The random number of this game increases by the remaining power of the waiting for NMI.
Luck manipulation is enabled by regulating quantity of delay by the input of the controller.
As it were, it is difficulty such as the consecutive delay scroll of the Woodman stage.
The Steal Glitch
When a player having nothing steals an item from NPC, an item is inserted in nearest 00 space that searched for the item index of the negative direction.
It learns magic, and status is changed.
English version does not have this glitch.
Character Data Address
Address
+CharacterID*0x80
7E1000
Existence state
7E1001
Registration ID
7E1002-7E1009
Character of Name
7E100A
Alignment, Tribes, Class
7E100B
Strength
7E100C
I.Q.
7E100D
Piety
7E100E
Vitality
7E100F
Agility
7E1010
Luck
7E1011-7E1016
Gold
7E1017-7E101C
E.P
7E101D-7E101E
Current H.P.
7E101F-7E1020
MAX H.P.
7E1021-7E1022
Level
7E1023
Status
7E1024
Age Year
7E1025
Age Week
7E1026
A.C.
7E1027-7E102D
Mage M.P.
7E102E-7E1034
Priest M.P.
7E1035-7E103B
Mage Spell
7E103C-7E1042
Priest Spell
7E1043-7E104A
Item Status
7E104B-7E1052
Item ID
7E1053
Item possession index
7E1054
Poison damage strength
7E1055
Current X
7E1056
Current Y
7E1057
Current Floor
7E1058
@Mark
7E105A
Swim E.P
7E105B
Milwa Counter
7E105C-7E105D
Maporfic Counter
7E105E
Latumapic Counter
7E105F
Litofeito Counter
7E1063-7E1068
Marks
7E1069-7E106A
Rip
7E1079
Previous X
7E107A
Previous Y
7E107B
Previous Floor
7E107E-7E107F
CheckSum
Status number
Status
00
OK
01
Afraid
02
Asleep
03
Paralyze
04
Stone
05
Dead
06
Ashe
07
Lost
more
Lost
Subtitle Comments
Reset for skipping ASCII logo
Added the Bishop and the Mage
Luck manipulation for existence of the doorkeeper enemy
The enemy who appears when a door was opened has better wealth than an enemy loitering around.
Help-Window closing for reducing lag
It reduces the rag which is higher than 20 frames in total.
Turn left at a place without a lag
The door is opened only in the front.
In addition, right and left can move the side in LR, but there is not the reverse run.
Luck manipulation to find a hidden door
Inputted "VAMPIRE"
Luck manipulation to minimize NPC appearance counter
The counter becomes two at the minimum 2 and decreases with 50% of probability at every movement.
Luck manipulation to choose appearing enemy and to minimize HP
Ice Phantom HP is 8~12(1D5+7)
Luck manipulation to maximize HALITO of the Mage
HALITO damage is 1~8(1D7+1)
Not Bishop but Mage needs to earn Marks. It becomes a difference for 18 frames by one theft.
Luck manipulation for treasure without the trap
Luck manipulation for Bishop to get treasure
Although two items are simultaneously acquirable, since the required number of times of theft is the same, it becomes late as a result.
Luck manipulation for Bishop to become the Afraid state
When Bishop is Afraid, identification and magic are not usable, but the theft is possible.
Item sent to increase the baggage of the Bishop
The baggage disposal for glitch
Heavy luck manipulation to steal a item consecutively
The success rate of the theft is at least around 5%.
This is fantastic for a game with an average playtime of over 40 hours.
Sorry, I accidentally voted "no" instead of "yes". Call me a noob, I meant "yes".
Projects:
Tetris DS
Genesis Toys: Let the Toy Wars Begin
So if I understand correctly, you luck manipulate the game into letting you steal the final quest item from a first-level random encounter? Wow!
Yes vote.
Nice job annihilating this game in record time :)
It's kind of like the inventory overflow glitch of Pokemon Gen 1/SotN fame.
The game stores an inventory large enough for 8 items, then the counter indicating how many items you're holding. So if you use this memory corruption glitch to place an item onto the counter, then the game happily interprets that many memory addresses as being in your inventory, and you can adjust it thereafter by buying/selling items. If you put 0x83 'Heart of Abriel' in your 'inventory size', then the game looks in your 0x83 slots long inventory, notices you have 0x83 'Heart of Abriel' and declares the game done.
Note that in the encode, memory address 0x1253 and 0x12D3 are the two inventory size counters, and the 16 addresses before each of those are status and IDs for inventory. The lower addresses are for the Bishop and the higher addresses are from the Mage. Now watch how the memory addresses change while looking at what's going on, and you should figure out how it works ;)
Joined: 6/23/2009
Posts: 2227
Location: Georgia, USA
Nice, another Wizardry game gets beaten to a pulp in only about a minute. I would not have expected this level of glitchiness from a Super NES game in the series.
The scripting is great here too, especially the map picture.
I was amused for that one minute, so Yes vote.
Used to be a frequent submissions commenter. My new computer has had some issues running emulators, so I've been here more sporadically.
Still haven't gotten around to actually TASing yet... I was going to improve Kid Dracula for GB. It seems I was beaten to it, though, with a recent awesome run by Hetfield90 and StarvinStruthers. (http://tasvideos.org/2928M.html.)
Thanks to goofydylan8 for running Gargoyle's Quest 2 because I mentioned the game! (http://tasvideos.org/2001M.html)
Thanks to feos and MESHUGGAH for taking up runs of Duck Tales 2 because of my old signature!
Thanks also to Samsara for finishing a Treasure Master run. From the submission comments:
Great run, voting yes. When I saw that time I thought it was 1 hour, 2 minutes, because I had no idea the overflow glitch would be possible in this game.
So I found this boring because I couldn't follow what was going on at all, not helped by the fact that it was all in Japanese, nor by the fact that I feel I've seen this done in other Wizardry TASes (even if it's a different trick, it looks similar to me). Voted no. I can see I am in a minority opinion here, but for the people who voted yes I would ask them: how is this so much more entertaining than, say, the current Chrono Trigger run?
Obviously it's a great technical achievement but you could have known that without watching it just by looking at the name of the TASer.
IMO a run like this needs to be encoded with the same HUD and captions as this current upload does (maybe cleaned up for legibility - for example, colour-coding the inventory and inventory size addresses). It's a really cool achievement and actually easy to follow what's going on with this extra aid. Just having the gameplay footage alone doesn't convey how cool it is.
I don't understand well how it happened. But the game is glitched completely, similar to other Wizardry TASes.
Oh, and thanks for the display in the encode, pirohiko.