Today marks Sonic's 22nd anniversary, what better way to celebrate this momentous day in video game history than with a new TAS :D

Game objectives

General Comments

This run improves the currently published movie by 3695 in-game frames (1 minute 1.58 seconds). It breaks down as follows.
LevelNew TimePrevious TimeFrames Saved
Green Hill 10:23::430:23::48-5
Green Hill 20:13::030:13::030
Green Hill 30:30::450:30::450
Marble 10:15::040:15::040
Marble 20:10::570:15::19-262
Marble 30:27::250:27::250
Spring Yard 10:21::310:21::310
Spring Yard 20:26::100:26::12-2
Spring Yard 30:40::150:42::31-136
Labyrinth 10:34::060:34::07-1
Labyrinth 20:25::340:25::50-16
Labyrinth 30:27::261:03::34-2168
Star Light 10:15::360:15::360
Star Light 20:10::200:10::21-1
Star Light 30:26::220:26::37-15
Scrap Brain 10:28::390:31::19-160
Scrap Brain 20:11::450:27::14-929
Scrap Brain 30:09::420:09::420
Final1:12::011:12::010
Total7:50::248:51::59-3695
860 frames were lost due to longer score tallies and 416 on grounds of the longer transition to Scrap Brain 3. The gains and losses through capsule animals manipulation evened out. 3 less lag frames. My choice for a different ending lengthened the input file by 205 frames. All in all this results in a saving of 2217 real-time frames (36.95 seconds).

Level Comments/Improvements

Green Hill 1

  • I hit the Buzz Bomber from the bottom and gain extra speed towards the ground (0:09), this makes the following jump just high enough to hit the spring → 3 frames
  • Higher exit speed out of the loop → 2 frames

Marble 2

  • Different setup for the level wrap → 262 frames

Spring Yard 2

  • Slightly higher speeds (0:11-0:17) → 2 frames

Spring Yard 3

  • New zip (0:20) → 136 frames

Labyrinth 1

  • Jumped a frame earlier in front of the third Burrobot (0:11) → 1 frame

Labyrinth 2

  • Jumped on the button from the right side (0:23) → 16 frames

Labyrinth 3

  • I saw a video by "SonicBoom737" where he used a cork in Scrap Brain 3 to attain zipping speed. I applied it in this level and succeeded in the level wrap → 2168 frames

Star Light 2

  • A marginally lower jump (0:01) got me into zipping position a frame earlier → 1 frame

Star Light 3

  • Subpixel positioning made me get the good zipping speed on the first possible frame of zipping (0:07) → 5 frames
  • While glitching through a wall, I got ejected 64 pixels further downwards (off-screen) → 5 frames
  • Same as the first zip (0:12) → 4 frames
  • The spike ball hit Dr. Robotnik one frame earlier (7th hit), since I jumped on the seesaw at a higher point → 1 frame

Scrap Brain 1

  • I managed to get to the upper route after the zip → 160 frames

Scrap Brain 2

  • Jumping off the cogs gains enough speed to pass through the wall. At first I thought, jumping off the second one would be disadvantageous, since it disallows the level wrap but zipping to the right, across the whole level, turned out to be 13 frames faster compared to a hypothetical level wrap → 929 frames

Concluding Comments

Thanks to my sis for introducing me to Sonic when I was a child :) I'd also like to thank Mike89, watching his performance of Sonic 1,2,3&K at CGDQ sparked my interest in Sonic speedrunning and eventually tasing, Aglar and marzojr for their run on this site, latter especially for his two lua scripts that eased tasing a lot. FuzZerd, Upthorn, Carretero and JXQ for their TASes of this game, NitroGenesis for his comment that made me push the Marble 2 time down to 10, SonicBoom737 for his video that displayed the cork zip and ultimately TimpZ for his streaming of Sonic 2 attempts, which was the perfect relaxation between tasing sessions.
Without all of you, this run wouldn't have been possible <3

Noxxa: Judging.
Noxxa: A very good run and a very solid improvement to its predecessor. Accepting as an improvement to the previous run.
feos: Publishing...

JXQ
Experienced player (750)
Joined: 5/6/2005
Posts: 3132
GhostSonic wrote:
Why does Sonic's jump sound effect sound wrong in these encodes? Yes vote by the way.
PSG High Quality is a Gens sound option that causes the bad jump noise. It should be disabled for Sonic encodes.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
Editor, Experienced player (608)
Joined: 11/8/2010
Posts: 4012
Way to go, Tee-N-Tee! This is a great improvement. I really liked the new skips too. Yes vote, for sure.
Active player (266)
Joined: 9/14/2011
Posts: 349
This proves, once again, speedrun never gets perfect. I like your new zipping as well as numerous minor improvements. I vote yes, of course.
Joined: 5/14/2007
Posts: 525
Location: Pisces-Cetus filament
I suggest the following screenshots:
AzumaK wrote: I swear my 1 year old daughter's favorite TASVideo is your R4MI run :3 xxNKxx wrote: ok thanks handsome feos :D Help improving TASVideos!
WST
She/Her
Active player (442)
Joined: 10/6/2011
Posts: 1690
Location: RU · ID · AM
This one is awesome
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
Editor, Experienced player (608)
Joined: 11/8/2010
Posts: 4012
Zeupar wrote:
This one is definitely my favorite. It's just perfect.
Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11270
Location: RU
Liked these 2 the most. PS: I'm doing camhack for all encodes as well. Will serve a good service.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Joined: 10/23/2009
Posts: 545
Location: Where?
WST wrote:
This one is awesome
I agree!
Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11270
Location: RU
I just finished all encodes (originals and camhacks), please provide the screenshot suggestion all agree about.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Post subject: Movie published
TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 14884
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [2410] Genesis Sonic the Hedgehog by Tee-N-Tee in 14:28.60
Joined: 8/5/2013
Posts: 6
I've been aware of this TAS for so long (which is awesome btw teentee ;) ), yet I was never aware that i helped in making a new glitch found heh, keep finding the awesome new glitches teentee :D