Post subject: Help lsnes savestate code
Player (104)
Joined: 8/4/2013
Posts: 84
Location: Japan
snes9x lua
state=savesate.save(0);
lsnes
on_set_rewind = function()
    ?("save-state metal.lsmv")
end
look'd post http://tasvideos.org/forum/viewtopic.php?t=13988 change snes9x to lsnes metal.lsmv new create?
Post subject: Re: Help lsnes savestate code
Player (104)
Joined: 8/4/2013
Posts: 84
Location: Japan
use lsnes command lsnes
exec("save-state metal.lsmv")
change code saving statesave all function lsnes luacode manual?
Masterjun
He/Him
Site Developer, Skilled player (1970)
Joined: 10/12/2010
Posts: 1179
Location: Germany
Ilari wrote:
exec("save-state foo.lsmv") -- That should save state as soon as possible. exec("load-state foo.lsmv") -- Load a state.
You can find all the commands you can write into that exec("...") in the manual.txt under 5 Internal commands (for example exec("save-movie hello.lsmv") or exec("take-screenshot picture.png")). All the other commands for Lua are documented in the lua.pdf.
Warning: Might glitch to credits I will finish this ACE soon as possible (or will I?)
Player (104)
Joined: 8/4/2013
Posts: 84
Location: Japan
thank's Masterjun It was decided to create BIZHAWK to give up specification is too difference