SMB fast run (warp-using ) new record.
The movie length is 4:59.60(17976 frames), from power on to ending the input. When it measures until it took the axe, by having carried out 14frames shortening from the former version, a game is ended within five minutes.
Shortening of a time is aimed at by mainly applying the acceleration power to back in the air.
Much time and effort has been imposed for very slight updating. It shows that Mr. Phil's time is close to a limit.
80% of this movie is made by Editting a file. It is not a thing for showing operation technology.
This movie was made by reference in the play of Phil, and advice of Mana. Thankful to two persons.
(This text was machine-translated English.I'm sorry when unclear.)

TASVideoAgent
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This topic is for the purpose of discussing #471: pom's NES Super Mario Bros. "warps" in 04:59.60
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Note: The rerecord count is not really "1". This movie was converted from VirtuaNES using nesmock. The improvement (when comparing the moment of axe hit) is 21 frames (the minimal possible unit), and it ends at first possible moment before the axe is hit. Thank you Pom! Notice to readers: Pom doesn't speak English. If you want to reply him, please verify that a machine-translator can convey your message in an understandable way.
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So it got slightly under 5 minutes! Impressive
/Walker Boh
Post subject: Movie published
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [263] NES Super Mario Bros. "warps" by pom in 04:59.60
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I did not think this game was improvable at all. Great!
Bein' away for like five years, and not a single new post in the ZSNES forum... :'-(
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Bisqwit wrote:
Note: The rerecord count is not really "1". This movie was converted from VirtuaNES using nesmock.
What's the actual rerecord count, then? Also, can you download the VirtuaNES version anywhere?
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So the 5-minute barrier has finally been broken, albeit barely...simply beautiful! -Josh
but then you take my 75 perchance chance of winning, if we was to go one-on-one, and then add 66 and two-thirds ch...percents...i got a 141 and two-thirds chance of winning at sacrifice
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schneelocke wrote:
What's the actual rerecord count, then? Also, can you download the VirtuaNES version anywhere?
Yes - it is here: https://files.tasvideos.org/bisqwit/smbTApom.zip I don't know the actual rerecord count. nesmock read it as "0".
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Thanks! Pity about the rerecord count, though. Ah well.
ventuz
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frontpage looked like "p o r n" =/ its great, gj.
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I think there was some delay before he pressed start, so that should be fixed.
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Michael Fried wrote:
I think there was some delay before he pressed start, so that should be fixed.
And if it was to control randomness? The level still starts the same time anyway. Isn't it better if the startup screen is readable for a longer time?
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And if it was to control randomness? The level still starts the same time anyway. Isn't it better if the startup screen is readable for a longer time? Does the 21 frame rule also apply to pressing start at the title screen? If so I didn't know that, but it still looks a little sloppy so you should ask him whether or not it was to control randomness.
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Yes, it does. Knowing that, I don't see it as a problem. It's nice for the startup screen to be visible for more than 1 frame.
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Bisqwit wrote:
Yes, it does.
To be clear, it applies to the black screen that comes in between of levels, and yes, also before 1-1.
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Is there a minimum amount of time improvement that a movie must have in order to be published? I thought it was 1 second, rounded, but this proved me wrong.
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It depends on the precision, movie length, intention, entertainment and other vague factors.
nesrocks
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is smb1 case, he broke the 5 mins barrier which was a nice thing
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FODA has a point, but SMB has got to the point that ANY improvement would probably be accepted...even if it was by less than 10 frames...
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Not to mention that in the SMB1 case, any further improvement will probably feature some new tricks, which will also make it worth publishing even if the actual difference in time is not really noticeable.
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Why are people pointlessly reviving ancient submissions?
sgrunt
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It's mostly the grue at this point, actually, and that's because there have been edits made to the submission text for one reason or another (over the past couple of days this has been largely to remove links to now-dead pages).
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Uploaded the AVI to Youtube: http://www.youtube.com/watch?v=JetqmlPqFWs
Blah Blah Blah... Why I'm writing this?