Today I present you another version of the 100% run. It gets the Red Potion and the Big Shield additionally to the old TAS, therefore this run is over half a minute longer and nearly impossible to watch due to its non-existent entertaimnemt value. I hope more people will like the TAS now , but feel free to vote no, since I already know it will be cancelled/rejected . Seriously this is the last time I make any kind of 100% Zelda run. The luck manipulation is itensivly hard and it requires a lot of attention and knowlegde to perform it correctly. I anybody wants to see a 100% run with another definition, make yourself one. I'm never going to include arbritary things like visiting all rooms or finish the game with 255 rupees. However this run was still fun to make.

Game objectives

  • Emulator used: FCEUX 2.20.10
  • Heavy luck manipulation
  • Glitch abuse
  • Takes damage to save time
  • Uses a game restart sequence
  • Collects everything

Comments

Commentary is mostly the same as in the cancelled TAS.

All items

  • all Heart Containers
  • all Maps
  • all Compasses
  • Letter
  • 16 Bomb Upgrade
  • Bow
  • Silver Arrows, also the Arrows are collected first but they will be replaced with the Silver Arrows
  • Magic Boomerang
  • Ladder
  • Raft
  • Flute
  • Master Sword, of course I collected the Wood Sword at the beginning
  • Red Candle, first I collected the Blue Candle, but it will be replaced
  • Power Bracelet
  • Magic Wand
  • Magic Book
  • Magic Key
  • Red Ring
  • Enemy Bait, I need to buy this item twice
  • Red Potion
  • Big Shield

Techniques used in this run

Glitches

Screen scroll glitch
This glitch allows to warp from one side to the other on the overworld.
Going inside blocks
It's the same input sequence as the screen scroll glitch. It's possible to went inside blocks and save time by being 8 pixel ahead before bombed entrances or burnt bushes opens, to bypass obstacles and to overcome the deacceleration on the blue stairs on the overworld, which saves four frames. I also used this to walk on water.

Luck manipulation

Enemy behaviour
The enemy behaviour can be manipulated by entering the room a frame later or by pausing the game with the Select button for a cost of at least two frames. They can also be manipulated depending on which position Link is, this means the enemies are going to follow Link. Bats are different since they only can be manipulated by pausing and sometimes they have a much longer timer until they are changing there movements.
Item dropping patterns
The items which the enemies are going to drop are depended how many enemies where killed. There's also a value which gives a good item, such as a fairy, bomb or 5 rupees. A good run requires a lot of preparation in item drops from beginning and it's crucial to know when to kill an enemy or not. This run has alot of damage boost where enemies are attacked to cycle the item drop pattern.
Gambing game
There's a simply four frame rule. The gambling game is overused in this run

Combat tricks

In the dungeons before the Master Sword is obtained the main weapon are bombs. But afterwards the Sword finally gets some usage too. Fighting with Bombs and the Master Sword is a lot harder to optimize than it would be just with Bombs, but it kills enemies quicker.
For more information read the submission text of the published 2nd quest run.

Script

Here is a lua script which shows useful information required for luck manipulation on screen.

Ram Address List

AdrressDescription
$0070X Position
$0248Y Position
$052AItem Drop RNG
$0050Good Item RNG
$0486 to $0490Enemy Energy
$0413 to $041DEnemy Item Drop

Individual level comments

Start to Level 3

It's simply the same as the current published any% run. I got the wodden sword and went straight to Level 3

Level 3

And again there's no much difference to the published any% run. I've collected bombs, Raft, Compass and the map. A game restart sequence is used to save time.

Level 3 to Level 4

I had used a reset to the starting screen, then I went to the gambling game and got 255 rupees for stuff. In the shop I bought the blue candle.

Level 4

The same as in the cancelled version, except I didn't need to worry about 5 rupees drops.

Level 4 to Level 1

I went directly from the fourth dungeon to the first one. On the way I bought the Enemy Bait, the Big Shield and collected one heart container. This run now has more damage boost to level 1.

Level 1

After entering the first level I went into the room to the right and collected the key. Then used a restart, exit and entered the dungeon again. This is a glitch which opens the first door without using a key, so I saved one key. I collected the bow which is used then in dungeon number 8. Overall this dungeon wasn't very hard.

Level 1 to Level 8

After beating Level 1, I used another reset. I collected three heart containers, 100 rupees and the wooden arrows before I actually entered the eight level.

Level 8

This dungeon required some tricky enemy behaviour manipulation. I collected the magic book and magic key which means that I never need to pick up keys again.

Level 8 to Level 2

I went to Level without doing anyhing special.

Level 2

This was some easy level.

Level 2 to Level 5

First I collected the last heart container from the overworld, did another gambling game, then I went to a secret place where I got 100 rupees. I collected the letter, bought the Red Potion and went directly to fifth dungeon.

Level 5

In the room where I collected the bomb upgrade, I harmed the old man which made the fire attacking me and this saved a frame. And it wasn't possible to pick up the triforce with full energy.

Level 5 to Level 7

I let Link blow the whistle and warped to the third dungeon. On the way to the seventh dungeon I collected another 100 rupees which are used later for the second bomb upgrade.

Level 7

In this dungeon I got the second bomb upgrade.

Level 7 to Level 6

I got the master sword and went straight to dungeon 6.

Level 6

This was some hard dungeon, cause I ran out of bombs and need to pick up some rupees to finish the dungeon with exactly 100 rupees. This was very hard to manipulate

Level 6 to Level 9

I bought the enemy bait a second time.

Level 9

I manipulated the enemies very well to damage boost everytime it was possible.

Thanks

Nobody, because not a single person gave feedback on the WIPs.

Baxter: Nearly everyone is content with the 100% definition of this well-TASed run, accepting!


Player (36)
Joined: 9/11/2004
Posts: 2631
I'm sorry, I can't call this a 100% run until you max out the death counter in the save file.
Build a man a fire, warm him for a day, Set a man on fire, warm him for the rest of his life.
Editor, Skilled player (1537)
Joined: 7/9/2010
Posts: 1319
Just to point out: A RTA run would probably have a different definition. For the TAS I needed 705 rupees, but there are only 550 rupees on the overworld and 65 in dungeons (not counting enemy drops). That would be 615 in total, but there are still 90 rupees missing to get to 705. I'm sure no RTA runner would kill non-stop enemies or doing the gambling game, because both of them depend on luck, they'd rather remove some items from the TAS definition. I would never make a TAS based on RTA defintions! Because we have the power not to fail item drops and the gambling game.
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Tub
Joined: 6/25/2005
Posts: 1377
yes vote.
TASeditor wrote:
I'm sure no RTA runner would kill non-stop enemies or doing the gambling game
Oh, there have been RTA routes that went for the first dungeon to get 10 rupees, then went gambling twice. IIRC there was a run published on SDA with such a route. It's not pleasant, but it's manageable if the gambling is early enough in the run.
m00
Post subject: Movie published
TASVideoAgent
They/Them
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [2508] NES The Legend of Zelda "all items" by TASeditor in 32:16.98
Player (164)
Joined: 1/1/2013
Posts: 43
A very nice run that I really enjoyed. One question though: Directly after Dungeon 7 (23:17 on Youtube) after walking south: Why didn't you get back up into the menu-area and walk to the left there? Looks like this would have been 1-2 seconds faster?
Editor
Joined: 11/3/2013
Posts: 506
How did I miss this one? Precise enemy manipulation, intricate route-planning, and a fair few glitches, this TAS has a little bit of everything.
Editor, Skilled player (1537)
Joined: 7/9/2010
Posts: 1319
AndiHoffi wrote:
A very nice run that I really enjoyed. One question though: Directly after Dungeon 7 (23:17 on Youtube) after walking south: Why didn't you get back up into the menu-area and walk to the left there? Looks like this would have been 1-2 seconds faster?
Doesn't work, there are invisible blocks in the HUD.
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Joined: 2/21/2008
Posts: 255
The new ZMBV codec seems to have no suport on the latest MPC-BE. I had to manually add DLLs and run a Registry patch to get support. Are there any plans to provide a guide on how to get support for this codec? Seems odd to start using a new codec without putting a message in a first runs using the Codec. Edit, the manual install didn't work and I even tried updating MPC-HC. Neither work. I'll look more into it, but introducing new codecs should be handled better than this. Edit: Got it working by installing and using the 32-bit version of MPC-BE.
"The guy was fatally injured and wants to be covered by God's tears (rain) before he dies. God is too busy to bother because it wastes frames." Frames 16:26
Joined: 11/11/2007
Posts: 242
Location: the 1950s
Although I loved the run, isn't there also a blue ring in addition to the red ring, or is it like the Varia suit in Metroid Zero Mission where you collect the Gravity suit and the game gives it to you?
Currently working on: -Possibly the Wily Tower (Mega Man the Wily Wars)
Warepire
He/Him
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kchrules wrote:
Although I loved the run, isn't there also a blue ring in addition to the red ring, or is it like the Varia suit in Metroid Zero Mission where you collect the Gravity suit and the game gives it to you?
The Blue Ring is superseded by the Red Ring.
Joined: 11/11/2007
Posts: 242
Location: the 1950s
Warepire wrote:
kchrules wrote:
Although I loved the run, isn't there also a blue ring in addition to the red ring, or is it like the Varia suit in Metroid Zero Mission where you collect the Gravity suit and the game gives it to you?
The Blue Ring is superseded by the Red Ring.
Ah I see, that makes sense
Currently working on: -Possibly the Wily Tower (Mega Man the Wily Wars)
Joined: 2/21/2008
Posts: 255
If "Getting Bombs" is defined, in the Zelda series, as being able to get them as random drops. It could be said that you always "have" bombs and they are about the same as Rupees, and can have Zero Count without it meaning you missed an item. Also, since it's stored in the save file, would entering each map tile be a requirement for "100%"? Getting the one Ring instead of both follows the precedent set by Ocarina, where the TASer got the Gold Gauntlets before the Silver Gauntlets.
"The guy was fatally injured and wants to be covered by God's tears (rain) before he dies. God is too busy to bother because it wastes frames." Frames 16:26
Skilled player (1742)
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xnamkcor wrote:
If "Getting Bombs" is defined, in the Zelda series, as being able to get them as random drops. It could be said that you always "have" bombs and they are about the same as Rupees, and can have Zero Count without it meaning you missed an item. Also, since it's stored in the save file, would entering each map tile be a requirement for "100%"? Getting the one Ring instead of both follows the precedent set by Ocarina, where the TASer got the Gold Gauntlets before the Silver Gauntlets.
Well, I never played this game, but are the map tiles recorded onto a map like the handheld Castlevania games? If not, then I think it would be pointless. :P
Joined: 2/21/2008
Posts: 255
jlun2 wrote:
xnamkcor wrote:
If "Getting Bombs" is defined, in the Zelda series, as being able to get them as random drops. It could be said that you always "have" bombs and they are about the same as Rupees, and can have Zero Count without it meaning you missed an item. Also, since it's stored in the save file, would entering each map tile be a requirement for "100%"? Getting the one Ring instead of both follows the precedent set by Ocarina, where the TASer got the Gold Gauntlets before the Silver Gauntlets.
Well, I never played this game, but are the map tiles recorded onto a map like the handheld Castlevania games? If not, then I think it would be pointless. :P
Until he gets the Map for the dungeon, you can see the map being filled.
"The guy was fatally injured and wants to be covered by God's tears (rain) before he dies. God is too busy to bother because it wastes frames." Frames 16:26
Joined: 1/17/2008
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TASeditor, you are awesome. That is all.
Joined: 2/25/2006
Posts: 407
xnamkcor wrote:
jlun2 wrote:
xnamkcor wrote:
If "Getting Bombs" is defined, in the Zelda series, as being able to get them as random drops. It could be said that you always "have" bombs and they are about the same as Rupees, and can have Zero Count without it meaning you missed an item. Also, since it's stored in the save file, would entering each map tile be a requirement for "100%"? Getting the one Ring instead of both follows the precedent set by Ocarina, where the TASer got the Gold Gauntlets before the Silver Gauntlets.
Well, I never played this game, but are the map tiles recorded onto a map like the handheld Castlevania games? If not, then I think it would be pointless. :P
Until he gets the Map for the dungeon, you can see the map being filled.
You can still see it even with the map. At least on the subscreen.
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Post subject: thank you!
Joined: 11/9/2008
Posts: 108
Location: New Orleans, LA U.S.A.
thank you SO MUCH for doing this, and thank you to the community for accepting it! I totally get the joke with the negative sounding submission, this scene has had its panties in a bunch about LoZ forEver and its high time we get to have a published 100% run! THANK YOU!
__--N0ISE
Joined: 2/25/2006
Posts: 407
Is the Youtube encode included in the submission text, 60fps? If not could someone please make one? D: I ask because I don't want to waste time downloading a movie to end up having a sub-par experience.
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Emulator Coder, Skilled player (1114)
Joined: 5/1/2010
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franpa wrote:
Is the Youtube encode included in the submission text, 60fps?
No, Youtube doesn't support 60fps.
franpa wrote:
If not could someone please make one?
Grab some media player that can play the VHQ encode and scale that up?
Joined: 2/25/2006
Posts: 407
Ilari wrote:
franpa wrote:
Is the Youtube encode included in the submission text, 60fps?
No, Youtube doesn't support 60fps.
franpa wrote:
If not could someone please make one?
Grab some media player that can play the VHQ encode and scale that up?
Although the Youtube video player doesn't playback videos at anything higher then 30fps, the originally uploaded file is retained on their servers, served to the video player and can be downloaded via various programs/plugins. Thus my question, is the Youtube encode done at 60FPS? If yes I'll just download it and play it in a video player other then Youtube's. If it isn't 60FPS then I'll just wait and hope someone will make a superior encode.
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franpa wrote:
Ilari wrote:
franpa wrote:
Is the Youtube encode included in the submission text, 60fps?
No, Youtube doesn't support 60fps.
franpa wrote:
If not could someone please make one?
Grab some media player that can play the VHQ encode and scale that up?
Although the Youtube video player doesn't playback videos at anything higher then 30fps, the originally uploaded file is retained on their servers, served to the video player and can be downloaded via various programs/plugins. Thus my question, is the Youtube encode done at 60FPS? If yes I'll just download it and play it in a video player other then Youtube's. If it isn't 60FPS then I'll just wait and hope someone will make a superior encode.
The files uploaded to YouTube are normally incredibly big, so downloading them is a very bad idea. What's the problem with the great encodes linked from the movie entry?
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Joined: 2/25/2006
Posts: 407
Oh whoops, I was just looking at the entry on this here forum and didn't think to check there. Sorry about that. Also 60MB for Very High Quality 30 minute video is teeny tiny, unless that's a typo. Edit: Is it my imagination or is the encode done without the "Limit Sprites" option disabled (Or whatever), resulting in Link appearing above doorways in dungeons? Kinda annoying but not an end of the world scenario.
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Watched the whole thing and found it pretty okay. My chief complaint would be the early acquisition of the Magic Key that renders progress through the majority of dungeons bland. Once you have the key it's just straight to the items in each dungeon and then the boss, no deviating at all which is kinda meh. It would've been way more interesting if the Magic Key was collected last or never collected at all as it would've involved doing the dungeons in more interesting ways as well as showing off the complete dungeon design better. Of course such things would increase both the complexity of planning and the length of the TAS rather significantly so I can see why they probably didn't go with that idea. From a technical standpoint it looks extremely well made and polished.
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Tompa
Any
Editor, Expert player (2224)
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They Magical Key is an obvious part of the 100% definition. And if it saves time getting it earlier, it's just dumb not doing so. Just a very unneccesary waste of time.
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But collecting the Magic Key first is much faster. Speed is always a concern when TAS'ing.