(Link to video)
I'd like to thank Gamepro011 for all the help during the whole run, my Twitch followers for all the support and you for watching this movie :)
About the TAS:
  • Completes Tails's Story
  • Aims for fastest real time (over in-game time)
  • Uses luck manipulation
  • Heavy glitch abuse
Individual level/boss times:
  • Egg Hornet: 0:26.93
  • Windy Valley: 0:17.78
  • Casinopolis: 0:07.80
  • Ice Cap: 1:16.55
  • Chaos 4: 1:14.90
  • Sand Hill: 0:39.45
  • Sky Deck: 0:21.11
  • Speed Highway: 0:44.15
  • Egg Walker: 0:50.76
  • Final time (according to inputs number, without loading times): 16:59.58
  • Final time (according to frames number, with loading times): 20:24.57
Comments about tricks in the run:
With Tails, it's very easy to get to max speed, but going in straight lines can be difficult. But after some hard work, I got to finish the TAS :P
Even with less speed and less glitches than Sonic, Tails is considerably broken. By pushing him into weird geometry places or to small gaps in the level boundary, Tails can easily go out of bounds. This allows me to skip some parts of the game, like taking the Ice Stone to open Ice Cap entrance, as I can simply clip the wall near there and go to Ice Cap.
Talking about Ice Cap, this level and Sand Hill were the hardest ones to optimize, because of the snowboard physics. It's hard to keep a straight line while trying to stay on the ground. But when you get it, insane speeds are achieved. And this insane speed allows me to do another super speed trick, which is jumping twice in a ramp. Doing it in the 3rd ramp of Ice Cap with a good angle, you can go outside the level boundaries and go straight to the last section of the level, saving 8 seconds.
That one was the trick that saved the greatest amount of time, but there's another one that saved a lot of time: the gravity glitch in Speed Highway. To do it, you have to go to the booster right below the end of the 3 air dashes in the start of the level, and fly from the end of it. If done right, Tails will fly sideways, and by holding up+left in the analog for some frames, you can lock his gravity angle. This allows me to fall straight to the end, literally. By holding B, you start descending, and the longer you hold it, the faster you descend.
Suggested Screenshot:
(VI number 10025)

feos: Got it to sync, so Judging...
Ilari: Fixed the time
feos: Accepting for Moons.
Starting from power on was the author's choice because it shortens the total Tails time (this movie aims for real time instead of in-game time). So unless the movie aiming to obsolete this one is considered more entertaining, it is not allowed to increase Tails time by starting from a savestate. Moreover, Sonic time must not be longer, if not on purpose. However, if the audience likes the savestate-anchored movie more, despite of being longer, it may obsolete this one.
RGamma Publishing...

THC98
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jlun2 wrote:
Why?? Why should the input before unlocking the character not count? If it's part of the input file, it should count that as well.
Well, that's what other people told me. I could either use a save file with Tails unlocked or unlock him before the TAS. So following this thought, unlocking Tails shouldn't count in the time of the TAS.
theenglishman wrote:
And/or it turn it into a "haters gonna hate" gif.
Sorry about the bad quality, I'm a noob at those things :P Also, I'm adding suggested screenshots in the submission. Tell me which ones are your favorite ones! ^_^
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THC98 wrote:
jlun2 wrote:
Why?? Why should the input before unlocking the character not count? If it's part of the input file, it should count that as well.
Well, that's what other people told me. I could either use a save file with Tails unlocked or unlock him before the TAS. So following this thought, unlocking Tails shouldn't count in the time of the TAS.
I'm not against unlocking tails during the TAS. In fact, if a run that uses a save file with tails already unlocked tried to obsolete this, the TASer would most likely have to prove that his/her run is indeed faster than this one for reasons other than using a save file. :P
THC98
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jlun2 wrote:
I'm not against unlocking tails during the TAS. In fact, if a run that uses a save file with tails already unlocked tried to obsolete this, the TASer would most likely have to prove that his/her run is indeed faster than this one for reasons other than using a save file. :P
Because of that, I think that starting the time in reset would make it easier to compare to future runs. Also, the time of this TAS would be wrong anyway because it uses the VI number. Using the frame count (82441 frames), the time would be 22:54.02. If it started in reset (frame number 8967), the total frames of the run would be 73474, which gives a time of 20:24.57. So if you want the time WITH unlocking Tails part, the final time would be 22:54.02 and WITHOUT it, it would be 20:24.57.
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The Sky Chase sections were boring, but you couldn't do too much about that. Yes vote.
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THC98 wrote:
Because of that, I think that starting the time in reset would make it easier to compare to future runs. Also, the time of this TAS would be wrong anyway because it uses the VI number. Using the frame count (82441 frames), the time would be 22:54.02. If it started in reset (frame number 8967), the total frames of the run would be 73474, which gives a time of 20:24.57. So if you want the time WITH unlocking Tails part, the final time would be 22:54.02 and WITHOUT it, it would be 20:24.57.
Still, the whole input file must count or someone could deliberately do the tails unlocking part slower/suboptimally but the rest even faster and try to obsolete this run. :P
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jlun2 wrote:
Still, the whole input file must count or someone could deliberately do the tails unlocking part slower/suboptimally but the rest even faster and try to obsolete this run. :P
The whole input file does not count.
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Ilari wrote:
jlun2 wrote:
Still, the whole input file must count or someone could deliberately do the tails unlocking part slower/suboptimally but the rest even faster and try to obsolete this run. :P
The whole input file does not count.
In terms of Unlocking Tails + Levels or just the levels? So if a future run wasted an hour for no reason just to mess around before unlocking tails, but does everything afterwards faster, would the time be simply truncated? I actually thought if a future run were to try to obsolete this, they could also improve the unlocking tails part along with the levels themselves.
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jlun2 wrote:
Ilari wrote:
jlun2 wrote:
Still, the whole input file must count or someone could deliberately do the tails unlocking part slower/suboptimally but the rest even faster and try to obsolete this run. :P
The whole input file does not count.
In terms of Unlocking Tails + Levels or just the levels? So if a future run wasted an hour for no reason just to mess around before unlocking tails, but does everything afterwards faster, would the time be simply truncated? I actually thought if a future run were to try to obsolete this, they could also improve the unlocking tails part along with the levels themselves.
If someone spends an hour unlocking tails, their movie will be rejected. If they take 5 extra frames, it'd probably be ignored.
THC98
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Well, if you guys prefer the time to count unlocking Tails, it's okay for me. But the time would still be wrong, it should be 22:54.02, according to the frames number.
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RachelB wrote:
If they take 5 extra frames, it'd probably be ignored.
We don't need to beat all known records anymore? 0_o
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jlun2 wrote:
RachelB wrote:
If they take 5 extra frames, it'd probably be ignored.
We don't need to beat all known records anymore? 0_o
The unlocking is not part of the real run.
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Ilari wrote:
The unlocking is not part of the real run.
How does that work? Didn't we had a submission that had a bunch of complaints about the unlocking part not being part of the time? Edit: http://tasvideos.org/Moons.html Unless time was wasted for entertainment purposes when unlocking tails, shouldn't that part still be judged? Edit 2: Regarding the run itself, despite the autoscrolling stages still being a dull, the character's expressions being emotionally dead, and the laughable voice acting, I was still entertained by this run. I really enjoyed the stage at 18:00, so yes vote.
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Great work. Loved your streams of it again, and loved the final product. Having competed in this at TSC awhile back I knew most of the action stages strats, but seeing them optimized was a treat, especially in Speed Highway. The Ice Cap strat however was new to me, as of course were the Adventure Field tricks. Great work all round. I wonder if you know if there are mechanically any differences between Sonic/Tails on the snowboarding section? (And now I think about it, any differences between Sonic's normal or blue snowboards?) Looking forward to your next project what ever it is. You do seem to have quite a few possibilities for it based of what you have done recently!
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How about this submission? http://tasvideos.org/1670M.html or this one? http://tasvideos.org/2113S.html The time is not counted for the verification since it's a separate file. We have a verification movie available, with this run: http://tasvideos.org/2464M.html
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IMO an obsoletion to this run would have to have better in game times anyway (= proof of higher quality), that way it could move from the format it has now (unlock sonic than unlock tails) to the format of having tails unlocked already on a memory card and still be fairly compared/shown to be better. So I wouldn't worry about it. (You said yourself that if you do tails story from a memory card it's slower)
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hegyak wrote:
How about this submission? http://tasvideos.org/1670M.html or this one? http://tasvideos.org/2113S.html The time is not counted for the verification since it's a separate file. We have a verification movie available, with this run: http://tasvideos.org/2464M.html
Except this run doesn't use a verification as a separate file, since it's atm part of the input file. The 2 movies you linked has a separate input file as verification.
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Screenshot suggestion: 5:07 of the youtube encode: Where tails is clearly OUT of the bounds.
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Which is my point. This run can not become an exception. Either we have a verification file and use it, or we count Sonic's part in this submission.
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Paused wrote:
I wonder if you know if there are mechanically any differences between Sonic/Tails on the snowboarding section? (And now I think about it, any differences between Sonic's normal or blue snowboards?)
Sonic is faster than Tails in snowboard, making the speed tricks easier. Not sure if there's some another difference though. And I don't know about the differences between Sonic's normal and blue snowboards, I think that they're the same.
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Great run (though less entertaining than your Sonic run, which was amazing). Here is hoping you make a Big the Cat TAS next. ;) I vote for this screenshot:
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niamek wrote:
Screenshot suggestion: 5:07 of the youtube encode: Where tails is clearly OUT of the bounds.
sonic time shouldn't count and 5:07 is the best picture
TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general
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grassini wrote:
niamek wrote:
Screenshot suggestion: 5:07 of the youtube encode: Where tails is clearly OUT of the bounds.
sonic time shouldn't count and 5:07 is the best picture
I don't think that this part could get a screenshot better than the "walking away from the explosion" screenshot :P
Zeupar wrote:
Here is hoping you make a Big the Cat TAS next. ;)
Nope. lol
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Impressive run! Like some others here, I didn't enjoy this as much as the Sonic's Story run, but nonetheless I found it very entertaining. Voting Yes! Oh, and I also nominate the screenshot of Tails walking away from the explosions.
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grassini wrote:
sonic time shouldn't count and 5:07 is the best picture
What makes this game (other than popularity) that should exempt it from other runs that counted?
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I think he means the part of the run that played as Sonic in order to unlock Tails.