Game objectives
- Emulator used: lsnes rr2 beta17
- Aims for fastest
- Heavy glitch abuse
Abstract
Pocket Bomberman is a platform game to destroy all enemies and to go to goal door in each stage.
Bombs are not used as only weapon, but also footing.
Saved frames in each stage.
Stage | Saved frames | Remaks |
---|
title | -12 | Difference between Gambatte core and VBA? |
Forest 3 | 2 | By fixing a mistake on previous movie |
Forest 4 | 22 | New route by new trick |
Ocean 1 | 24 | Optimizing with new trick |
Ocean 2 | 4 | Optimizing existing route |
Ocean 3 | 8 | By fixing a mistake on previous movie |
Ocean 4 | 48 | New route by new trick |
Ocean 5 | 1 | By optimizing "runcount" |
Wind 1 | -1 | By framerule of destroying enemies |
Wind 3 | 61 | New route by new trick |
Wind 4 | -1 | By framerule of destroying enemies |
Cloud 2 | 4 | By fixing a mistake on previous movie |
Cloud 4 | 1 | By fixing a mistake on previous movie |
Evil 1 | 12 | New route by new trick |
Evil 2 | 81 | New route by new trick |
Evil 3 | 36 | Optimizing a order of destroying enemies |
Evil 4 | 22 | New route |
total | 312 | 5.22 sec improved |
Used tricks
-> Through Wall glitch
-> A little X-position boosting
Frame rule
There is a framerule for destroying normal enemies.
Detection of bombfire is working by 1 of 4 frames for enemies.
New trick
In this movie, I used a new trick to make "wall throughing" and "little X-position boost" much more easier.
While bomberman exists out of camera for some reason, putted bombs become impassable immediately even bomberman exists on the position of the bomb.
So, Through Wall and X boost become easyer because they are caused by a situation that bomberman exists in impassable tiles.
However, while using this glitch in horizontally long stage, Bomberman can never reach to the goal.
Therefore, bomberman must fix its Y tile position in somewhere of the stage.
How to extrude from camera.
Jump without walking at the ceiling of a stage, Y position of bomberman will move immediately without moving camera.
Especially in horizontally long stages,
Correcting Y tile position of bomberman is same way.
Used lua is here [dead link removed]
This shows Bomberman's speed, Runcount, Jumpmeter, overview of the level, etc.
Nach: Accepting as improvement to existing run.
Ilari: What is this? Processing...