Joined: 5/11/2007
Posts: 9
awww
Joined: 3/17/2009
Posts: 496
So is there any work being done on this game ATM? xD I seem to need a new fix since I have watched the current runs too many times :D
Joined: 3/17/2009
Posts: 496
so I am guessing no?
Player (156)
Joined: 4/7/2008
Posts: 217
Not lately. I have an improved WIP in the making, but I've other priorities at the moment. If I make the plan to finish it I'll post.
Joined: 10/20/2006
Posts: 1248
Improved Volvagia battle by MrGrunz http://www.youtube.com/watch?v=yls5RRJwARU
Joined: 3/17/2009
Posts: 496
Thx for the post Kuwaga :D and well done MrGrunz! Allright Bloob! We understand that there are other things than TASing in this world : ) np
Joined: 12/6/2008
Posts: 1193
We actually had a very nice route idea for any%, but it would require Deku Stick on B as adault. Can somebody fix that in mupen? XD Or at least combine the reset recording mupen with the pause bug fix mupen? That would be nice.
Joined: 3/17/2009
Posts: 496
Slowking wrote:
We actually had a very nice route idea for any%, but it would require Deku Stick on B as adault. Can somebody fix that in mupen? XD Or at least combine the reset recording mupen with the pause bug fix mupen? That would be nice.
Is deku stick on B as adult even possible?
Joined: 12/6/2008
Posts: 1193
Well it is on GC, VC and PJ64. Mupen and N64 crash.
Active player (499)
Joined: 1/12/2007
Posts: 682
Synx wrote:
We understand that there are other things than TASing in this world : ) np
Anyone else find this hilarious?
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Joined: 11/13/2005
Posts: 1587
Slowking wrote:
Well it is on GC, VC and PJ64. Mupen and N64 crash.
If if crashes on the N64, can it really be used in TASing? Sounds like an emulation error to me.
Warepire
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Location: A little to the left of nowhere (Sweden)
Slowking wrote:
Well it is on GC, VC and PJ64. Mupen and N64 crash.
If it crashes on the real N64 it's an emulation error in PJ64 and should not work in Mupen. However, this might be a valid reason to be TASing the GC or VC version in the future as it has more interesting glitches.
Active player (499)
Joined: 1/12/2007
Posts: 682
If if crashes on the N64, can it really be used in TASing? Sounds like an emulation error to me. I agree with this. It should be banned from speedrunning/TASing. People like to cheat and use the GC version for speedruns because it lets you hover with bombchus out of bounds, which causes a crash on the correct version.
Mitjitsu
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I suspect the GC version will be used in subsequent runs. Although this will make direct comparisions much more difficult.
Banned User
Joined: 5/11/2004
Posts: 1049
What's the new route with deku stick on B, or just it's difference from the current route?
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Joined: 12/6/2008
Posts: 1193
Warepire wrote:
If it crashes on the real N64 it's an emulation error in PJ64 and should not work in Mupen.
Well GC and VC are also official Nintendo versions and there it works. So I guess it depends on what your definition of error is.
However, this might be a valid reason to be TASing the GC or VC version in the future as it has more interesting glitches.
VC is just 1.2 in an emulator. GC is somewhat changed, but in mupen the rom will also crash with stick on B. Ofcourse you could go for max absurdity and TAS the VC version in Dolphin. XD
Warepire
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Slowking wrote:
Warepire wrote:
If it crashes on the real N64 it's an emulation error in PJ64 and should not work in Mupen.
Well GC and VC are also official Nintendo versions and there it works. So I guess it depends on what your definition of error is.
However, this might be a valid reason to be TASing the GC or VC version in the future as it has more interesting glitches.
VC is just 1.2 in an emulator. GC is somewhat changed, but in mupen the rom will also crash with stick on B. Ofcourse you could go for max absurdity and TAS the VC version in Dolphin. XD
(Sorry if I am explaining the obvious, it's a bad habit I have) Since emulators are supposed to mimic the consoles as good as they possibly can it's safe to say that Mupen does exactly what it's supposed to and crashes the ROM when you attempt a stick on B as adult. (Just as the real N64 crashes the game) Since the VC and GC version does not behave like this it's a newly introduced glitch in the emulation wrapper (VC version) or in the ported code (GC version). Since either is done by Nintendo themselves it should be allowed to abuse that glitch in a TAS done on one of these versions. If the glitches currently used in the OoT run can be done on the VC and/or GC version, or this glitch saves more time than it costs to not have access to a different glitch, then it would be interesting to switch to that version for future revisions of OoT TASes.
Joined: 10/20/2006
Posts: 1248
Warepire wrote:
Since the VC and GC version does not behave like this it's a newly introduced glitch in the emulation wrapper (VC version) or in the ported code (GC version).
Not necessarily. If the N64 crashes because some line of code that leads to undefined behavior is accessed, then an emulator wouldn't really have to emulate it exactly as the real console. It's not unlikely that Mupen crashes for slightly different reasons than the real N64.
Warepire
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Kuwaga wrote:
Warepire wrote:
Since the VC and GC version does not behave like this it's a newly introduced glitch in the emulation wrapper (VC version) or in the ported code (GC version).
Not necessarily. If the N64 crashes because some line of code that leads to undefined behavior is accessed, then an emulator wouldn't really have to emulate it exactly as the real console. It's not unlikely that Mupen crashes for slightly different reasons than the real N64.
I forgot that aspect, thanks.
Joined: 12/6/2008
Posts: 1193
Warepire wrote:
Since emulators are supposed to mimic the consoles as good as they possibly can it's safe to say that Mupen does exactly what it's supposed to and crashes the ROM when you attempt a stick on B as adult. (Just as the real N64 crashes the game)
But it doesn't crash the rom, it crashes the emulator, which I would categorize under bad coding. In no case should the emulator crash. And well you could also argument that it's a hardware bug in the N64, which the developers had to work around and which was fixed in GC and VC versions. If you are a bastard like me that is. ;)
Since the VC and GC version does not behave like this it's a newly introduced glitch in the emulation wrapper (VC version) or in the ported code (GC version). Since either is done by Nintendo themselves it should be allowed to abuse that glitch in a TAS done on one of these versions. If the glitches currently used in the OoT run can be done on the VC and/or GC version, or this glitch saves more time than it costs to not have access to a different glitch, then it would be interesting to switch to that version for future revisions of OoT TASes.
Like I said it doesn't have anything to do with the roms, but the emulators. Which means you would have to run the VC emulator in Dolphin to use these glitches. Probably possible, but kinda overkill, don't you think?
Warepire
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Slowking wrote:
Warepire wrote:
Since emulators are supposed to mimic the consoles as good as they possibly can it's safe to say that Mupen does exactly what it's supposed to and crashes the ROM when you attempt a stick on B as adult. (Just as the real N64 crashes the game)
But it doesn't crash the rom, it crashes the emulator, which I would categorize under bad coding. In no case should the emulator crash. And well you could also argument that it's a hardware bug in the N64, which the developers had to work around and which was fixed in GC and VC versions. If you are a bastard like me that is. ;)
Since the VC and GC version does not behave like this it's a newly introduced glitch in the emulation wrapper (VC version) or in the ported code (GC version). Since either is done by Nintendo themselves it should be allowed to abuse that glitch in a TAS done on one of these versions. If the glitches currently used in the OoT run can be done on the VC and/or GC version, or this glitch saves more time than it costs to not have access to a different glitch, then it would be interesting to switch to that version for future revisions of OoT TASes.
Like I said it doesn't have anything to do with the roms, but the emulators. Which means you would have to run the VC emulator in Dolphin to use these glitches. Probably possible, but kinda overkill, don't you think?
If the emulator itself crashes, yes, then it's just bad coding that happen to give the same "effect" as doing the trick on console. Sadly N64 emulation is not too great, with any emulator, I might take a whack at making a N64 TAS emulator in a year or so but I won't promise anything. (I am trying to learn how to code good emulators right now) For the emulator in emulator, the way I understand it it's just a wrapper, not a complete emulator, either way, it's the way it's played on console so why not? :P
Joined: 12/6/2008
Posts: 1193
Warepire wrote:
If the emulator itself crashes, yes, then it's just bad coding that happen to give the same "effect" as doing the trick on console. Sadly N64 emulation is not too great, with any emulator, I might take a whack at making a N64 TAS emulator in a year or so but I won't promise anything. (I am trying to learn how to code good emulators right now) For the emulator in emulator, the way I understand it it's just a wrapper, not a complete emulator, either way, it's the way it's played on console so why not? :P
No it's a complete emulator, both with GC and VC. There are perfectly normal N64 roms in there. Funny enough the rom in the VC wad actually has the same checksum as the U[!] rom you can find on the internet. So it could very well be that Nintendo downloaded it from a rom site for their VC release, which is pretty fun imo. These roms couldn't be played on GC or VC unless there was a complete emulator attached to them. I guess TASing N64 in Wii cold be fun. :D Somebody should try it sometime. But since TAS is timed from power on it would add a few seconds.
Joined: 8/18/2009
Posts: 47
Rom are exact copy of what we find on the cartridge, no wonder it has the same checksum.
Joined: 12/6/2008
Posts: 1193
But dumps usually vary a little. So either the [!] really is a perfect dump or Nintendo just took it off the internet. It's not like they wouldn't be allowed to... I'm pretty sure it would be really unlikely to have the same checksum if they used an old rom they had lying around. Usually at least headers or something differ. But ofcourse I have been known to be wrong. :D Furthermore would they even have a rom lying around? If not they would have to either recompile it or dump it from a cartridge themself. We know it's not recmpiled, sicne the built date and checksum are the same...
Joined: 8/18/2009
Posts: 47
You're right, [!] does define a perfect dump, because I highly doubt Nintendo would download them from sites they want to take down.