Active player (277)
Joined: 5/29/2004
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When's the first time that saving and resetting might be helpful?
put yourself in my rocketpack if that poochie is one outrageous dude
mwl
Joined: 3/22/2006
Posts: 636
Right after the Kokiri Emerald cutscene. So, as soon as you regain control of yourself, save the game and quit. Make a new save state at the file-loading screen and start a new movie file. This "savewarp" allows skipping of the Mido dialogue and backtracking across the forest.
Active player (277)
Joined: 5/29/2004
Posts: 5712
And that fits with the plan to get money from Mido's house?
put yourself in my rocketpack if that poochie is one outrageous dude
mwl
Joined: 3/22/2006
Posts: 636
Yes, you get it in segment 2. Segment 2 begins in Link's House. From there, backflip out, then get the red rupee from Mido's house. After that you can leave the forest and proceed towards the fishing pond.
Former player
Joined: 8/1/2004
Posts: 2687
Location: Seattle, WA
mwl wrote:
Make a new save state at the file-loading screen and start a new movie file.
This is a no no. Either you wait for resets to be recorded effectively, you save and then die, or you forget about all of these shortcuts. Segmenting isn't allowed, last time I checked.
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Former player
Joined: 7/4/2005
Posts: 714
Location: Albuqueruqe, New Mexico
well i found out how to get 18 rupee's out of the 1st set up bushes with luck on when to hit what bush. however, getting some "laying around" rupees in the forest will be much easier so I dont have to slice soo many bushes.
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mwl
Joined: 3/22/2006
Posts: 636
Zurreco wrote:
This is a no no. Either you wait for resets to be recorded effectively, you save and then die, or you forget about all of these shortcuts. Segmenting isn't allowed, last time I checked.
Who cares? This is only a test run. Segmenting keeps the files smaller so that people with low bandwidth can still download them. Besides, this is a chance for those Mupen64 coders to get off their bums and start coding the soft resets before the real deal comes out.
Active player (277)
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Oh, are you thinking of savestatification?
put yourself in my rocketpack if that poochie is one outrageous dude
Former player
Joined: 8/1/2004
Posts: 2687
Location: Seattle, WA
Segmenting gives coders a chance to start coding soft resets? How does that logic work? Furthermore, if you have such a low bandwidth that you need to split up ~100KB files into multiple 20KB files, you probably wouldn't be able to navigate this forum well enough to learn about the test run, much less get the emulator and ROM.
hi nitrodon streamline: cyn-chine
Former player
Joined: 7/4/2005
Posts: 714
Location: Albuqueruqe, New Mexico
mwl wrote:
Wow, this is looking pretty darn good! Note that it is possible to skip the message about diving for interesting stuff. See Acryte's walkthrough. This saves about seven seconds. Get the 20 Rupees for fishing from Mido's house on your way out of the forest.
I dont think this needs to be skipped because the platform is on its own timer and I hit it right as its about to take off without me. However, not have Navi tell you what to do is easier for the run.
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Joined: 12/12/2004
Posts: 158
Bag of Magic Food wrote:
Ooh, this run looks even nicer. But does anyone know if you need extra heart containers in the future to survive something?
Not anymore. When I was working on my run in December, before I stopped to let Acryte do it, the plan was to go through the fire temple without the red outfit, so there needed to be a certain number of hearts (I think 5) to be able to survive the boss fight with only 1 fairy, but now of course we skip all of the fire temple and water temple too, so now there's no point in getting that heart container. It seems that Acryte has been moving or something. At least, that's the response I got from SDA when I asked about it. But since it's been over a month since he's posted anything, it's probably fine to work on it again. I'd comment on your run, but I haven't been able to find the 1.2 version anywhere, and it seems that the 1.0 version is slower or something. I expected it to desync, but having directional input near the beginning of Navi's talk to Link seemed odd. Or maybe that's just there for some other reason. Hmm, maybe I should start on my super rough testrun again. I'd probaly do that after finals, though. Edit: Oh, and I'd say it's best to just die after the Spirit Temple. Let's not get into segmenting and such. If this was straight to a video, then it might make some sense, but not as .m64 files.
mwl
Joined: 3/22/2006
Posts: 636
Zurreco wrote:
Segmenting gives coders a chance to start coding soft resets? How does that logic work? Furthermore, if you have such a low bandwidth that you need to split up ~100KB files into multiple 20KB files, you probably wouldn't be able to navigate this forum well enough to learn about the test run, much less get the emulator and ROM.
It's 345 KB for a 13' segment. Later segments will be much longer.
Former player
Joined: 7/4/2005
Posts: 714
Location: Albuqueruqe, New Mexico
CoolBumpty wrote:
I'd comment on your run, but I haven't been able to find the 1.2 version anywhere, and it seems that the 1.0 version is slower or something. I expected it to desync, but having directional input near the beginning of Navi's talk to Link seemed odd. Or maybe that's just there for some other reason.
Here ya go. Forum Rules, express delivery. [EDIT by Bisqwit: ROM distribution is not allowed on this site and the forums.]
Change my sig. again, and I will murder your pet fish.
Active player (277)
Joined: 5/29/2004
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I'm sure we are all grateful!
put yourself in my rocketpack if that poochie is one outrageous dude
mwl
Joined: 3/22/2006
Posts: 636
GuanoBowl wrote:
Also, I believe the soft reset, and save and quit feature shouldnt be allowed....No reason. just a suggestion.
The optimal route requires glitching through the gate to the Wasteland. Unfortunately, this only works in one direction -- no way back has been discovered yet. Therefore, a single-segment run is not doable; you have to savewarp. The next best route isn't much of an improvement over TSA's five-hour run.
Former player
Joined: 7/4/2005
Posts: 714
Location: Albuqueruqe, New Mexico
Well wow, I dont know why but when I cut the bushes to get rupees, it shows something else coming out of them and I dont get my 20 for the fishing. Weird huh.
Change my sig. again, and I will murder your pet fish.
Joined: 12/12/2004
Posts: 158
Okay, thanks, I'm downloading it now. But uh, I don't think we're supposed to link to any ROMs, so you should probably take the link down and just offer to PM it to people who need it, or something like that. Just so that there aren't any problems with anyone. =) Anyway, I'll check out your run when it's done downloading.
Active player (277)
Joined: 5/29/2004
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Something else? What do you mean? Are you getting hearts instead? What are you talking about?
put yourself in my rocketpack if that poochie is one outrageous dude
mwl
Joined: 3/22/2006
Posts: 636
You often get ammunition too. Deku seeds, for example. You should have just gotten the 20 from Mido on your way out of the forest. Sigh.
Joined: 12/12/2004
Posts: 158
Just a few comments for any future runs: It's possible to hit the first two enemies (the plant things that give the deku sticks) with a single sword spin if you're in the right position, though it may or may not save time. If it can be manipulated correctly, it's probably best to climb up the vines on the right side instead so that you can land on the button after falling through the web, though I haven't really tested it out for time. And it's possible to get the wall crawler near the top to hit you onto the platform, saving a little bit of time, but when I tried to make it hit me, I was unsuccessful with my luck. I've been told that it's possible to swing your sword to save your deku stick right before the cutscene of the burning web shows up. I haven't tested that one, though. But that would be good for the spot right before you have to crawl through the hole. Another way to save a deku stick is to just jumpslash the fire with your sword instead of the deku stick. When you take out your deku stick it'll be on fire. That way you can save another stick and have 2 left when leaving the deku tree. To fight one of the enemies in the Spirit temple you need to use a deku stick (and possibly a deku nut too, I forgot exactly, or maybe it's possible with just a deku nut), and afterwards you need to have a deku stick left to be able to light torches. It's possible to beat up a stalfos there, and he will have a deku stick sometimes (but very rarely), but he's after that enemy that requires deku items. Hopefully you can get some in the grass. But anyway, nice test run. =) When you look at just the movements, it looks nice enough to be a final run. It looks like your test run is sort of like spezzafer's Mario64 testrun and mine was more like FODA's Mario64 testrun. Except mine was a lot worse and less useful. =P
Active player (277)
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Do you know if ammunition refills are ever necessary? It would be nice to skip the "Omigosh you found ammunition!!" text boxes you get on the first time you collect one. There are probably a few items that applies to.
put yourself in my rocketpack if that poochie is one outrageous dude
Former player
Joined: 9/1/2005
Posts: 803
GuanoBowl wrote:
Here ya go. v1.2 OoT Its an RAR format so.....there ya go. -link went here-
I would've thought that practically everyone knew rom linking was pretty much a bad thing to do. Guess not. In regards to the actual run, nice stuff, although you could've just swung your sword to keep the deku sticks, as a sword swing puts them away, even if they're on fire.
Active player (277)
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On COOL message boards it's a good thing to do.
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Active player (432)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
nfq wrote:
Why do you use v1.2? v1.0 has more glitches.
Again, has this question been answered? Edit: I viewed your testrun and Im thoroughly impressed by your effort GuanoBowl :) As people already stated, some things could have slightly been done better. About the text skipping, maybe its related to the ROM version you are using?
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Joined: 12/12/2004
Posts: 158
Bag of Magic Food wrote:
Do you know if ammunition refills are ever necessary? It would be nice to skip the "Omigosh you found ammunition!!" text boxes you get on the first time you collect one. There are probably a few items that applies to.
I'm pretty sure that Link will never pick up slingshot ammo in this run. Same with arrows later on. As for deku nuts and magic jars, I'm not really sure. And I think that all the text skips were used other than the one right before the moving platform over the water, and in this case it didn't matter. Although I think it might be possible to speed up the text in some places by jamming in the A and B buttons. I know that the owl can be mostly skipped when you first enter Hyrule Field.