Game objectives
- Aims for fastest time
- Heavy luck manipulation
- Heavy glitch abuse
- Uses Japanese version
- Genre: RPG
Luck Manipulation
The random number of this game increases by the remaining power of the waiting for NMI.
Luck manipulation is enabled by regulating quantity of delay by the input of the controller.
As it were, it is difficulty such as the consecutive delay scroll of the Woodman stage.
The Steal Glitch
When a player having nothing steals an item from NPC, an item is inserted in nearest 00 space that searched for the item index of the negative direction.
It learns magic, and status is changed.
English version does not have this glitch.
Character Data Address
Address | +CharacterID*0x80 |
---|---|
7E1000 | Existence state |
7E1001 | Registration ID |
7E1002-7E1009 | Character of Name |
7E100A | Alignment, Tribes, Class |
7E100B | Strength |
7E100C | I.Q. |
7E100D | Piety |
7E100E | Vitality |
7E100F | Agility |
7E1010 | Luck |
7E1011-7E1016 | Gold |
7E1017-7E101C | E.P |
7E101D-7E101E | Current H.P. |
7E101F-7E1020 | MAX H.P. |
7E1021-7E1022 | Level |
7E1023 | Status |
7E1024 | Age Year |
7E1025 | Age Week |
7E1026 | A.C. |
7E1027-7E102D | Mage M.P. |
7E102E-7E1034 | Priest M.P. |
7E1035-7E103B | Mage Spell |
7E103C-7E1042 | Priest Spell |
7E1043-7E104A | Item Status |
7E104B-7E1052 | Item ID |
7E1053 | Item possession index |
7E1054 | Poison damage strength |
7E1055 | Current X |
7E1056 | Current Y |
7E1057 | Current Floor |
7E1058 | @Mark |
7E105A | Swim E.P |
7E105B | Milwa Counter |
7E105C-7E105D | Maporfic Counter |
7E105E | Latumapic Counter |
7E105F | Litofeito Counter |
7E1063-7E1068 | Marks |
7E1069-7E106A | Rip |
7E1079 | Previous X |
7E107A | Previous Y |
7E107B | Previous Floor |
7E107E-7E107F | CheckSum |
Status number
Status | |
---|---|
00 | OK |
01 | Afraid |
02 | Asleep |
03 | Paralyze |
04 | Stone |
05 | Dead |
06 | Ashe |
07 | Lost |
more | Lost |
Subtitle Comments
- Reset for skipping ASCII logo
- Added the Bishop and the Mage
- Luck manipulation for existence of the doorkeeper enemy
- The enemy who appears when a door was opened has better wealth than an enemy loitering around.
- Help-Window closing for reducing lag
- It reduces the rag which is higher than 20 frames in total.
- Turn left at a place without a lag
- The door is opened only in the front.
- In addition, right and left can move the side in LR, but there is not the reverse run.
- Luck manipulation to find a hidden door
- Inputted "VAMPIRE"
- Luck manipulation to minimize NPC appearance counter
- The counter becomes two at the minimum 2 and decreases with 50% of probability at every movement.
- Luck manipulation to choose appearing enemy and to minimize HP
- Ice Phantom HP is 8~12(1D5+7)
- Luck manipulation to maximize HALITO of the Mage
- HALITO damage is 1~8(1D7+1)
- Not Bishop but Mage needs to earn Marks. It becomes a difference for 18 frames by one theft.
- Luck manipulation for treasure without the trap
- Luck manipulation for Bishop to get treasure
- Although two items are simultaneously acquirable, since the required number of times of theft is the same, it becomes late as a result.
- Luck manipulation for Bishop to become the Afraid state
- When Bishop is Afraid, identification and magic are not usable, but the theft is possible.
- Item sent to increase the baggage of the Bishop
- The baggage disposal for glitch
- Heavy luck manipulation to steal a item consecutively
- The success rate of the theft is at least around 5%.
- Theft:Ironose, Gold(50%):18~36G, A(75%):No.4~11, B(100%):No.10~18.
- Luck manipulation for items learning "LOKTOFEIT"
- bit flag of "LOKTOFEIT of LEVEL 6 PRIEST SPELL" is 0b00000001
- "LOKTOFEIT is magic to return to the town
- Luck manipulation for items not to learn anything other than "DI"
- A bit flag of "DI" is 0b00000100
- In the battle, because "DI" cannot be used, "LEVEL 5 PRIEST SPELL" is skipped and 4 frames are reduced.
- Luck manipulation for MP of LEVEL 6 PRIEST SPELLS
- If the value is 0x12, current MP becomes 1, and maximum MP becomes 2
- Afraid condition to evade heavier abnormality condition
- If he is OK status, he will become impotent by terrible status abnormality.
- Theft rate increased to 95% from 5% because Level became 2049
- Luck manipulation continues because the money theft rate is 50%
- Luck manipulation to insert 9 in Mage's items possession index
- Mage collects money and buys "BRASS KEY" of item ID 0x81(129)
- They can possess an item only to eight, but it is received as the tenth item.
- The 9th item selling to slide Mage's item possession index
- The 1st item is also sold off in order to shorten cursor movement.
- When it was sold, the number of the possession decreases and becomes 0x80(128).
- Three items bought to increase Mage's items possession index more
- Mage's items possession index became 0x83(131)
- Battle to cure Afraid condition, and to use Bishop's "LOKTOFEIT"
- Mage died from the damage of poison.
- We will reach ending, if item ID 0x83 are brought home
- It is the Heart of ABRIEL to obtain when THE SORN is defeated.
- CONGRATULATIONS! THY QUEST IS COMPLETE! THE SORN IS DEAD!
- Finally Heart of ABRIEL is deleted, and Bishop is lost by the result that the memory for 131 items was moved.
feos: Accepting to Moons.
Ilari: Processing.