Man, that 100% OoT run is the first 3hours+ run that I actually watched completely... minus the cutscenes... I died a little inside watching it remembering being stuck @ 98 spiders for months before giving up on them =(
Really good run though
Joined: 7/4/2005
Posts: 714
Location: Albuqueruqe, New Mexico
I have not updated in a while. Still in Spirit Temple. Hoping that I can find something to reduce a few seconds. However, school is pulling my testicles down and have to concentrate on that a little more than this.
Change my sig. again, and I will murder your pet fish.
Make sure when you are gonna climb that wall you pull slingshot while backrunning, then backflip and shoot the wallskulltula with it during mid backflip instead of running and then aiming and killing it later. Or dekunut use could be faster provided you make it up fast enough (havent tested this).
mybe i could make a vid of this, not right now though since its 10 am and i have yet to go to sleep....
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
I think the backflip slingshot trick Guano did use in the v2 WIP. I wonder if that trick has an overall use in many places, or if it's just for getting monsters high above you. (I think the MM TAS should use it.)
Joined: 7/4/2005
Posts: 714
Location: Albuqueruqe, New Mexico
That is correct.
EDIT: What I am trying to do now is see if instead of dropping the bridge in Spirit Temple, I would just try and do a super backflip off of the enemies around and maybe save 2-4 seconds.
Change my sig. again, and I will murder your pet fish.
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
In order to find out all of the secrets of the super backflip, I guess a few points need to be addressed:
-What buttons are pressed? (This is important)
-Is it caused by backflipping during/after a source of damage, or do you need to activate the infinite sword (like with the bomb-stored jump)
If it's caused by damage:
From what I saw in one video with using Nayru's love, A bomb was placed, and during the explosion Link was knocked backwards without taking damage (because of NL.) During the time when Link is sliding back, a normal backflip is done, and he performs the mega flip.
If it's caused by infinite glitch:
I remember a MM vid doing this, dropping a bomb, inifite off of the bomb, then switch to Zora, then backflip. If it requires the inifnite without NL, then maybe you need to find a grabable object or a monster in the room, activate inifnite, then mega flip.
but like I said, we don't have a conclusive method of how to do it. all we have are:
-a vid for it in MM
-a vid for OoT with NL
- a vid for OoT, fuzzy, hard to see (Link rolls through a bomb as it explodes, then does a megaflip shooting down some stairs for major distance gain.)
The Mega Flip (OoT) is different from the Recoil Flip (MM and OoT). The Mega flip is done using a source of damage that pushes you back, like a bomb explosion (rolling into sources of damage can also work). Backflipping immediately after releasing a superslide has the same effect.
The Recoil flip involves backflipping and shielding some sort of damage, usually a bomb or bombchu. You have to use NL to do it off a bomb in OoT. The MM video you're talking about uses that.
They both give similar effect, as they make backflips go farther, but the Mega Flip is both easier and gives more distance. However, it is impossible in MM, due to a slight change in the physics.
I've actually been thinking it over and it may well be that the MQ version is better to use than OoT, although the adult quest does not differ because no dungeons are ever entered, but bombchus as well as the bomb bag can be obtained a lot faster.
Time won/lost
OoT vs MQ
OoT is faster in the tree mainly because the vine glitch is a lot faster to do compared to the deku nut hover.
In MQ Link doesn't need to go to the Spirit, he can head straight for Lake Hylia get the golden scale, but would lose time because he needs to sit though the King Zora speech, but he's able to obtain bombchus in Jabu, but the dungeon is a little slower overall but not by huge amounts.
Dondongo is significantly faster because the bomb bag is located where Link normallly does a ground jump to reach the first switch, plus he would have a fish so he can do the bottle switch trick saving more time.
I'm pretty sure this is faster than OoT's child quest now that the rod can be stollen in any version.
EDIT:
MQ child route would be something like
KOKIRI
DEKU TREE
HYRULE
LAKE HYLIA (get golden scale)
ZORA'S DOMAIN (get bottle and sit though Zora speech)
JABU
ZORA'S DOMAIN (get fish)
ZORA'S RIVER (warp to Lost Woods)
GORON CITY
DEATH MOUNTAIN
DONDONGO's
KAKARIKO (get bottle(unless I'm mistaken))
HYRULE (Superslide in to Gerudo)
GERUDO VALLEY (Do cucco jump)
GERUDO FORTRESS (Get mushroom, get caught)
GERUDO VALLEY (Get dumped in river and enter...)
LAKE HYLIA (Talk to Owl and warp to the entrance, Ganondorf)
Best of all no saves or deaths are required so no complaining of bleepin noise.
This means you'll have to do bottle adventure twice, once as a child, and once as an adult. If you're going to use the letter in a bottle, you have to get arrows from it (using BA) before you give it to King Zora. Of course, cojme to think of it, you could just steal the rod right after getting the Gold scale, so there's little time lost there.
Keep in mind you need a fairy to shortcut the red slimy thing in JJB, which means you'll need a source of fairies. Also, a savewarp is pretty much necessary if you get the bombchus, as otherwise you have to climb back to the top AND watch Ruto's scene. Unless you have a recorded reset, that's going to cost you big.
The switch is not in the same place as in OoT, and would still require hovering up to the place where the block was in OoT (as that's where the switch is in MQ). Further, since it's not a blue switch, the bottle thing is unneeded.
Also, you have forgotten that we lose time using the MQ trials skip.
Is there any way to do one and post a .m64? Just to get a better idea as to how to perform it (without NL). Because all I can manage to do are ground jumps. And in the tricks section the Non-NL version is "currently being worked on"... ?!
Thanks a lot.