JXQ
Experienced player (750)
Joined: 5/6/2005
Posts: 3132
L4yer wrote:
because of 1 game? The power of oot compels you.
Yeah, how strange - it's almost as if I noted some things about a subset of the community and made a claim about its influence on the future of said community. You might even get real wacky and say I based it on the following trends: (1) The popularity of this game rather than its TASing potential dominating this ever-inflating thread (2) Increasing interest in N64 tool-assistance (cut-scenes anyone?) (3) Increasing general popularity of this site, which brings the increased possibility of people turning to this site when SDA isn't bringing them their shiny new run fast enough I guess it wasn't as obvious as I thought. IMAGINE THAT.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
Former player
Joined: 8/1/2004
Posts: 2687
Location: Seattle, WA
Mukki wrote:
anyone watching the run having not played the game would not even recognise that as a glitch.
No one would recognize it as a glitch because it is not a glitch. It's a trick by manipulating the control input vs visual output, per se. Either way, I'm investing all of my support here in JXQ Inc. The last thing we need is to start drawing people in to this community for misguided/misinterpreted reasons.
hi nitrodon streamline: cyn-chine
Editor, Experienced player (730)
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
But we do try to draw in interested viewers- why would we make these movies if no one was to watch them?
Homepage ☣ Retired
Former player
Joined: 8/1/2004
Posts: 2687
Location: Seattle, WA
comicalflop wrote:
But we do try to draw in interested viewers- why would we make these movies if no one was to watch them?
Personal pleasure, mostly. The satisfaction of completing something and having enough pride in it that we would wish to share it with our peers. The ability to showcase your own talents. I, personally, do not run for the sake of others or for the sake of setting some abtruse record: the satisfaction of setting out to meet a goal that you set for yourself is more than enough of a reasoning for my work. So, uhh, I wonder if some mod is going to move all of this chatter to a new thread?
hi nitrodon streamline: cyn-chine
JXQ
Experienced player (750)
Joined: 5/6/2005
Posts: 3132
Zurreco wrote:
JXQ Inc.
Hooray, I'm incorporated! Edit: Yeah this recent discussion should be moved, so that we can reduce the forum to a manageable 112 pages instead of this outrageous 115 pages ;)
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
Editor, Experienced player (730)
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
I second that, out of three pages only one gleam of useful information came out, namely Guano's post about his plan for the run.
Homepage ☣ Retired
Former player
Joined: 6/15/2005
Posts: 1711
JXQ wrote:
Zurreco wrote:
JXQ Inc.
Hooray, I'm incorporated! Edit: Yeah this recent discussion should be moved, so that we can reduce the forum to a manageable 112 pages instead of this outrageous 115 pages ;)
Definitely. We wouldn't want the noobs mwl is too arrogant to help having to read through all this junk now would we?
Zoey Ridin' High <Fabian_> I prett much never drunk
Banned User
Joined: 5/11/2004
Posts: 1049
Happy B-day Gbowl! Hurray no wasting time for turning the camera. I think this is a good decision by Gbowl. Every frame counts, you work so hard to save 1 frame all the time, it would be such a shame to let some slip away for cosmetics. I do not think any of the non-newbie OoT speedrunning enthusiasts well mind much if the camera is not facing forward for some stretches. I think it looks fine. I am exicted that this run can start off fresh without desynching problems. Now could someone PLEASE test when guards appear so we'll know if it just a matter of making it there a second earlier or if we're dealing with something else all together and whole new route will have to be used. THIS IS VERY IMPORTANT.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Joined: 4/18/2006
Posts: 179
Location: East Petersburg, PA
Is Guano still using the same video plugin? It sort of sucks compared to the one he used before, and it doesnt seem to reduce the amount of desyncs either. For my mupen, the gln64 just looks like its missing some layers and such when i play games, but the Jabo's Direct one looks just like the game on n64. I dont know how it looks for other people. About the guards, i think that its a great idea to have someone just test when they are there or not. Someone should get that tested before he restarts this again. Also, there is no way in hell im going to read that flamewar. I just totally skipped over all of that. :-P (but i do think there is absolutely no point in turning the camera)
"I think we can put our differences behind us... for science, you monster."
Former player
Joined: 7/4/2005
Posts: 714
Location: Albuqueruqe, New Mexico
Should I do Forest Temple after Spirit?
Change my sig. again, and I will murder your pet fish.
Joined: 10/24/2005
Posts: 1080
Location: San Jose
GuanoBowl wrote:
Should I do Forest Temple after Spirit?
You get there via Link's house -> Lost Woods, right? So after you get arrows, you play Requiem, and then kill yourself? Then you end up in Link's house again, right? It seems like it would be ok. You don't lose any time, unless you need the boomerrang, bombs in Spirit...
<agill> banana banana banana terracotta pie! <Shinryuu> ho-la terracotta barba-ra anal-o~
mwl
Joined: 3/22/2006
Posts: 636
There isn't any point in doing Forest Temple as a child. Much slower, and you can't beat the boss.
Joined: 2/9/2006
Posts: 124
mwl wrote:
There isn't any point in doing Forest Temple as a child. Much slower, and you can't beat the boss.
And then there's that minor detail that if you DID somehow beat the boss, the game freezes.
Joined: 5/3/2004
Posts: 1203
AKA wrote:
Well I think this was a previous record which was an argument over 5 frames
We weren't actually arguing about the frames at all. I'm not surprised you missed the subtext, though. JXQ and I are subtle bastards.
Mitjitsu
He/Him
Banned User, Experienced player (532)
Joined: 4/24/2006
Posts: 2997
xebra wrote:
AKA wrote:
Well I think this was a previous record which was an argument over 5 frames
We weren't actually arguing about the frames at all. I'm not surprised you missed the subtext, though. JXQ and I are subtle bastards.
I'm sure that argument was triggered by one delayed jump costing 5 frames, which then completely de-railed the thread.
Joined: 5/3/2004
Posts: 1203
AKA wrote:
I'm sure that argument was triggered by one delayed jump costing 5 frames, which then completely de-railed the thread.
Again, I'm not surprised you missed the true nature of the conflict when there was all this hand waving about WMDs. I'll let you in on a dirty little secret, though ­-- there were no WMDs!
Mitjitsu
He/Him
Banned User, Experienced player (532)
Joined: 4/24/2006
Posts: 2997
Guano, good news there is a quicker way to enter the Tower in Ganon's Castle although you still need to get the bombchu's in the Spirit chamber, because the light arrows are on B. Do you what you see in this video but with a well timed backflip and you'll be able to enter the tower. Obviously you perform the superslide the same as before but without Nayru's Love. http://www.youtube.com/watch?v=e_AFegIKIGs
Active player (308)
Joined: 2/28/2006
Posts: 2275
Location: Milky Way -> Earth -> Brazil
err... hey guys... I was toying with the debug rom, and I think those damned guards are always there UNLESS you activate some trigger (which I currently ignore)...
"Genuine self-esteem, however, consists not of causeless feelings, but of certain knowledge about yourself. It rests on the conviction that you — by your choices, effort and actions — have made yourself into the kind of person able to deal with reality. It is the conviction — based on the evidence of your own volitional functioning — that you are fundamentally able to succeed in life and, therefore, are deserving of that success." - Onkar Ghate
Bisqwit wrote:
Drama, too long, didn't read, lol.
Joined: 10/24/2005
Posts: 1080
Location: San Jose
pirate_sephiroth wrote:
err... hey guys... I was toying with the debug rom, and I think those damned guards are always there UNLESS you activate some trigger (which I currently ignore)...
You mean getting only 1 spiritual stone would be the trigger? I thought GB proved otherwise?
<agill> banana banana banana terracotta pie! <Shinryuu> ho-la terracotta barba-ra anal-o~
Active player (308)
Joined: 2/28/2006
Posts: 2275
Location: Milky Way -> Earth -> Brazil
DK64_MASTER wrote:
You mean getting only 1 spiritual stone would be the trigger? I thought GB proved otherwise?
I will check this out right now EDIT: hmm... tried several different combinations of medallions/equipment and nothing made them go away... I remembered something useful too... those guys are there at daylight if we have already spoken to Zelda. So, I guess either Guanobowl made something that could only be done after talking to Zelda (and the game assumed it was already accomplished) or he didn't do something (like the owl when he was returning from Kakariko)
"Genuine self-esteem, however, consists not of causeless feelings, but of certain knowledge about yourself. It rests on the conviction that you — by your choices, effort and actions — have made yourself into the kind of person able to deal with reality. It is the conviction — based on the evidence of your own volitional functioning — that you are fundamentally able to succeed in life and, therefore, are deserving of that success." - Onkar Ghate
Bisqwit wrote:
Drama, too long, didn't read, lol.
Joined: 10/24/2005
Posts: 1080
Location: San Jose
pirate_sephiroth wrote:
DK64_MASTER wrote:
You mean getting only 1 spiritual stone would be the trigger? I thought GB proved otherwise?
I will check this out right now EDIT: hmm... tried several different combinations of medallions/equipment and nothing made them go away... I remembered something useful too... those guys are there at daylight if we have already spoken to Zelda. So, I guess either Guanobowl made something that could only be done after talking to Zelda (and the game assumed it was already accomplished) or he didn't do something (like the owl when he was returning from Kakariko)
GB said he advanced the day, and the guards left. Maybe 1 day HAS to pass between beating a temple and meeting Zelda?
<agill> banana banana banana terracotta pie! <Shinryuu> ho-la terracotta barba-ra anal-o~
Active player (308)
Joined: 2/28/2006
Posts: 2275
Location: Milky Way -> Earth -> Brazil
hmm... maybe (that didn't work here, but it's debug anyway)
"Genuine self-esteem, however, consists not of causeless feelings, but of certain knowledge about yourself. It rests on the conviction that you — by your choices, effort and actions — have made yourself into the kind of person able to deal with reality. It is the conviction — based on the evidence of your own volitional functioning — that you are fundamentally able to succeed in life and, therefore, are deserving of that success." - Onkar Ghate
Bisqwit wrote:
Drama, too long, didn't read, lol.
Mitjitsu
He/Him
Banned User, Experienced player (532)
Joined: 4/24/2006
Posts: 2997
For the guards to permanently be there you need to have already met Zelda or activated the Ganondorf cutscene, which requires three stones, you could skip that cutscene by using 10 million bomb hovers to get up to the drawbrige and drop down into the loaded area, but when I further tested meeting Zelda with all 3 Spiritual stones (after Ganondorf has been met. Impa didn't appear after the Zelda conversation, although she should appear there if you have all 3 Spirtual stones without meeting Ganondorf. I'll test that later though Its likely that the Wold howled some time during the fadeout when Guano was climbing through the tunnel. I estimated that he had 1:22 left, but when I watches a video he only had 1:08, so the owls must cost 6-7 seconds when they fly away.
Mitjitsu
He/Him
Banned User, Experienced player (532)
Joined: 4/24/2006
Posts: 2997
It just occured to me that during the Forest Temple it should be possible to do without the Boss key or killing poes, because when you glitch to the bottom floor you should be able to stand on the boundarys of the floor cross over rooms until you eventually get into the boss room. This of course would be near impossible in real time since the areas aren't loaded and so you won't be to judge movements very well.
Post subject: Ocarina of Time - All Stones and Medals?
djs
Joined: 10/13/2006
Posts: 62
Location: Sweden, Norrbotten, Tärendö
Anyone one here gonna do a TAS of Ocarina of Time - All Stones and Medals?
Those who sees this must accept that TAS'es almost skips the whole game..