Hi guys. This is my Magical Quest Starring Mickey Mouse TAS. It is 1710 frames faster than the previous publication. Have fun watching it.

Objectives;

  • Takes Damage to Save Time
  • Plays at Hardest Difficulty
  • Presses Even More Buttons at Once

Dooty’s Comments

This run was created to fill a request from a friend. Eye of the Beholder, or Reeve as he likes to be called, suggested me to take a crack at this game a few weeks ago. At that time I was looking for a new project to work on, but I was having some trouble to find the right one. So why not, I said. The new project started with practically zero chances of success; 36 frames behind right at the start, and every time a new stage was loaded I was falling more and more behind. I found some new tricks, but most of them useless to save time, but Reeve was there to support me and give me encouragement every time I had to restart the run to include new things into it. I then found some small mistakes in the boss battles of the currently published run and it ended up being the biggest time saver of the new run. So, I’d like to thank Reeve for his suggestion, and most importantly, his support during the creation of this TAS, but also you that will spend a little bit of your time to watch my run, thank you very much.

New Tricks

Hook Jump

Everyone knows that it’s possible to jump when you are hanging on the hook, but the height of your jump makes it almost useless to reach higher platforms. But you have a one frame window of opportunity to crouch after jumping from the hook, and that’s what makes it a useful trick. If you can crouch that means you’re on the ground, or at least that’s what the game thinks, and since the ground flag is set you can now jump as high from the hook as you normally would on flat ground.

Manual Bump

This trick is already present in the published run; throw a stunned enemy into a wall, it will bump on the wall and hit you in its way back, the result; a wonderful gain of speed. What’s new is that you can still take advantage of this trick even without walls around; grab a stunned enemy, jump forward and when you’re about to land throw the enemy in the opposite direction, keep pressing that direction until you bump into the enemy for the same effect as before.

Stage and Boss Strategies

My spare time is very limited and I can’t afford to test every strategy that seems possible on this game. So I’m basically following Cardboard and Recca’s strategies, big thanks to them by the way, including the new tricks and fixing some small mistakes, like the damage on 6-2. Also, since I’m using a different emulator it’s kind of difficult to tell you where I’m faster or slower than them. Well, think about it as a possible improvement if you want to beat my run.

Suggested Screenshot

[dead link removed]

feos: Replaced the submission file with the 85-frame improvement.
feos: Accepting and publishing...


TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15544
Location: 127.0.0.1
Spikestuff
They/Them
Editor, Publisher, Expert player (2631)
Joined: 10/12/2011
Posts: 6435
Location: The land down under.
Translation: Yes vote
---- Mod edit: Removed obnoxiously large animated GIF that had nothing to do with this submission.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Emulator Coder, Skilled player (1112)
Joined: 5/1/2010
Posts: 1217
Where's encode (and don't tell me to run in emu, because the emu won't run, period)?
Skilled player (1604)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
Awesome! I have kinda sorta been interested in checking this out myself but it's been treated by good hands now. Very well done. Love it.
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Spikestuff
They/Them
Editor, Publisher, Expert player (2631)
Joined: 10/12/2011
Posts: 6435
Location: The land down under.
Spikestuff wrote:
Mod edit: Removed obnoxiously large animated GIF that had nothing to do with this submission.
Well that's ironic. Oh well, it just meant that I was ecstatic an very freaking happy. Meh. Anyways thankfully the little text is still there to mention what I voted on this TAS.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Site Admin, Skilled player (1250)
Joined: 4/17/2010
Posts: 11473
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
Encoding all.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Editor, Expert player (2072)
Joined: 6/15/2005
Posts: 3282
feos, how long would it take for the encodes to be ready? I have a temp encode ready now, but I will hold off if your encodes are ready in a short time. By the way, Youtube encodes require TASBlend/ng_deblink (also, ng_deblink fails with the spotlight effects in this TAS, I tested it).
Site Admin, Skilled player (1250)
Joined: 4/17/2010
Posts: 11473
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
Go for it, mine will be up only tomorrow.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Editor, Expert player (2072)
Joined: 6/15/2005
Posts: 3282
Download temp encode (right click -> save): http://www.mediafire.com/watch/9k1vnvfk1254at4/mickey.mp4 (~53MB) Please don't upload this to Youtube. Please also don't watch using Mediafire's internal viewer.
Post subject: Re: #4123: Dooty's SNES Magical Quest Starring Mickey Mouse in 14:58.99
morningpee
They/Them
Player (55)
Joined: 11/28/2013
Posts: 119
TASVideoAgent wrote:
Presses Even More Buttons at Once
An absolute must. You beat Evil Eagle at the end of Pete's Peak so quickly From 5:26-5:30, you're strolling through the first set of tree stumps with clubs. Is there no faster way?
Projects: Tetris DS Genesis Toys: Let the Toy Wars Begin
Joined: 5/12/2009
Posts: 748
Location: Brazil
Yes vote! I aways liked this game and the old run was one of my favorites. Of course this one is now replacing the old one in my list of preferences. Thanks for accepting my suggestion and congratulations for another amazing work!
Post subject: Re: #4123: Dooty's SNES Magical Quest Starring Mickey Mouse in 14:58.99
Expert player (2466)
Joined: 6/2/2009
Posts: 1182
Location: Teresópolis - Rio de Janeiro - Brazil
scahfy wrote:
From 5:26-5:30, you're strolling through the first set of tree stumps with clubs. Is there no faster way?
The speed gained from going down the slope is lost when Mickey steps on the root, but the next platform is too high to reach without using the root, so no, no way.
I am old enough to know better, but not enough to do it.
Tompa
Any
Editor, Expert player (2214)
Joined: 8/15/2005
Posts: 1941
Location: Mullsjö, Sweden
Great run! Only question is why you didn't try to keep your speed during the 2-2 miniboss fight? Not possible?
Post subject: Re: #4123: Dooty's SNES Magical Quest Starring Mickey Mouse in 14:58.99
morningpee
They/Them
Player (55)
Joined: 11/28/2013
Posts: 119
Dooty wrote:
scahfy wrote:
From 5:26-5:30, you're strolling through the first set of tree stumps with clubs. Is there no faster way?
The speed gained from going down the slope is lost when Mickey steps on the root, but the next platform is too high to reach without using the root, so no, no way.
Thanks for explaining. Great job, yes vote from me!
Projects: Tetris DS Genesis Toys: Let the Toy Wars Begin
Editor, Skilled player (1535)
Joined: 7/9/2010
Posts: 1319
I like it. Yes vote.
Favorite animal: STOCK Gt(ROSA)26Sortm1.1(rtTA,EGFP)Nagy Grm7Tg(SMN2)89Ahmb Smn1tm1Msd Tg(SMN2*delta7)4299Ahmb Tg(tetO-SMN2,-luc)#aAhmb/J YouTube Twitch
Expert player (2466)
Joined: 6/2/2009
Posts: 1182
Location: Teresópolis - Rio de Janeiro - Brazil
Tompa wrote:
why you didn't try to keep your speed during the 2-2 miniboss fight?
To tell you the truth, I didn't stressed that strategy out, so it may be possible to time my jumps to hit the boss on the first possible frame. I´ll try it tonight, thank you, Tompa. edit; I’ve managed to keep a little of the speed gained from going down the slope on the 2-2 mini boss fight, and somehow, he died with one less hit! (sorry, it didn't, guess I was asleep...) Then I got a desync on the Walrus fight while I was splicing the movie, but that was a good thing, it was improved a bit too and the run is 85 frames faster now: http://tasvideos.org/userfiles/info/11159078583960174
I am old enough to know better, but not enough to do it.
Tompa
Any
Editor, Expert player (2214)
Joined: 8/15/2005
Posts: 1941
Location: Mullsjö, Sweden
Well done =).
Site Admin, Skilled player (1250)
Joined: 4/17/2010
Posts: 11473
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
Am I replacing the submission file?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Expert player (2466)
Joined: 6/2/2009
Posts: 1182
Location: Teresópolis - Rio de Janeiro - Brazil
Yes, please. edit; Thank you, guys, for everything.
I am old enough to know better, but not enough to do it.
Site Admin, Skilled player (1250)
Joined: 4/17/2010
Posts: 11473
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
Asking again about my last game suggestion. Dooty, did you look at the Genesis version of Maui Mallard?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Expert player (2466)
Joined: 6/2/2009
Posts: 1182
Location: Teresópolis - Rio de Janeiro - Brazil
I thought it was an SNES exclusiv... Okay, I'm gonna check it out. Thank you, feos.
I am old enough to know better, but not enough to do it.
Post subject: Movie published
TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15544
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [2493] SNES The Magical Quest Starring Mickey Mouse by Dooty in 14:57.57
Site Admin, Skilled player (1250)
Joined: 4/17/2010
Posts: 11473
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
And if you want something challenging - Demolition Man (Genesis).
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.