Post subject: Introduction
Joined: 1/4/2014
Posts: 15
Location: California
My name is Duderson and I am 15 years old. I started watching speedruns in 2010 but I stopped. Then in 2011, I started watching them more and more until I decided to make one, but it was too confusing, well since I was 13. Recently, now I have decided to start TAS'ing and I want to learn how.
-Duderson
Editor
Joined: 11/3/2013
Posts: 506
Hi. Welcome to tasvideos! For a comprehensive TASing manual: http://www.fceux.com/web/help/taseditor/index.html?BeginnersGuide.html If you feel you are ready to make a run to be published: http://tasvideos.org/Guidelines.html For choosing a game, different people give different advice. Some people say you should TAS an obscure but simple game which hasn't already been TASed by other people so you stand a good chance of being published; other suggest TASing a game that has already been TASed so you can compare your efforts to theirs, learning from the experts. But I can't give you any more advice than that because I've never TASed myself.
Personman
Other
Joined: 4/20/2008
Posts: 465
Welcome! TASing is time-consuming and finnicky and frustrating. Don't expect to produce an amazing final product in a short time! I have been hanging out here for years, occasionally trying my hand at actually TASing something, and only in the last few months have I felt that I was actually getting somewhere that might eventually lead to a publication. I don't say this to scare you off - I hope you stick with it! Many people pick it up much more quickly than I, especially those who are very motivated to spend a lot of their time on one project - a big part of my problem is that I enjoy TASing for a while, but then I get distracted by a million other things. In contrast, the user got4n, who I believe is a similar age to you, showed up earlier this year and is already winning awards and blowing everyone away with how prolific e is. What I've been doing recently is learning by going over an existing run in the fceux TAS Editor, both to look for improvements, and to understand more deeply how people who are really good at TASing do things. Going over the existing input, trying out variations, and seeing why they did what they did is very instructive. Picking a game you like and doing this would be my first recommendation, but of course it's fine if you just want to jump in and start your own run from scratch instead.
A warb degombs the brangy. Your gitch zanks and leils the warb.