Plush
Other
Player (157)
Joined: 9/1/2014
Posts: 235
Location: Italy
xy2_ wrote:
If you're going through with this.. do the fifth case. It's by far the most interesting one, as in 'do input that isn't skipping dialogue'.
Yeah true
Plush
Other
Player (157)
Joined: 9/1/2014
Posts: 235
Location: Italy
Almost finished second case. This one was kinda fun actually, lol
Plush
Other
Player (157)
Joined: 9/1/2014
Posts: 235
Location: Italy
First two cases. Some parts are quite funny imo lol Third case's gonna be long
Editor, Skilled player (1824)
Joined: 8/25/2013
Posts: 1200
Looks great so far! :D
effort on the first draft means less effort on any draft thereafter - some loser
Gay
Former player
Joined: 6/21/2015
Posts: 58
arandomgameTASer wrote:
Looks great so far! :D
Are you high?
Gay Dominguez Jr.
Experienced player (691)
Joined: 11/23/2013
Posts: 2238
Location: Guatemala
Gay wrote:
Are you high?
Are you gay?
Here, my YouTube channel: http://www.youtube.com/user/dekutony
Editor, Experienced player (854)
Joined: 5/2/2015
Posts: 696
Location: France
Great work, Plush! Keep it up =)
Editor, Skilled player (1824)
Joined: 8/25/2013
Posts: 1200
Gay wrote:
Are you high?
Excuse you, I find this TAS good so far. That's my opinion, so buzz off.
effort on the first draft means less effort on any draft thereafter - some loser
Post subject: Reply Arandomgametaser
Gay
Former player
Joined: 6/21/2015
Posts: 58
arandomgameTASer wrote:
Gay wrote:
Are you high?
Excuse you, I find this TAS good so far. That's my opinion, so buzz off.
Please troll me. This TAS is like crippled snail movement. It is click agonizingly slowly through dialogue. Are you entertained by videos of people slowly reading through books? Face it, this game sucks for TAS, the vault not even take, regardless of what the player does.
Gay Dominguez Jr.
Post subject: Re: Reply Arandomgametaser
Skilled player (1742)
Joined: 9/17/2009
Posts: 4986
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
Gay wrote:
Please troll me. This TAS is like crippled snail movement. It is click agonizingly slowly through dialogue. Are you entertained by videos of people slowly reading through books? Face it, this game sucks for TAS, the vault not even take, regardless of what the player does.
Well, I'm not sure how different a TAS of this game could be compared to a real time run because I never played this, but regarding reading slowly, there seems to be a demand for that for some reason I never understood especially in the context of beating games as fast as possible.
Plush
Other
Player (157)
Joined: 9/1/2014
Posts: 235
Location: Italy
Third case done!
This TAS is like crippled snail movement. It is click agonizingly slowly through dialogue. Are you entertained by videos of people slowly reading through books? Face it, this game sucks for TAS, the vault not even take, regardless of what the player does.
I suggest my future movie mainly to people who never played the game, and wanted to check the game out without playing, so it's not that the game sucks for TAS. It's mainly like reading a book, yes, but I also try to put some stuff in there whenever I can.
Editor, Experienced player (854)
Joined: 5/2/2015
Posts: 696
Location: France
Plush wrote:
Third case done!but I also try to put some stuff in there whenever I can.
Great work! For screenshots, you can do a quick screenshot with DeSmuME by pressing F12.
Pokota
He/Him
Joined: 2/5/2014
Posts: 779
This thread interests me. I presume the DS versions would be preferred because touchscreen during investigation phases?
Adventures in Lua When did I get a vest?
Editor, Skilled player (1824)
Joined: 8/25/2013
Posts: 1200
Pokota wrote:
This thread interests me. I presume the DS versions would be preferred because touchscreen during investigation phases?
Yeah, combined with the normal buttons and it's basically autofire.
effort on the first draft means less effort on any draft thereafter - some loser
Experienced player (691)
Joined: 11/23/2013
Posts: 2238
Location: Guatemala
The weird part is that RTA runners use the Wii version instead of the DS version... I wonder why...
Here, my YouTube channel: http://www.youtube.com/user/dekutony
Experienced player (691)
Joined: 11/23/2013
Posts: 2238
Location: Guatemala
Here's an Episode 2 NG+ TAS by someone called FalcoSpeedruns: Link to video The same author made a NG+ TAS of episodes 1 and 3, and some unfinished WIP of episode 4.
Here, my YouTube channel: http://www.youtube.com/user/dekutony
FalcoEagle
He/Him
Joined: 10/15/2016
Posts: 1
Hello. I was the one who made those TASes of Episodes 1 through 3. I've actually finished episode 4 as well, but I found a few things in Episode 3 and 4 that could be a little more optimal so I wanted to fix them before moving on to Episode 5 and I just haven't gotten around to it. I can upload my "finished" Episode 4 movie file if that's wanted.
Experienced player (691)
Joined: 11/23/2013
Posts: 2238
Location: Guatemala
Welcome to TASVideos! Of course you can upload your movie! You can upload your WIPS in the user files, if you are still working on this game. If you plan to submit the final movie, make sure you include a verification movie that completes all 5 episodes. Good luck with it!
Here, my YouTube channel: http://www.youtube.com/user/dekutony
Reviewer, Player (198)
Joined: 3/2/2014
Posts: 71
Location: Colorado, USA
Some new info for this long dormant game. I'm going ahead and doing a NG+, as it turns a 14 hour long game into a 2 hour one. I'm almost 2/3 of the way through prepping the last case, and my time is mainly spent routing the hell out of the game. Routing this game is a nightmare as while the court scenes are straight forward, the investigation stages are layered. What I would be interested in is abusing memory addresses to see if sequence breaks are possible. I'm not versed in DS hardware, so I would have a hard time searching for correct addresses, but some things that I imagine are stored separately are: *Background image. Perhaps a different value in the same address for each background, or different addresses for each background. *Character sprite on screen. Much like the background, it could be a value on one address for each character, or multiple addresses per character. *Certain story triggers. In routing the game, I found that only specific things need to happen in order to advance the story (duh). So, I wonder if the triggers are stored, or the resulting story progression moment is stored, and only activated when the conditions are met. I'm probably not going to go too crazy with memory abuses, simply focusing on getting the run done, but I'd love to see more knowledgeable people taking a look into it.
No game is perfect, Everything can be broken. - Whoever was on the couch with dwangoAC and Weatherton at AGDQ 2014.
Reviewer, Player (198)
Joined: 3/2/2014
Posts: 71
Location: Colorado, USA
Little update: I've finally finished setting up the sram, which took an insane amount of headaches as desmume doesn't like sram apparently. Now, I've just got to actually do the run, but I noticed something. It turns out pressing A or tapping the screen to get through text is a few frames faster than mindlessly holding B (most of the time this is exactly 6 frames faster per text box). This seems to be due to the fact that holding B interrupts animations playing, which causes delay, which therefore loses time. However, which one saves the most time: Pressing A or tapping the screen? Well, the answer is complicated, but long story short: it depends. Most of the time, tapping the screen saves a frame over pressing A, but it really depends on the animation that's playing, but there's another problem: that is, pressing to finish a text box, then pressing to go on to the next one. These are 2 distinct actions in the game, and it's not always faster to tap the screen to finish the text box, then tap again to go on to the next one. Sometimes it's faster to press A, sometimes not, and sometimes it's faster just for going to the next text box, sometimes not. Because of this, I had to test 4 combinations of presses: AA AT TA TT On every. Single. Text box. If I knew Lua, this would go by a lot faster, but I don't, so if anyone wants a crack at making me a script to test those, I'll give you coauthorship, as that testing is going to take up the vast majority of the run time. All I can really say for certain is that for the majority of the time (though not always), pressing A will generate a frame of lag versus tapping the screen.
No game is perfect, Everything can be broken. - Whoever was on the couch with dwangoAC and Weatherton at AGDQ 2014.
ParadaxeTH
He/Him
Player (149)
Joined: 12/23/2020
Posts: 6
Location: Far Lands
I see that no one has finished Turnabout Goodbyes and Rise from the Ashes yet. Turnabout Goodbyes Link to video Rise from the Ashes Link to video Recently I made The Lost Turnabout Link to video Now I'd like complete next case and most of the franchise.