Joined: 4/1/2008
Posts: 149
DaShiznawz wrote:
It isn't that good of quality since when I started I knew it wouldn't be being submitted. Probably what you would consider a test run, maybe it is slightly better quality. If SL and or AKA wouldn't care I could post a M64 if you were curious. Just know I wasn't trying to be 100% optimal just making it for fun. Also can anyone answer this for me I really want to know. Coming from the lost woods is it faster to glitch on to the bridge (megaflip or hookshot) and Superslide to kakariko. Or is it faster to go through the goron warp and get to the top using hookshot and come into kakariko?
I havent timed them but i think that Goron City would be faster to get back, while going through hyrule field is faster to get to kokiri. If only because in a speed run you wouldn't have enough bombs to use that many megaflips/superslides.
Comicalflop wrote:
I don't recommend HISSing at parties though, people will think you're a snake.
Joined: 5/17/2007
Posts: 124
Location: Cincinnati, OH
I think you could since it is a TAS manipulate luck on two bushes and that is 10 bombs right there.
Joined: 4/1/2008
Posts: 149
Actually it would still probably be faster to use the Goron Warp when coming back with the odd mushroom, and then using the goron warp to go up teh mountain after getting poachers saw.
Comicalflop wrote:
I don't recommend HISSing at parties though, people will think you're a snake.
Joined: 5/17/2007
Posts: 124
Location: Cincinnati, OH
You are probably right. Do you think it is worth testing both ways or not.
Joined: 4/1/2008
Posts: 149
If you want, but if its not going to be that optimized anyway, theres not much point to it and you should go with w/e your instinct tells you or w/e you think will make teh run look nicer
Comicalflop wrote:
I don't recommend HISSing at parties though, people will think you're a snake.
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Joined: 6/13/2006
Posts: 3300
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DaShiznawz wrote:
You are probably right. Do you think it is worth testing both ways or not.
Yes it is worth testing both routes, no questions asked. What's the point of having these fancy rerecords and frame counts if we don't test the fastest possible route?
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Joined: 4/1/2008
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Something I have been trying out for a while.... http://www.youtube.com/watch?v=HwY4uh9MH8I I cant get it to work on a console but mayb it might work TASed
Comicalflop wrote:
I don't recommend HISSing at parties though, people will think you're a snake.
Joined: 6/22/2007
Posts: 181
Location: Eastern Michigan University
I have a soft-hack to fix the pause screen bug in Mupen64Plus, however chances are this will break all current runs. (Possibly fixable via hex)
Player (155)
Joined: 4/7/2008
Posts: 217
okaygo wrote:
I have a soft-hack to fix the pause screen bug in Mupen64Plus, however chances are this will break all current runs. (Possibly fixable via hex)
Wow, that's very cool. Sad though considering I'm working on a run :( If it's possible to fix with hex-editing, and if someone with the skills is willing and nice enough to do that for me that would be awesome. If not, I will just continue the run with the pause problem, even though it will get annoying
Joined: 4/1/2008
Posts: 149
Comicalflop wrote:
I don't recommend HISSing at parties though, people will think you're a snake.
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Posts: 682
Nice. But we don't have bombs at that point...
Joined: 4/1/2008
Posts: 149
ya... the only one that has bombs would be bloobiebla's route. Too bad I found it too late cause it would look awsome in a TAS. Oh well mayb a future run might make some use of it
Comicalflop wrote:
I don't recommend HISSing at parties though, people will think you're a snake.
Player (155)
Joined: 4/7/2008
Posts: 217
chaosv1 wrote:
ya... the only one that has bombs would be bloobiebla's route. Too bad I found it too late cause it would look awsome in a TAS. Oh well mayb a future run might make some use of it
Yea that's a very nice timesaver. Just a little too late for my run though, could have saved me about 5-10 seconds. It'd be nice to see used sometime though.
Joined: 7/26/2006
Posts: 1215
if that works for cuccoo's then logically it should work with any item you can pick up, right? Does it work for bombs? because if so, then right before supersliding off of one bomb, you could "superslide grab" another, and when it's ready to blow up, stop the current superslide and then use the bomb to do whatever (new superslide at a different angle, megaflip, whatever). I can't think of anywhere that might even be useful if it works except maybe castle grounds if you're pressed for time to see the princess...
Joined: 4/1/2008
Posts: 149
bkDJ wrote:
if that works for cuccoo's then logically it should work with any item you can pick up, right? Does it work for bombs? because if so, then right before supersliding off of one bomb, you could "superslide grab" another, and when it's ready to blow up, stop the current superslide and then use the bomb to do whatever (new superslide at a different angle, megaflip, whatever). I can't think of anywhere that might even be useful if it works except maybe castle grounds if you're pressed for time to see the princess...
Ya I actually experimented with that and it works, but it is very difficult to space the bombs so that one doesnt blow up the other. Also like you said there aren't many uses for it since you cannot travel very far before the bomb explodes. And yes it works with anything that you can pick up...rocks, bushes, etc
Comicalflop wrote:
I don't recommend HISSing at parties though, people will think you're a snake.
Player (155)
Joined: 4/7/2008
Posts: 217
bkDJ wrote:
if that works for cuccoo's then logically it should work with any item you can pick up, right? Does it work for bombs? because if so, then right before supersliding off of one bomb, you could "superslide grab" another, and when it's ready to blow up, stop the current superslide and then use the bomb to do whatever (new superslide at a different angle, megaflip, whatever). I can't think of anywhere that might even be useful if it works except maybe castle grounds if you're pressed for time to see the princess...
Only problem i see with that trick is that you would have to stop the first superslide very short in order to get the next superslide in without the bomb blowing up too early. A spot for supersliding which is that short would probably just be faster to just sidehop there rather than set up the trick. Possibly a few spots though that it would save time, and i will probably come across a spot in my run where it seems useable so i'll just wait and see.
Joined: 5/17/2007
Posts: 124
Location: Cincinnati, OH
I would like some feedback. Which of these two do you guys think would be faster. After getting Poacher's Saw in lost woods A.) go through the warp to goron city. Ascend death mountain (either climb the wall or seam walk like in published run, whichever is faster) then RBA for songs and play ZL and get magic. Then head to gerudo either from where you are (the fairy place) or play one of the warp songs and then get there from there. Once ther hookshot across bridge trade RBA play POL. B.) RBA for songs. Megaflip or hookshot onto bridge, leave into Hyrule Field. Superslide to gerudo. Hookshot across bridge. Trade RBA play Nocturn of shadow ascend death mountain get magic POL. Thanks for your help. If you know one would be faster I would rather not test.
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Posts: 217
DaShiznawz wrote:
I would like some feedback. Which of these two do you guys think would be faster. After getting Poacher's Saw in lost woods A.) go through the warp to goron city. Ascend death mountain (either climb the wall or seam walk like in published run, whichever is faster) then RBA for songs and play ZL and get magic. Then head to gerudo either from where you are (the fairy place) or play one of the warp songs and then get there from there. Once ther hookshot across bridge trade RBA play POL. B.) RBA for songs. Megaflip or hookshot onto bridge, leave into Hyrule Field. Superslide to gerudo. Hookshot across bridge. Trade RBA play Nocturn of shadow ascend death mountain get magic POL. Thanks for your help. If you know one would be faster I would rather not test.
To be a great TASer you need to test different situations and see which one turns out fastest even if it seems absurd. You are the best person to test this because you have the run and tools available to test it. Heres a tip: copy the .m64 file, then try each one and check the exact frame number that "Temple of Time" shows up on your screen, or something like that. Then just stick with the faster .m64
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Joined: 12/27/2006
Posts: 532
Location: Göteborg, Sweden
Bloobiebla wrote:
DaShiznawz wrote:
I would like some feedback. Which of these two do you guys think would be faster. After getting Poacher's Saw in lost woods A.) go through the warp to goron city. Ascend death mountain (either climb the wall or seam walk like in published run, whichever is faster) then RBA for songs and play ZL and get magic. Then head to gerudo either from where you are (the fairy place) or play one of the warp songs and then get there from there. Once ther hookshot across bridge trade RBA play POL. B.) RBA for songs. Megaflip or hookshot onto bridge, leave into Hyrule Field. Superslide to gerudo. Hookshot across bridge. Trade RBA play Nocturn of shadow ascend death mountain get magic POL. Thanks for your help. If you know one would be faster I would rather not test.
To be a great TASer you need to test different situations and see which one turns out fastest even if it seems absurd. You are the best person to test this because you have the run and tools available to test it. Heres a tip: copy the .m64 file, then try each one and check the exact frame number that "Temple of Time" shows up on your screen, or something like that. Then just stick with the faster .m64
Then again, being a great TASer is also being able to predict which route is faster or not. For really short stuff it's not very important, but for this stuff which would take a day or two to test throughly, it's much preferred not to.
My published movies [03:45:05] <Naohiro19> Soulrivers: ... [03:45:19] <Soulrivers> ? [03:46:35] <Naohiro19> <Soulrivers> No! <Naohiro19> So? <Soulrivers> Yes! [03:46:48] <Naohiro19> joke
Joined: 5/17/2007
Posts: 124
Location: Cincinnati, OH
I have one more question. Can someone give me the link to the vid of the faster Ganon's trials skip. I can't find it. Thanks.
Joined: 3/29/2008
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Joined: 5/17/2007
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A.) go through the warp to goron city. Ascend death mountain (either climb the wall or seam walk like in published run, whichever is faster) then RBA for songs and play ZL and get magic. Then head to gerudo either from where you are (the fairy place) or play one of the warp songs and then get there from there. Once ther hookshot across bridge trade RBA play POL. B.) RBA for songs. Megaflip or hookshot onto bridge, leave into Hyrule Field. Superslide to gerudo. Hookshot across bridge. Trade RBA play Nocturn of shadow ascend death mountain get magic POL. So does anybody have guesses as to which of these is faster if the majority says one of them I will go with it. If it seems split I will test both.
Player (155)
Joined: 4/7/2008
Posts: 217
DaShiznawz wrote:
A.) go through the warp to goron city. Ascend death mountain (either climb the wall or seam walk like in published run, whichever is faster) then RBA for songs and play ZL and get magic. Then head to gerudo either from where you are (the fairy place) or play one of the warp songs and then get there from there. Once ther hookshot across bridge trade RBA play POL. B.) RBA for songs. Megaflip or hookshot onto bridge, leave into Hyrule Field. Superslide to gerudo. Hookshot across bridge. Trade RBA play Nocturn of shadow ascend death mountain get magic POL. So does anybody have guesses as to which of these is faster if the majority says one of them I will go with it. If it seems split I will test both.
B
Joined: 5/17/2007
Posts: 124
Location: Cincinnati, OH
Ok as some of you may know I have been making a test run of OoT using the newly discovered DOT skip. I'd like to say a few things. I am not done. I am not the one making the run that is going to be submitted. This was done for a few reasons. Fun, I love OoT and always get excited when new glitches are found, get better at TASing etc. Ok I am posting a WIP. Two things. First I made the mistake of using the reset function of the new mupen, I might make it a death warp soon, but if you watch this you need that new mupen. This isn't ment to be 100% optimal as I said this is a test run for fun. I don't know why I am posting this really. Just bored thought I would give you guys something to watch. http://dehacked.2y.net/microstorage.php/info/1014267081/OoT%20any%25%20v2.m64
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Desynch after you slash the plant in the sword maze...