Submission #4210: pirohiko's SNES Wizardry V: Heart of the Maelstrom in 01:02.85

Super Nintendo Entertainment System
game end glitch
(Submitted: Wizardry V - Heart of the Maelstrom (J).smc JPN)
lsnes rr2-β17
3777
60.0988138974405
19640
Unknown
Submitted by pirohiko on 3/12/2014 7:49 AM
Submission Comments

Game objectives

  • Aims for fastest time
  • Heavy luck manipulation
  • Heavy glitch abuse
  • Uses Japanese version
  • Genre: RPG

Luck Manipulation

The random number of this game increases by the remaining power of the waiting for NMI. Luck manipulation is enabled by regulating quantity of delay by the input of the controller. As it were, it is difficulty such as the consecutive delay scroll of the Woodman stage.

The Steal Glitch

When a player having nothing steals an item from NPC, an item is inserted in nearest 00 space that searched for the item index of the negative direction. It learns magic, and status is changed. English version does not have this glitch.

Character Data Address

Address+CharacterID*0x80
7E1000 Existence state
7E1001 Registration ID
7E1002-7E1009 Character of Name
7E100A Alignment, Tribes, Class
7E100B Strength
7E100C I.Q.
7E100D Piety
7E100E Vitality
7E100F Agility
7E1010 Luck
7E1011-7E1016 Gold
7E1017-7E101C E.P
7E101D-7E101E Current H.P.
7E101F-7E1020 MAX H.P.
7E1021-7E1022 Level
7E1023 Status
7E1024 Age Year
7E1025 Age Week
7E1026 A.C.
7E1027-7E102D Mage M.P.
7E102E-7E1034 Priest M.P.
7E1035-7E103B Mage Spell
7E103C-7E1042 Priest Spell
7E1043-7E104A Item Status
7E104B-7E1052 Item ID
7E1053 Item possession index
7E1054 Poison damage strength
7E1055 Current X
7E1056 Current Y
7E1057 Current Floor
7E1058 @Mark
7E105A Swim E.P
7E105B Milwa Counter
7E105C-7E105D Maporfic Counter
7E105E Latumapic Counter
7E105F Litofeito Counter
7E1063-7E1068 Marks
7E1069-7E106A Rip
7E1079 Previous X
7E107A Previous Y
7E107B Previous Floor
7E107E-7E107F CheckSum

Status number

Status
00OK
01Afraid
02Asleep
03Paralyze
04Stone
05Dead
06Ashe
07Lost
moreLost

Subtitle Comments

  • Reset for skipping ASCII logo
  • Added the Bishop and the Mage
  • Luck manipulation for existence of the doorkeeper enemy
    • The enemy who appears when a door was opened has better wealth than an enemy loitering around.
  • Help-Window closing for reducing lag
    • It reduces the rag which is higher than 20 frames in total.
  • Turn left at a place without a lag
    • The door is opened only in the front.
    • In addition, right and left can move the side in LR, but there is not the reverse run.
  • Luck manipulation to find a hidden door
  • Inputted "VAMPIRE"
  • Luck manipulation to minimize NPC appearance counter
    • The counter becomes two at the minimum 2 and decreases with 50% of probability at every movement.
  • Luck manipulation to choose appearing enemy and to minimize HP
    • Ice Phantom HP is 8~12(1D5+7)
  • Luck manipulation to maximize HALITO of the Mage
    • HALITO damage is 1~8(1D7+1)
    • Not Bishop but Mage needs to earn Marks. It becomes a difference for 18 frames by one theft.
  • Luck manipulation for treasure without the trap
  • Luck manipulation for Bishop to get treasure
    • Although two items are simultaneously acquirable, since the required number of times of theft is the same, it becomes late as a result.
  • Luck manipulation for Bishop to become the Afraid state
    • When Bishop is Afraid, identification and magic are not usable, but the theft is possible.
  • Item sent to increase the baggage of the Bishop
  • The baggage disposal for glitch
  • Heavy luck manipulation to steal a item consecutively
    • The success rate of the theft is at least around 5%.
    • Theft:Ironose, Gold(50%):18~36G, A(75%):No.4~11, B(100%):No.10~18.
  • Luck manipulation for items learning "LOKTOFEIT"
    • bit flag of "LOKTOFEIT of LEVEL 6 PRIEST SPELL" is 0b00000001
    • "LOKTOFEIT is magic to return to the town
  • Luck manipulation for items not to learn anything other than "DI"
    • A bit flag of "DI" is 0b00000100
    • In the battle, because "DI" cannot be used, "LEVEL 5 PRIEST SPELL" is skipped and 4 frames are reduced.
  • Luck manipulation for MP of LEVEL 6 PRIEST SPELLS
    • If the value is 0x12, current MP becomes 1, and maximum MP becomes 2
  • Afraid condition to evade heavier abnormality condition
    • If he is OK status, he will become impotent by terrible status abnormality.
  • Theft rate increased to 95% from 5% because Level became 2049
  • Luck manipulation continues because the money theft rate is 50%
  • Luck manipulation to insert 9 in Mage's items possession index
  • Mage collects money and buys "BRASS KEY" of item ID 0x81(129)
    • They can possess an item only to eight, but it is received as the tenth item.
  • The 9th item selling to slide Mage's item possession index
    • The 1st item is also sold off in order to shorten cursor movement.
    • When it was sold, the number of the possession decreases and becomes 0x80(128).
  • Three items bought to increase Mage's items possession index more
  • Mage's items possession index became 0x83(131)
  • Battle to cure Afraid condition, and to use Bishop's "LOKTOFEIT"
    • Mage died from the damage of poison.
  • We will reach ending, if item ID 0x83 are brought home
    • It is the Heart of ABRIEL to obtain when THE SORN is defeated.
  • CONGRATULATIONS! THY QUEST IS COMPLETE! THE SORN IS DEAD!
    • Finally Heart of ABRIEL is deleted, and Bishop is lost by the result that the memory for 131 items was moved.

feos: Accepting to Moons.
Ilari: Processing.
Last Edited by adelikat on 10/9/2023 4:52 PM
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