Castlevania - Harmony Of Dissonance TAS "Maxim,All Bosses" in 07:30.79 by McBobX

Details:

Takes damage to save time

Usually,most of Castlevania HoD TASes forgose taking damage with Juste or Maxim.But this time,it is necessary to take it when warping from Luminous Cavern A to Luminous Cavern B after destroying Death.

Uses Warps

Comparing to the "Maxim in bounds" entry,this run use wall glitch in order to warp to any wanted place.Also it forgose using the normal warping which is in the current branch

Luck Manipulation

Moving using dash,slide or something else,can manipulate damage given (Critical Hits)

Aims for fastest time possible

I try to defeat all bosses as fast as possible,and I have done 1 min and 52 sec faster than Tarion's run due to change all the route and more optimization

Special Thanks:

  • To Tarion for his effort by doing an "All Bosses" run as Maxim.It helped me
  • All Castlevania HoD TASers

for publisher

If this encode is good and accepted as an officiel one,please setup the link on publication

I hope you will enjoy the run


feos: Accepting as an improvement to the existing "Maxim, all bosses" run.
As for encode, official HD should be still put to TVC and embedded at first (to generate the proper movie description), then the author should put that description to his YouTube upload, this way we can then allow his encode to be embedded officially to the publication page.
Spikestuff: Keeps Staring at Pokemon. What Castlevania? What Guga_ wants do something else... okay I will.


TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15577
Location: 127.0.0.1
Guga
He/Him
Joined: 1/17/2012
Posts: 838
Location: Chile
fml
Editor, Skilled player (1439)
Joined: 3/31/2010
Posts: 2108
This has been a good week for Maxim. I've always wondered how all the crazy zipping in HoD works. Yes vote.
mklip2001
He/Him
Editor
Joined: 6/23/2009
Posts: 2227
Location: Georgia, USA
Guga: I presume your reaction is because you figure the effort in publishing the recent movie feels wasted. While that can be frustrating, keep this in mind: * You don't have to be in a hurry to make a different encode or publication or anything. * We should be encouraging more improvement of movies. I don't think McBobX waited on this submission just to give you more work to do. * If Tarion's movie inspired an improvement, then its publication was not wasted effort! McBobX: Nice improvement! There was a much better Bat fight at the very beginning, and the Dracula Wraith was beaten without any shurikens. The Max Slimer and Peeping Big fights look like they have much less lag. The damage during the warp after Death doesn't look great, but I'm fine with it if it's necessary for the route. I liked the warp in the sky you do shortly afterward to get to the Sky Walkway. It is worth noting that this run skips the elevator down to the final fight. That's sort of funny to see, because the main point of beating all the bosses is to enable that elevator! However, since we're allowing long-distance warps in this category now, the elevator skip is perfectly legal here. Yes vote, though I'd like to hear some details about Legion (corpse) if that's alright. I don't know why you delay as long as you do before attacking the core once it's visible.
Used to be a frequent submissions commenter. My new computer has had some issues running emulators, so I've been here more sporadically. Still haven't gotten around to actually TASing yet... I was going to improve Kid Dracula for GB. It seems I was beaten to it, though, with a recent awesome run by Hetfield90 and StarvinStruthers. (http://tasvideos.org/2928M.html.) Thanks to goofydylan8 for running Gargoyle's Quest 2 because I mentioned the game! (http://tasvideos.org/2001M.html) Thanks to feos and MESHUGGAH for taking up runs of Duck Tales 2 because of my old signature! Thanks also to Samsara for finishing a Treasure Master run. From the submission comments:
Shoutouts and thanks to mklip2001 for arguably being the nicest and most supportive person on the forums.
Skilled player (1741)
Joined: 9/17/2009
Posts: 4981
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
Having also watched the previous one, this was a fun run. Yes vote.
Sir_VG
He/Him
Player (40)
Joined: 10/9/2004
Posts: 1913
Location: Floating Tower
Taking over the world, one game at a time. Currently TASing: Nothing
Tub
Joined: 6/25/2005
Posts: 1377
Is there a reason why you keep exiting boss rooms via the doors? Can't you glitch out of them after the kill?
Guga wrote:
fml
aww, relax. If you think publishing this game is painful, try playing it. :p
m00
Spikestuff
They/Them
Editor, Publisher, Expert player (2642)
Joined: 10/12/2011
Posts: 6438
Location: The land down under.
Guga wrote:
fml
Now you know how I felt when the same thing happened to me.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
sack_bot
He/Him
Player (112)
Joined: 11/27/2011
Posts: 394
Location: Massachusetts
Way faster vertical wall zipping than Psycho Waluigi! Instant yes vote!
Message me here for my discord. Current Project: Psycho Waluigi Project on wait list: None?
Post subject: Movie published
TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15577
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [2548] GBA Castlevania: Harmony of Dissonance "Maxim, all bosses" by McBobX in 07:30.75
Editor, Experienced player (570)
Joined: 11/8/2010
Posts: 4036
Should the note in the movie description about obsoleting the in-bounds run still be there? This run doesn't directly obsolete the "in bounds" run, but said run was on the site for over 4.5 years before it was obsoleted, so it's possible that some people who missed the last publication might wonder where the "in bounds" movie went.
Spikestuff
They/Them
Editor, Publisher, Expert player (2642)
Joined: 10/12/2011
Posts: 6438
Location: The land down under.
CoolKirby wrote:
Should the note in the movie description about obsoleting the in-bounds run still be there? This run doesn't directly obsolete the "in bounds" run, but said run was on the site for over 4.5 years before it was obsoleted, so it's possible that some people who missed the last publication might wonder where the "in bounds" movie went.
I kept it there because on how quick the other run was taken over.... it was a just in case thing.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Site Admin, Skilled player (1254)
Joined: 4/17/2010
Posts: 11475
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
Since it now says "this category obsoletes", it's perfectly ok even for a few future runs in the same branch..
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Post subject: Re: #4202: McBobX's GBA Castlevania: Harmony of Dissonance "Maxim, all bosses" in 07:30.75
Site Admin, Skilled player (1254)
Joined: 4/17/2010
Posts: 11475
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
TASVideoAgent wrote:
<h3>for publisher</h3><div class="deeper"> If this encode is good and accepted as an officiel one,please setup the link on publication
</div></div>
McBobX's, we would put your encode into the publication if you paste the following description to it:
This is a tool-assisted speedrun. For more information, see http://tasvideos.org/2548M.html 

This is a really fast TAS through Castlevania: Harmony of Dissonance played as Maxim, who is only available after the game is beaten. Unlike in the glitch-warped run (http://tasvideos.org/1899M.html) , the protagonist doesn't directly fight Dracula and instead defeats every boss, reaching Dracula the intended way. However, this doesn't stop Maxim from making short work of every boss and sinking into walls wherever he wants. 

This category obsoletes the in-bounds Maxim run (http://tasvideos.org/1162M.html) because, even though they don't have the same goals, out-of-bounds tricks were deemed more entertaining. 

McBobX's run in this category saves about 1:50.95 () over the previous movie due to route changes and optimization. 

Note: This movie starts where the main quest movie (http://tasvideos.org/2344M.html) left off. We don't usually accept movies beginning from a save, though. Please read our rules (http://tasvideos.org/MovieRules.html) to see our reasons.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
mklip2001
He/Him
Editor
Joined: 6/23/2009
Posts: 2227
Location: Georgia, USA
feos wrote:
Since it now says "this category obsoletes", it's perfectly ok even for a few future runs in the same branch..
That change was my doing after the comments above. Glad to see the wording works for people.
Used to be a frequent submissions commenter. My new computer has had some issues running emulators, so I've been here more sporadically. Still haven't gotten around to actually TASing yet... I was going to improve Kid Dracula for GB. It seems I was beaten to it, though, with a recent awesome run by Hetfield90 and StarvinStruthers. (http://tasvideos.org/2928M.html.) Thanks to goofydylan8 for running Gargoyle's Quest 2 because I mentioned the game! (http://tasvideos.org/2001M.html) Thanks to feos and MESHUGGAH for taking up runs of Duck Tales 2 because of my old signature! Thanks also to Samsara for finishing a Treasure Master run. From the submission comments:
Shoutouts and thanks to mklip2001 for arguably being the nicest and most supportive person on the forums.
Editor, Experienced player (570)
Joined: 11/8/2010
Posts: 4036
Thanks for that, mklip2001! I think you fixed the problem.