(Link to video)
Game objectives
  • Emulator used: FCEUX 2.2.1
  • No damage
  • Manipulates luck
  • Genre: Platform
Techniques and Tricks
  • Pause game glitch: at stage 3-2, make waterfalls have freeze a little
  • Stand spot: before and after battles, stand correct spot will save few frames
  • New jump oblique: when turning, quickly make jump then it'll make new jump oblique ( I guess it have 20-30 angle)
  • Reduce use punchs: make punch while run will low speed a little
  • Luck control: with jump kicks, for anti-dodge, it need when or where for make jump kicks. Throw enemies in stage 3-2 same too
Thanks MURPHAGATOR for show me example video, it's helped me can understand where I need optimize
p/s: I have fixed and optimized this run compare my old run, faster 743 frames. Here's my old run: http://www.youtube.com/watch?v=TF9mHaZfMJU

Noxxa: Replaced submission file with an 18-frame improvement.
feos: Accepting for Vault.
Ilari: Processing.

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I second this suggestion. It would be beneficial for all :)
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Joined: 5/29/2013
Posts: 6
AnS wrote:
MURPHAGATOR, did you consider making a TAS for this game yourself? This way you're likely to learn even more about the game (which would help you to improve real-time record as well).
I considered it, and actually had worked on it for a while. I found the process really tedious and didn't enjoy it that much, and when I got to the helicopter and realized what I needed to do to truly optimize it, I lost interest. I actually still have to movie files I had made, but considering the approach to fights I used at the time was fundamentally wrong and I basically ignored the off-axis jump, its not particularly well optimized. I definitely continued using the emu tools to learn more about the game when I did attempts. I do appreciate your enthusiasm, but I just don't feel like TASing is for me. I also don't really have any interest in improving the real-time run because a vast majority of this game in real-time is praying that the enemies co-operate by actually taking hits, and not randomly getting throws. In all honesty, after seeing this TAS, there's only maybe 2-3 things I'd even be able to consider changing real-time, and they'd only save a couple seconds total, tops. The rest of the differences are perfect luck with fights, which gains a couple seconds at a time, and some of the off-angle jumps that are really difficult, save very little time, and missing results in the run being over instantly.
xxNKxx wrote:
MURPHAGATOR wrote:
One side thing I thought of, but is probably irrelevant: a lot of the maps wrap horizontally. It's most notable on 5-2, if you jump off the platform you start the room on, you can see the exit to the room. I very much doubt you could make it over that gap, but I'd never tell a TASer that something like that is impossible.
huh? I don't understand this. Are you mean make it same my last jump in 6-3? If that, it can't, because it's not same 6-3. Can you help me make a example for me? Maybe I'll remake if it's possible for faster
No, it's not like the last jump in 6-3 at all. Basically, at the VERY beginning of 6-2 and 6-3, before going anywhere, if you jump off to the left over the spikes, you can see later parts of those areas. In 6-2 you can see one of the platforms to the right of the conveyors just before the door, but it 6-3 its most striking since you can actually see the door that leads to 6-4. The jumps are WAY too far to make by just jumping normally. I experimented for a while when I first realized that, but I wasn't able to find any way to abuse that. If you could find a way to like, walljump or double jump or something, you could skip most of 6-2 and basically all of 6-3 by going over those spikes. Depending on what exactly gets found, it might be possible to skip parts of 5-2 as well, but I really have no idea if something like this is even possible at all.
NhatNM
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Thanks for your info. I have tried it but didn't see anything :( http://i.imgur.com/ilWfeXG.png At 6-3 I saw final door, but no way can jump to it. if can then I can make better in 5-3, at rafts :)
A man come from Vietnam My YouTube: https://www.youtube.com/c/NhatNM/playlists
Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [2398] NES RollerGames by NhatNM in 13:30.47
Post subject: xxNKxx or N?K ?
Editor, Experienced player (608)
Joined: 11/8/2010
Posts: 4012
So I'm confused. The author's name is xxNKxx, but he submitted this run as N?K. The player's name for both of his published runs is also N?K. However, in the description of his other movie, he is credited as xxNKxx. It seems like either his submitted/player name should be changed to a consistent xxNKxx, or his username should change to a constant N?K. But since it's not in my power to do so, I was wondering how I should credit his name in this movie's description (I went ahead and put xxNKxx like the other run for now).
Post subject: Re: xxNKxx or N?K ?
NhatNM
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Joined: 6/17/2009
Posts: 600
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Wow I got Published, thanks all you here !
CoolKirby wrote:
So I'm confused. The author's name is xxNKxx, but he submitted this run as N?K. The player's name for both of his published runs is also N?K. However, in the description of his other movie, he is credited as xxNKxx. It seems like either his submitted/player name should be changed to a consistent xxNKxx, or his username should change to a constant N?K. But since it's not in my power to do so, I was wondering how I should credit his name in this movie's description (I went ahead and put xxNKxx like the other run for now).
My real nickname is N?K, but I can't create name N?K at here because rules, that's why I must create name xxNKxx About show name in movie, you can make this (I didn't know before) http://i.imgur.com/r0xRWIg.jpg
A man come from Vietnam My YouTube: https://www.youtube.com/c/NhatNM/playlists
Post subject: Re: xxNKxx or N?K ?
Editor, Experienced player (608)
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Posts: 4012
xxNKxx wrote:
My real nickname is N?K, but I can't create name N?K at here because rules, that's why I must create name xxNKxx
Thanks for your reply. I'll fix both descriptions so they credit you accurately.
Post subject: Re: xxNKxx or N?K ?
NhatNM
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Joined: 6/17/2009
Posts: 600
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CoolKirby wrote:
xxNKxx wrote:
I'll fix both descriptions so they credit you accurately.
Huh? I don't understand this. It for what :)
A man come from Vietnam My YouTube: https://www.youtube.com/c/NhatNM/playlists
Post subject: Re: xxNKxx or N?K ?
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Joined: 5/1/2010
Posts: 1217
CoolKirby wrote:
xxNKxx wrote:
My real nickname is N?K, but I can't create name N?K at here because rules, that's why I must create name xxNKxx
Thanks for your reply. I'll fix both descriptions so they credit you accurately.
[user:N?K] is wrong. Unfortunately, due to a site bug, it is impossible to do the thing properly[1]. [1] One can't override the link text in user link.
NhatNM
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Please tell me what both you saying, I can't understand :(
A man come from Vietnam My YouTube: https://www.youtube.com/c/NhatNM/playlists
Editor, Experienced player (608)
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It's okay, take it easy. I said that I would put N?K in the descriptions of your two movies (where you are given credit as the author of those runs) and he was just pointing out to me that a bug in the site's code prevents me from linking your username to your homepage in the movie description. This would only be a problem if you ever make a homepage on here, so you don't have to worry about that now.
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I fixed the bug and fixed the user references (so text reads N?K, but the user account referenced is xxNKxx).
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Oh, okay! Nice work, Ilari! That solves everything.