Sorry for that amount of rerecords which is obviously false, I used a programm to combine inputs from two BizHawk movies and it did weird stuffs on the rerecords counter : it should be 54+84+96.
Old games like Atari 2600's one hadn't credits at the end. You might think on E.T., we can't find E.T. developper's name, but that's false. This TAS is here to show you this.
E.T. the Extra-Terrestrial (also referred to simply as E.T.) is a 1982 adventure video game developed and published by Atari, Inc. for the Atari 2600 video game console. It is based on the film of the same name, and was designed by Howard Scott Warshaw. The objective of the game is to guide the eponymous character through various screens to collect three pieces of an interplanetary telephone that will allow him to contact his home planet.
Warshaw intended the game to be an innovative adaptation of the film, and Atari thought it would achieve high sales figures based on its connection with the film, which was extremely popular throughout the world. Negotiations to secure the rights to make the game ended in late July 1982, giving Warshaw only five and a half weeks to develop the game in time for the 1982 Christmas season. The result is often cited as one of the worst video games released and was one of the biggest commercial failures in video gaming history. The game's commercial failure and resulting effects on Atari are frequently cited as a contributing factor to the video game industry crash of 1983.
E.T. is frequently cited as a contributing factor to Atari's massive financial losses during 1983 and 1984. It was generally believed that as a result of overproduction and returns, millions of unsold cartridges were buried in an Alamogordo, New Mexico landfill. In 2013, plans were revealed to conduct an excavation to determine the accuracy of reports about the burial, and in April of the following year, the diggers confirmed that the Alamogordo Burial did include E.T. cartridges among other titles. James Heller, the former Atari manager who was in charge of the original burial, was also on hand at the excavation and revealed to the Associated Press that 728,000 cartridges of various titles were buried.
I used BizHawk 1.7.0 with Frame Advance and the RAM Watch to determinate patterns.
You may think my TAS isn't optimised because I run on the map. But, that's false, before candies appear, we need to run several maps, and this way is the better I found.
Also, for the second and third ending, you can't have twice or three time in a row, the same pattern, that's why second playthrough is slower than the first and the second slower than the third one.
Is this TAS "only a easter egg" ? Maybe yes and it should directly go in "Rejected" stuffs but I guess it is fun to see Indi on this game and I am proud to show my TAS.
feos:
The discussion showed that this game just doesn't qualify for any kind of a "full completion" run. So, as long as it's a Vault-only game, everything but any% have to be rejected.