Joined: 8/18/2009
Posts: 85
I feel i have improved my RR. http://www.youtube.com/watch?v=1dNRm4lAdeU There is on part i know i did bad on on part around 24 seconds in My angle was trash Also here is meh deku tree tas http://www.youtube.com/watch?v=9WgOqRP_Dvg&eurl=http://www.youtube.com/my_videos_edit&feature=player_embedded i didnt do to well on this.
Joined: 8/18/2009
Posts: 85
If anyone wants to check out my Test Run here is the link. http://dehacked.2y.net/microstorage.php/info/693846148/full%20game%20TAS.m64 Its not the best. The point of this is to make me get used to the tas plugin and to teach me patience.
Editor, Experienced player (730)
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
ivmaddnessvi wrote:
I suck at angles. My rupee route fails. Deku tree SB fails and 3rd text skip. Have to put away deku stick so i failed.
Rerecords are included in TAS tools for a reason. Why don't you fix these errors if you know they exist?
Homepage ☣ Retired
Joined: 8/18/2009
Posts: 85
Comicalflop wrote:
ivmaddnessvi wrote:
I suck at angles. My rupee route fails. Deku tree SB fails and 3rd text skip. Have to put away deku stick so i failed.
Rerecords are included in TAS tools for a reason. Why don't you fix these errors if you know they exist?
I only have so little rerecords. Im doing a little test run to see if i can get faster than guano then im going to do a real one. Also this test run i feel is going to help me improve on my patience.
snorlax
He/Him
Joined: 5/20/2007
Posts: 174
Location: Wisconsin
Maybe he should be posting in the Newbie forum?
Editor, Experienced player (852)
Joined: 8/12/2008
Posts: 845
Location: Québec, Canada
ivmaddnessvi wrote:
I only have so little rerecords. Im doing a little test run to see if i can get faster than guano then im going to do a real one. Also this test run i feel is going to help me improve on my patience.
Don't call it a ''WIP'' if it's a ''test run''.
Joined: 8/18/2009
Posts: 85
Nahoc wrote:
ivmaddnessvi wrote:
I only have so little rerecords. Im doing a little test run to see if i can get faster than guano then im going to do a real one. Also this test run i feel is going to help me improve on my patience.
Don't call it a ''WIP'' if it's a ''test run''.
Alright i understand.
snorlax wrote:
Maybe he should be posting in the Newbie forum?
Please don't be dick. This is the OoT thread. I am talking about Oot. Yes i am newb to TASing, but it's related questions to Ocarina. I also see they dont have a Ocarina Thread in the Newbie Fourm.
Joined: 7/2/2007
Posts: 3960
The newbie forum is brand new, and its stated rules include that there can be a thread for every game in it in addition to the "official" game threads. So feel free to make a thread there if you like.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Joined: 11/11/2006
Posts: 1235
Location: United Kingdom
ivmaddnessvi wrote:
I also see they dont have a Ocarina Thread in the Newbie Fourm.
Because noones made one yet :) I would greatly appreciate it if you could do so though as you are the best candidate for doing so in relation to OoT.
<adelikat> I am annoyed at my irc statements ending up in forums & sigs
Experienced player (599)
Joined: 2/8/2009
Posts: 656
ivmaddnessvi wrote:
Comicalflop wrote:
ivmaddnessvi wrote:
I suck at angles. My rupee route fails. Deku tree SB fails and 3rd text skip. Have to put away deku stick so i failed.
Rerecords are included in TAS tools for a reason. Why don't you fix these errors if you know they exist?
I only have so little rerecords. Im doing a little test run to see if i can get faster than guano then im going to do a real one. Also this test run i feel is going to help me improve on my patience.
hmm, you shouldn't compare your stuff to guano's TAS. his stuff is more comedy than a speed run for today standards ;) he played most parts of his TAS with a controller and 20% speed ;)
Post subject: The Legend of Zelda Ocarina of Time
Joined: 8/18/2009
Posts: 85
Alright i really want to TAS this game but i need a good route. I don't want to do a run like bloob's but more like guanos. 3 stones and 2 medallions. What i have so far is this. Kokiri Forest - Get 8 rupees -enter the little tunnel - Get blue rupee and sword - equiped sword other blue rupee and sword bush. (19) - Exit tunnel backflip for rupee (20) - Manipulate bushes to produce 15 rupees (35) - collect blue rupee from the platform things (40) - buy and equip sheild - kill and collect 3 deku babas/stick Deku Tree - Enter tree - Get 5 deku nuts and vine text skip. - get slingshot, equip stick nuts and slingshot - vine text skip, damage boost off skullata. - jump down, Skull SB swim to hole - 2,3,1 - enter room stun jumpslash with deku stick 2 croutch stab. - enter warp get stone - exit and get ocarina - Skip owl SS of peehat to geuro valley Guero valley - cucco jump - Skip gate - Backwalk past sand and complete HW - enter temple. spirit temple - talk to the girl go through hole. -Kill bats and bemos enter right door with deku stick lit - lite 2 torches - enter left door, shot switch with the Slingshot Thats all i got so far. Any suggestion/help/tips?
Player (116)
Joined: 5/13/2009
Posts: 700
Location: suffern, ny
But isnt bloobiella's ( sorry for the spelling if i got it wrong) the more optimized run? if your doing one like guano's, would that be less optimized?
[19:16] <scrimpy> silly portuguese [19:16] <scrimpy> it's like spanish, only less cool
Joined: 8/18/2009
Posts: 85
funnyhair wrote:
But isnt bloobiella's ( sorry for the spelling if i got it wrong) the more optimized run? if your doing one like guano's, would that be less optimized?
Yes i think but he does all the temple which taaakes more time. I think i said i want to do one like guano's but with the new tricks being found and used in a TAS. Im sure if we take guanos run and employ new tricks and timesavers it can become very optimized. We can take his 2 30 time and easily do a sub 2 run
Player (58)
Joined: 7/7/2008
Posts: 872
Location: Utah
Actually, you can easily go even LOWER than 2 hrs. We've had Ocarina of Time runs that improve Guano's by a long shot, but they were rejected for not being optimized. If you can go lower than the last run (which was 1:12:36.18) and make it opitimized and perfect playing, your run will be accepted. I wish you luck!
Joined: 8/18/2009
Posts: 85
Captain Forehead wrote:
Actually, you can easily go even LOWER than 2 hrs. We've had Ocarina of Time runs that improve Guano's by a long shot, but they were rejected for not being optimized. If you can go lower than the last run (which was 1:12:36.18) and make it opitimized and perfect playing, your run will be accepted. I wish you luck!
Thanks for the encouragment but im going to need someone to give/help me with a route.
Joined: 8/18/2009
Posts: 85
Im starting the TAS right now and i optimized the beginning time. Bloob's beginning was 560 frames mine was 546. That goes from start until you press yes on the file.
Senior Moderator
Joined: 8/4/2005
Posts: 5770
Location: Away
Sounds good.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Joined: 8/18/2009
Posts: 85
Thanks! Bloob is done talking with the deku tree at frame 7868 me- 7851
Player (116)
Joined: 5/13/2009
Posts: 700
Location: suffern, ny
be careful though, sometimes starting the game at a certain frame has a certain effect on the level or the game.
[19:16] <scrimpy> silly portuguese [19:16] <scrimpy> it's like spanish, only less cool
Joined: 8/18/2009
Posts: 85
funnyhair wrote:
be careful though, sometimes starting the game at a certain frame has a certain effect on the level or the game.
really? never knew that
Active player (277)
Joined: 5/29/2004
Posts: 5712
Yeah, some games randomize things at the beginning that you won't see until much later on. It's a pain to figure out, but if you can use a memory viewer to find where the random arrangements are set, you can try to get as much of the random stuff in your favor as possible without so many long retries.
put yourself in my rocketpack if that poochie is one outrageous dude
Joined: 8/18/2009
Posts: 85
Bag of Magic Food wrote:
Yeah, some games randomize things at the beginning that you won't see until much later on. It's a pain to figure out, but if you can use a memory viewer to find where the random arrangements are set, you can try to get as much of the random stuff in your favor as possible without so many long retries.
Yeah like in pokemon with the shiny ones the 1/7000 chance of getting one. Something like that? Also this is all i have done i have no pause fix if anyone can link me to it i would be happy. http://dehacked.2y.net/microstorage.php/info/701887147/THE%20LEGEND%20OF%20ZELDA%20(USA).m64 This is what i have accomplished tonight and thats all im doing. I need sleep. If anybody can point some stuff that can be done beter please tell me.
Active player (277)
Joined: 5/29/2004
Posts: 5712
No, not quite like Pokemon, where you're getting new random ones all the time. I mean like the famous Dr. Doak objective in Goldeneye 007, where he can appear in one of a few different places in the Facility. Dr. Doak doesn't move around, so his location must be decided by the time you start the level, but you won't know which one it is until you actually find him. That part ruins speedruns of Facility when Dr. Doak doesn't show up in the least time-wasting place. I think you see whole-game/"from the beginning" randomization more in simple adventure games that can re-arrange entire scenarios to keep it fresh each replay.
put yourself in my rocketpack if that poochie is one outrageous dude
Joined: 1/26/2009
Posts: 558
Location: Canada - Québec
http://tasvideos.org/forum/viewtopic.php?p=207795#207795 if you can sync the grunz run, this mean that you have the right mupen!
Joined: 8/18/2009
Posts: 85
I am using the mupen pause fix version now and i am currently 4 seconds faster than bloob from start to exiting the shop http://dehacked.2y.net/microstorage.php/info/1054432222/THE%20LEGEND%20OF%20ZELDA%20(USA).m64