.
  • Should make BH importer error out.
Quick 4:4:4 encode (with some Lua scripting): [dead link removed]

Rapid fire

Usually rapid fire can fire every other frame. But sometimes there are lag frames, so one can only fire 3-5 frames after the previous shot.

General miniboss stategy

No miniboss has damage invulernability. Just blast them as fast as possible.

The "pot" miniboss (level 4)

This boss ocassionally turns away, during that time it can't be damaged.

Big hammer bros miniboss (level 5, boss rush)

This boss shakes the screen, but the shaking is not powerful enough to stun Mario, just throw off the aim (which can be compensated).

The "blue fire worm" miniboss (level 8, boss rush).

This boss has for some reason fairly long periods where one can't fire shots (the shots either won't even shoot, or just explode in midair).
Also, the HP of this boss is just weird. Destroying one segment can reset the HP of another. Thus I concentrate fire on each individual segment in turn.

Lemmy koopa (level 1 boss)

The second phase has damage invulernability, but due to some glitch that stops working (shooting at narrow time window after jump lands screws the invulernability for some reason), followed by blasting the boss with rapid fire.

Ludwig von Koopa (level 2 boss)

Nothing special.

Wendy Koopa (level 3 boss)

This boss can only be damaged by shooting down those flying anvils in order to drop those on her.
When you shoot those bombs thrown by Wendy and horseshoes fired by anvils affects Wendy's pattern. Here the pattern is manipulated so that Wendy only needs to pop 5 times.
The window to hit Wendy on the first cycle is very tight, only a few frames.

Larry Koopa (level 4 boss)

Larry can't be hit while sufficiently left on the screen. That's why I stop firing for a moment even when it looks like I could still hit him.

Morton Koopa (level 5 boss)

Nothing special.

Iggy Koopa (level 6 boss)

Nothing special here either. I don't need to shoot down the final shot because Iggy's machine is destroyed just before the shot hits and yoshi gets event invulernability.
Also, damn those first two weakpoints are small.

Roy Koopa (level 7 boss)

There is brief period during blasting the right arm when the shots don't connect.

Magikoopa (level 8 boss)

During first phase, he can only be hit once per cycle. I manipulate him by timing the shots so that he won't fake-spawn (which would waste time).
Also, the only way to avoid being hit by this boss is to hit him before he attacks. It seems his attack is the only projectile attack that can't be shot down.
The second phase can be hit 2 times per phase. But this way the boss can't be manipulated so he sometimes fake-spawns. But the HP is odd, so one of the cycles I shoot just once, timing it so that fake-spawn won't occur.

Big Boo (level 9 boss)

This is one hectic bossfight due to lots of attacks coming from all over the screen.
Both forms need to be manipulated to not turn invisible except perhaps during early when boss swaps sides. Otherwise time is wasted waiting for boss to become vulernable again.
During the second phase, one needs to hit the boss sticking his tongue out. In theory one can hit three times per side, but I didn't manage to land third hit on first side (the second hit was already very difficult).

Charge Chuck(?) (level 10 boss)

During falling, he can only be hit once, but other than that, he can be blasted continuously.
He has jump and throw bomb attack. This attack is very difficult to intercept, but possible. Anyway, he is blasted away before he uses this atack.

Giant turtle (level 11 boss)

During first phase, four koopas man the cannons, next turning after the previous has been killed.
This boss is manipulated a lot to use as long attack patterns as possile. Otherwise, there is substantial time it is underwater and can't be hit.
Unfortunately, some of the manipulation can't be done with hit shots, so I purposefully shoot some shots that miss.
During the second phase, the boss is manipulated to use it's turtle shell attack as often as possible. With rapid fire, one can hit the enemy 9 times per attack (requiring 4 attacks to destroy).

Bowser (level 12 boss)

I blast one hand to just 1 HP and then blast the other hand to see if I could cause both hands to explode at once to save some time waiting for explosion animation to finish. Turns out this won't work, as even shots in flight won't hit.
I tried to manipulate Bowser to use his fire attack faster in the final phase. I couldn't make that happen. Also, the hitbox for final attack is pretty small.

Nach: This game isn't exciting as I remembered, but the run was well done. Accepting for first run of this game.

TASVideoAgent
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This topic is for the purpose of discussing #3929: Ilari's SNES Yoshi's Safari in 31:42.12
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Hey, no dinosaurs unless they are being colored. It's tradition.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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The encode is 404. Also, why aren't you controlling Yoshi? You could save time by not letting the game drive him for you.
Sir_VG
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Posts: 1911
Location: Floating Tower
Would it have been faster to take the alternate route in Stage 8 to avoid the mini-boss? Or would that have taken more time?
Taking over the world, one game at a time. Currently TASing: Nothing
Editor
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It's not that fun. Bosses be beat down fast. Vault acceptable. It does break the BizHawk importer. Tested on 1.4.1 and it failed to run this properly.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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Sir VG wrote:
Would it have been faster to take the alternate route in Stage 8 to avoid the mini-boss? Or would that have taken more time?
It would have taken more time and not avoided the miniboss. At least levels 6, 8 and 10 have minbosses on split paths. On 6 and 10, the miniboss can be skipped by going through the other path, but not on 8 because it is there too. Also, that miniboss is so darn annoying I would have loved to skip it. It took far far more time than any other type of miniboss (IIRC, that miniboss type takes like order of magnitude longer than anything else to TAS).
Player (12)
Joined: 11/23/2012
Posts: 94
hegyak wrote:
Hey, no dinosaurs unless they are being colored. It's tradition.
Yoshi isn't a dinosaur! He's a horse! Gosh, you need to learn basic Mario franchise things by watching more raocow!
Joined: 5/2/2009
Posts: 656
mathgrant wrote:
hegyak wrote:
Hey, no dinosaurs unless they are being colored. It's tradition.
Yoshi isn't a dinosaur! He's a horse! Gosh, you need to learn basic Mario franchise things by watching more raocow!
isn't he a dragon?
My first language is not English, so please excuse myself if I write something wrong. I'll do my best do write as cleary as I can, so cope with me here =) (ノಥ益ಥ)ノ
Editor
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Jump to 2:20~ Link to video The Dragon and The Lady. Though Super Mario World says: So, Nintendo doesn't know. Should we?
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
Player (12)
Joined: 11/23/2012
Posts: 94
Screw Nintendo canon! I have raocow! (In all seriousness, even the Mario Wiki article on Yoshi alludes to both being a dragon [Dragon Coins, Super Dragon Yoshi, being a "space dragon" in Sky Station Galaxy] and being a dinosaur.)
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Yoshi is a Yoshi. Yoshi's can be ridden, as well as spit eggs and fire.
Noxxa
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Dinosaurs Are Dragons Obligatory TVTropes link. Sorry, had to do it.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
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This was one of my favorite games growing up :) Loved listening to the music, collecting the gems, and wasting 8+ batteries every time I played it hehe Thanks for making this! Found it very entertaining and it looked great technically.
Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [2356] SNES Yoshi's Safari by Ilari in 31:42.12