Today I present you another version of the 100% run. It gets the Red Potion and the Big Shield additionally to the old TAS, therefore this run is over half a minute longer and nearly impossible to watch due to its non-existent entertaimnemt value. I hope more people will like the TAS now , but feel free to vote no, since I already know it will be cancelled/rejected . Seriously this is the last time I make any kind of 100% Zelda run. The luck manipulation is itensivly hard and it requires a lot of attention and knowlegde to perform it correctly. I anybody wants to see a 100% run with another definition, make yourself one. I'm never going to include arbritary things like visiting all rooms or finish the game with 255 rupees. However this run was still fun to make.

Game objectives

  • Emulator used: FCEUX 2.20.10
  • Heavy luck manipulation
  • Glitch abuse
  • Takes damage to save time
  • Uses a game restart sequence
  • Collects everything

Comments

Commentary is mostly the same as in the cancelled TAS.

All items

  • all Heart Containers
  • all Maps
  • all Compasses
  • Letter
  • 16 Bomb Upgrade
  • Bow
  • Silver Arrows, also the Arrows are collected first but they will be replaced with the Silver Arrows
  • Magic Boomerang
  • Ladder
  • Raft
  • Flute
  • Master Sword, of course I collected the Wood Sword at the beginning
  • Red Candle, first I collected the Blue Candle, but it will be replaced
  • Power Bracelet
  • Magic Wand
  • Magic Book
  • Magic Key
  • Red Ring
  • Enemy Bait, I need to buy this item twice
  • Red Potion
  • Big Shield

Techniques used in this run

Glitches

Screen scroll glitch
This glitch allows to warp from one side to the other on the overworld.
Going inside blocks
It's the same input sequence as the screen scroll glitch. It's possible to went inside blocks and save time by being 8 pixel ahead before bombed entrances or burnt bushes opens, to bypass obstacles and to overcome the deacceleration on the blue stairs on the overworld, which saves four frames. I also used this to walk on water.

Luck manipulation

Enemy behaviour
The enemy behaviour can be manipulated by entering the room a frame later or by pausing the game with the Select button for a cost of at least two frames. They can also be manipulated depending on which position Link is, this means the enemies are going to follow Link. Bats are different since they only can be manipulated by pausing and sometimes they have a much longer timer until they are changing there movements.
Item dropping patterns
The items which the enemies are going to drop are depended how many enemies where killed. There's also a value which gives a good item, such as a fairy, bomb or 5 rupees. A good run requires a lot of preparation in item drops from beginning and it's crucial to know when to kill an enemy or not. This run has alot of damage boost where enemies are attacked to cycle the item drop pattern.
Gambing game
There's a simply four frame rule. The gambling game is overused in this run

Combat tricks

In the dungeons before the Master Sword is obtained the main weapon are bombs. But afterwards the Sword finally gets some usage too. Fighting with Bombs and the Master Sword is a lot harder to optimize than it would be just with Bombs, but it kills enemies quicker.
For more information read the submission text of the published 2nd quest run.

Script

Here is a lua script which shows useful information required for luck manipulation on screen.

Ram Address List

AdrressDescription
$0070X Position
$0248Y Position
$052AItem Drop RNG
$0050Good Item RNG
$0486 to $0490Enemy Energy
$0413 to $041DEnemy Item Drop

Individual level comments

Start to Level 3

It's simply the same as the current published any% run. I got the wodden sword and went straight to Level 3

Level 3

And again there's no much difference to the published any% run. I've collected bombs, Raft, Compass and the map. A game restart sequence is used to save time.

Level 3 to Level 4

I had used a reset to the starting screen, then I went to the gambling game and got 255 rupees for stuff. In the shop I bought the blue candle.

Level 4

The same as in the cancelled version, except I didn't need to worry about 5 rupees drops.

Level 4 to Level 1

I went directly from the fourth dungeon to the first one. On the way I bought the Enemy Bait, the Big Shield and collected one heart container. This run now has more damage boost to level 1.

Level 1

After entering the first level I went into the room to the right and collected the key. Then used a restart, exit and entered the dungeon again. This is a glitch which opens the first door without using a key, so I saved one key. I collected the bow which is used then in dungeon number 8. Overall this dungeon wasn't very hard.

Level 1 to Level 8

After beating Level 1, I used another reset. I collected three heart containers, 100 rupees and the wooden arrows before I actually entered the eight level.

Level 8

This dungeon required some tricky enemy behaviour manipulation. I collected the magic book and magic key which means that I never need to pick up keys again.

Level 8 to Level 2

I went to Level without doing anyhing special.

Level 2

This was some easy level.

Level 2 to Level 5

First I collected the last heart container from the overworld, did another gambling game, then I went to a secret place where I got 100 rupees. I collected the letter, bought the Red Potion and went directly to fifth dungeon.

Level 5

In the room where I collected the bomb upgrade, I harmed the old man which made the fire attacking me and this saved a frame. And it wasn't possible to pick up the triforce with full energy.

Level 5 to Level 7

I let Link blow the whistle and warped to the third dungeon. On the way to the seventh dungeon I collected another 100 rupees which are used later for the second bomb upgrade.

Level 7

In this dungeon I got the second bomb upgrade.

Level 7 to Level 6

I got the master sword and went straight to dungeon 6.

Level 6

This was some hard dungeon, cause I ran out of bombs and need to pick up some rupees to finish the dungeon with exactly 100 rupees. This was very hard to manipulate

Level 6 to Level 9

I bought the enemy bait a second time.

Level 9

I manipulated the enemies very well to damage boost everytime it was possible.

Thanks

Nobody, because not a single person gave feedback on the WIPs.

Baxter: Nearly everyone is content with the 100% definition of this well-TASed run, accepting!

TASVideoAgent
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This topic is for the purpose of discussing #4145: TASeditor's NES The Legend of Zelda "all items" in 32:16.98
Joined: 1/4/2011
Posts: 35
So much negativity... I know I haven't posted much around these parts, but why would you make a TAS like this only to post submission comments like that?
Editor, Skilled player (1505)
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I didn't TAS this to post negative submission comments. lol This TAS was done, 'cause the world needs a 100% Zelda run. The submission comments are negative just to fuck around with people.
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Post subject: Re: #4145: TASeditor's NES The Legend of Zelda "all items" in 32:16.98
Player (55)
Joined: 11/28/2013
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TASVideoAgent wrote:
I already know it will be cancelled/rejected.
HAHAHAHA Yes vote. This is starrable.
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Post subject: Re: #4145: TASeditor's NES The Legend of Zelda "all items" in 32:16.98
darkszero
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TASVideoAgent wrote:
I hope more people will like the TAS now, but feel free to vote no, since I already know it will be cancelled/rejected.
100% runs are allowed in the vault! But we have the issue of defining what is 100% in this game. :)
Editor, Reviewer, Experienced player (968)
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I voted yes. I really enjoyed all the damage boosts. How do you get the enemies to cooperate so well?
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By manipulating them. I wish I could've done some more damage boosts in Level 9, but those bats are behaving different than other enemies.
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Bp_
Joined: 11/30/2005
Posts: 81
Location: Quebec
Yes vote. nice run and i agree with that 100% :) Thx for the run and encode.
Joined: 2/1/2011
Posts: 88
As much of a Zelda Fan I'm not, I did indeed like this TAS. Glitches made this run fun to watch. I also liked watching the damage boosts (in any game really)
Joined: 6/23/2009
Posts: 150
Point of Order: The level 3 sword is called Magic Sword and not Master Sword.
Joined: 2/14/2012
Posts: 73
Yes vote, the commentary put it over the top
mklip2001
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I'm sorry I didn't follow up with this run more, but my lack of actual TASing skill generally leads me to be less help in WIP threads. I will say I've been a fan of the goals, and I like how you went for the extra items here. (Even if you did skip the White Sword upgrade and the first boomerang, but I have no problems with that when you get better items...) I think the goal choice is pretty funny, like Link is so afraid of his quest that he overprepares and gets all the really expensive useless gear hoping it helps. He then goes to fight Ganon all suited up with his fancy red armor and big shield, and then he proceeds to use none of it. Alternately, think of the guys at Home Depot who buy the absolute fanciest tools but have no clue how to actually build anything. I like to think of Link as being that clueless and also OCD when he goes and gets all the maps and compasses. On top of that, after Link goes and buys all the expensive junk, he ends the game flat broke! I'd say this certainly qualifies as a 100% category in that it collects the best possible items that can appear in the status. It doesn't open every single hidden rupee cave, but that goal doesn't change permanent status of the character. I mean, he bought the Bait twice so that the Bait would end up in his inventory at the end of the game, which shows careful consideration of the goal. He couldn't hold onto the Note because Medicine replaces it, but I think the right choice was made. All in all, this is a great example of manipulation, with some good usage of glitches thrown in too. I'm voting Yes.
Used to be a frequent submissions commenter. My new computer has had some issues running emulators, so I've been here more sporadically. Still haven't gotten around to actually TASing yet... I was going to improve Kid Dracula for GB. It seems I was beaten to it, though, with a recent awesome run by Hetfield90 and StarvinStruthers. (http://tasvideos.org/2928M.html.) Thanks to goofydylan8 for running Gargoyle's Quest 2 because I mentioned the game! (http://tasvideos.org/2001M.html) Thanks to feos and MESHUGGAH for taking up runs of Duck Tales 2 because of my old signature! Thanks also to Samsara for finishing a Treasure Master run. From the submission comments:
Shoutouts and thanks to mklip2001 for arguably being the nicest and most supportive person on the forums.
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In my opinion, a 100% (or "All Items" as the author calls it) run for Zelda should at least include beating the game with all heart containers, a full inventory and maximum upgrades for persistent items. It's arguable whether maps, compasses, quantity upgrades and red water of life should be required or not, so I'm leaving them out of the discussion. Still, based on my requirements, this run doesn't qualify. The problem is that there are no bombs left in the inventory at the end of the game, creating a hole which can clearly be seen in the sub-screen when the TAS switches to the bow upon entering Ganon's room. Unlike arrows which don't disappear from the inventory when running out of rupees, keeping at least one bomb is required to have a full inventory. For those that would argue that picking bombs once is enough to qualify (a position I disagree with but has some merit), well in this case the run is sub-optimal. The same logic has to apply to the bait (1 use), and yet it was purchased twice. This is inconsistent, and I don't see any arguments that would reconcile "no bombs left" and "detour to purchase extra bait" for 100%. Therefore, this submission should be either fixed or rejected in my opinion.
Joined: 12/31/2013
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Why do you only get +45 Rupees the last time you play the gambling game when it says +50? You start off with ten; you should be at 260 when you finish but you're only at 255.
Patashu
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SmashManiac wrote:
In my opinion, a 100% (or "All Items" as the author calls it) run for Zelda should at least include beating the game with all heart containers, a full inventory and maximum upgrades for persistent items. It's arguable whether maps, compasses, quantity upgrades and red water of life should be required or not, so I'm leaving them out of the discussion. Still, based on my requirements, this run doesn't qualify. The problem is that there are no bombs left in the inventory at the end of the game, creating a hole which can clearly be seen in the sub-screen when the TAS switches to the bow upon entering Ganon's room. Unlike arrows which don't disappear from the inventory when running out of rupees, keeping at least one bomb is required to have a full inventory. For those that would argue that picking bombs once is enough to qualify (a position I disagree with but has some merit), well in this case the run is sub-optimal. The same logic has to apply to the bait (1 use), and yet it was purchased twice. This is inconsistent, and I don't see any arguments that would reconcile "no bombs left" and "detour to purchase extra bait" for 100%. Therefore, this submission should be either fixed or rejected in my opinion.
Oh no, it's the last submission of 'all items' all over again :D
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Gimetulkathmir wrote:
Why do you only get +45 Rupees the last time you play the gambling game when it says +50? You start off with ten; you should be at 260 when you finish but you're only at 255.
Because 255 is the maximum number of rupees that can be collected.
Patashu wrote:
Oh no, it's the last submission of 'all items' all over again :D
Well, the current guidelines for 100% runs simply state "Goal choice criteria must be clear and non-controversial (a clear consensus on what constitutes full-completion or when a game is completed)." So as long that there won't be more precise guidelines, that debate will rage on... especially if I don't agree!! ;)
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Star material run. Easy yes vote. Looked heavily optimized. Congratulations Taseditor on a superb job!
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
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SmashManiac wrote:
The problem is that there are no bombs left in the inventory at the end of the game, creating a hole which can clearly be seen in the sub-screen when the TAS switches to the bow upon entering Ganon's room. Unlike arrows which don't disappear from the inventory when running out of rupees, keeping at least one bomb is required to have a full inventory. For those that would argue that picking bombs once is enough to qualify (a position I disagree with but has some merit), well in this case the run is sub-optimal. The same logic has to apply to the bait (1 use), and yet it was purchased twice. This is inconsistent, and I don't see any arguments that would reconcile "no bombs left" and "detour to purchase extra bait" for 100%.
The bombs are consumption items and it they are extensivly used in this run, while the bait isn't. Having one bomb left wouldn't make any difference on the run, because the last bomb was just used for some playaround. For the bombs I get the two upgrades. Those things are to arbritary. I hope don't get the idea, a 100% run should kill all enemies, visit every room and stand on every possible spot...
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TASeditor wrote:
The bombs are consumption items and it they are extensively used in this run, while the bait isn't. Having one bomb left wouldn't make any difference on the run, because the last bomb was just used for some playaround. For the bombs I get the two upgrades. Those things are to arbritary.
I can understand the consumption problem, but I don't see how the usage frequency of an item changes anything. That said, I agree that 100% definitions are a bit arbitrary right now, especially considering the lack of guidelines on this topic. My position is that it should be consistent at least, and my concern is that I don't see such a thing with the "no bombs vs extra bait" case. I'm glad to learn that the last bomb was only used for playaround though. I was afraid that an edit would be problematic if judged necessary because of the lack of consensus. :)
TASeditor wrote:
I hope don't get the idea, a 100% run should kill all enemies, visit every room and stand on every possible spot...
Well, I DID think about visiting every dungeon room... but I think it would be better in a separate category. :P
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Console verified. Link to video
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adelikat
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I've heard a lot of debate about which definition of 100% is the right one. Personally, I don't care which one gets used, they are all plausible enough, and none affect the entertainment value of the run significantly.
It's hard to look this good. My TAS projects
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For last page viewers, console verification is here. Is this the first NES console verification for Legend of Zelda?
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True wrote:
For last page viewers, console verification is here. Is this the first NES console verification for Legend of Zelda?
:o How about the other zelda runs of this game? I'm curious how far back the runs would sync.
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Nice to see a run with a lot of randomness syncs. Nice work True.
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Well, this certainly fixes the issue with the previous run.