Crappy game by Color Dreams beaten within minutes thanks to aimbotting with machine gun and optimal spread gun shooting madness.

Game objectives

  • Emulator used: FCEUX 2.2.2
  • Aims for shortest input
  • Avoids the usage of grenades (instantly kills everyone on the screen and wouldn't finish the game any sooner)
  • Uses warps
  • Manipulates random enemies + final boss projectiles
For entertainment, I try to spam as much as enemies and either avoid them or kill them.
Nothing comes into my mind what I should write about this crap game. ~12 frames saved on final boss by optimizing and comparing various firing strategies.
For more informations, refer to my first uploaded WIP notes: userfiles/info/18751889229722860

Miscellaneous

See you until my next TAS =)

feos: Accepting to Vault.
fsvgm777: Processing.


TASVideoAgent
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This topic is for the purpose of discussing #4483: MESHUGGAH's NES Silent Assault in 05:26.91
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Post subject: Re: #4483: MESHUGGAH's NES Silent Assault in 05:26.91
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MESHUGGAH wrote:
Crappy game as usual (color dreams).
Movies like this deserved to create in new, very special category. Stars Moons The Vault Collection of crappy games played by MESHUGGAH Seriously, i can't understand why such talented player constantly choose so terrible games :( I thought that NES Shinobi was a very bad game... but you managed to find game even worse!!
I show you how deep the rabbit hole goes. Current projects: NES: Tetris "fastest 999999" (improvement, with r57shell) Genesis: Adventures of Batman & Robin (with Truncated); Pocahontas; Comix Zone (improvement); Mickey Mania (improvement); RoboCop versus The Terminator (improvement); Gargoyles (with feos)
Post subject: Re: #4483: MESHUGGAH's NES Silent Assault in 05:26.91
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Archanfel wrote:
Seriously, i can't understand why such talented player constantly choose so terrible games :( I thought that NES Shinobi was a very bad game... but you managed to find game even worse!!
They are (relatively) simple enough to optimize to death. A good game, lasting about 10 minutes, costs MESHUGGAH half a year, thousand WIPs, million rerecords, and then he suspends the project :)
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Post subject: Re: #4483: MESHUGGAH's NES Silent Assault in 05:26.91
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feos wrote:
Archanfel wrote:
Seriously, i can't understand why such talented player constantly choose so terrible games :( I thought that NES Shinobi was a very bad game... but you managed to find game even worse!!
They are (relatively) simple enough to optimize to death. A good game, lasting about 10 minutes, costs MESHUGGAH half a year, thousand WIPs, million rerecords, and then he suspends the project :)
Thanks, captain! But now we doomed to wait = a half year + 1 week before he will suspends his next good game awesome project.
I show you how deep the rabbit hole goes. Current projects: NES: Tetris "fastest 999999" (improvement, with r57shell) Genesis: Adventures of Batman & Robin (with Truncated); Pocahontas; Comix Zone (improvement); Mickey Mania (improvement); RoboCop versus The Terminator (improvement); Gargoyles (with feos)
Post subject: Re: #4483: MESHUGGAH's NES Silent Assault in 05:26.91
MESHUGGAH
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"Archanfel wrote:
Collection of crappy games played by MESHUGGAH Seriously, i can't understand why such talented player constantly choose so terrible games :( I thought that NES Shinobi was a very bad game... but you managed to find game even worse!!
Haha =) I'm tied to TASEditor of FCEUX. And since most of the NES games already have a (probably unimprovable) TAS, all I got is the missing load of crap games. I have 81 NES WIPs with atleast a lua hud script or document or a movie file of the first screen or wherever I had to suspend it. I'm interested in moving on other platforms, but as long as I'm confident in my taserz skillz with this method, I try to finish those projects what I know I can perfectly execute them. My NES Metroid first boss (and a few scenes later) movie file has more than 135k rerecords. And the next thing apart from debugging a rare vertical scrolling issue (minimizing the time spent in air to advance vertically faster absolutely not trivial and lag frames are totally not helping this issue) is planning a ~5 minute route to preserve enough rockets and health to finish the game as fast as possible. So, you need much more time from me to make progresses in "quality" games. I will definitely assort all my projects in to a list, but people didn't really shown interest in co-authoring/feedback on my submitted wips/posts. edit: basically the detailed version of feos' TL;DR post that I just spotted now. lol.
PhD in TASing 🎓 speedrun enthusiast ❤🚷🔥 white hat hacker ▓ black box tester ░ censorships and rules...
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This run had no right to be entertaining, but it was. It was, and I don't know why. Yes vote.
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What possible in-game justification could there be for sending an armed soldier into an amusement park to shoot up the clowns? What's next, Master Chu and the Drunkard Hu?
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Patashu
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You say that you're running out of NES games worth TASing, MESHUGGAH, but that's hardly true - tasvideos doesn't have a TAS of Athena ( https://www.youtube.com/watch?v=jKT4ea97WKo ), for example! (wink wink)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
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Patashu wrote:
You say that you're running out of NES games worth TASing, MESHUGGAH, but that's hardly true - tasvideos doesn't have a TAS of Athena ( https://www.youtube.com/watch?v=jKT4ea97WKo ), for example! (wink wink)
bartman meets radioactive man
TAS i'm interested: Megaman series, specially the RPGs! Where is the mmbn1 all chips TAS we deserve? Where is the Command Mission TAS? i'm slowly moving away from TASing fighting games for speed, maybe it's time to start finding some entertainment value in TASing.
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Ferret Warlord wrote:
What's next, Master Chu and the Drunkard Hu?
It's short enough and I only need to manipulate 8*10 yin yangs IIRC. 2P might be a thing. As long as a game can be TASed and it's different than what a normal human would do, I try it. But I'm not interested in super long games (7+ minutes).
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Thanks for my new sig!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Spikestuff
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MESHUGGAH wrote:
As long as a game can be TASed and it's different than what a normal human would do, I try it. But I'm not interested in super long games (7+ minutes).
Do Die Hard already. Considering the fact that multiple speedruns have seen the light a TAS will shatter them.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Post subject: Re: #4483: MESHUGGAH's NES Silent Assault in 05:26.91
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Archanfel wrote:
Seriously, i can't understand why such talented player constantly choose so terrible games
Because the art of tasing does not necessarily have to do anything with the art of games. Just because Picasso was able to paint a bull better than 99.99% of all artists, it doesn't mean he painted the same masterpiece every single time he grabbed a brush. Picasso was fooling around with the tools and ended up finding novel concepts. Just like tasers do. TAS of a bad game is like Picasso's bull. Just look at what Picasso does with the bull here: https://www.youtube.com/watch?v=FSoJUMnLc1o#t=1m15s I think it is awesome. Just like a TAS of a bad game can be. Something crappy done insanely well. Always a worthy experiment.
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MESHUGGAH wrote:
But I'm not interested in super long games (7+ minutes).
Hmm, interesting. What are you think about this game?
Post subject: Re: #4483: MESHUGGAH's NES Silent Assault in 05:26.91
WST
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Obvious fix Stars Moons The Vault Styrofoam But I’m voting yes
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
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Indeed sometimes someone should to make tas bad games too. Infinite respect to MESHUGGAH who took this heavy burden. I just thought that so terrible games like this one, is a wrong application of skills of such good player.
Aqfaq wrote:
Just because Picasso was able to paint a bull better than 99.99% of all artists, it doesn't mean he painted the same masterpiece every single time he grabbed a brush. Picasso was fooling around with the tools and ended up finding novel concepts. Just like tasers do.
This game is so bad that it is even possible to look on it like on a piece of avant-garde art :)
I show you how deep the rabbit hole goes. Current projects: NES: Tetris "fastest 999999" (improvement, with r57shell) Genesis: Adventures of Batman & Robin (with Truncated); Pocahontas; Comix Zone (improvement); Mickey Mania (improvement); RoboCop versus The Terminator (improvement); Gargoyles (with feos)
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he ran the game and got a star D...???? yes vote anyway
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The only way I could enjoy watching this game would be through a kind of Angry Nerd video. Voting no on entertainment because my ears stopped working.
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The only question is whether this bootleg game significant enough for Vault.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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What determines significance for bootleg games? I don't see anything about it in the judging guidelines. The developer (Sachen, under the name Joy Van) and "publisher" (Wisdom Tree, under their old name Color Dreams) are arguably infamous enough as unlicensed developers to give the game some significance thanks to AVGN: Sachen was responsible for the aforementioned Master Chu and the Drunkard Hu as well as Little Red Hood, and Wisdom Tree is pretty much a household name at this point for their... """"efforts"""", shall we say.
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warmCabin wrote:
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feos wrote:
The only question is whether this bootleg game significant enough for Vault.
Absolutely. Top-notch game. I think bootleg/unlicensed/random games publishable as long as there's something that's nearly impossible to replicate in a real time (superhuman vs human). I count lag frames (manipulation/removal) too there. I avoid all random wall collision while scrolling forward (developer oversight), decimate bosses with the aimbot trick (very small frame window to replicate in RTA), optimized final boss fight. And actually a few levels contains only very high flying creatures that drops the power ups without any platform to get enough Y pos to hit them, which means if you used anything else other than spread gun, you are fucked up until the next level with that creature+weapon+platform to kill them (grenade DELETES objects, that's why grenading at final boss fight makes an unwinnable state).
PhD in TASing 🎓 speedrun enthusiast ❤🚷🔥 white hat hacker ▓ black box tester ░ censorships and rules...
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Ferret Warlord wrote:
What possible in-game justification could there be for sending an armed soldier into an amusement park to shoot up the clowns?
Those clowns were out for blood. It was every man for himself!
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Samsara wrote:
What determines significance for bootleg games? I don't see anything about it in the judging guidelines.
It equals the amount of people who had a game stuck in their throat as a child. So they'd love to see it being revenged and humiliated and vote for significance.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.