Chamale
He/Him
Player (182)
Joined: 10/20/2006
Posts: 1355
Location: Canada
What I meant was last input would be 7 seconds earlier. The grabbing-last-star time would be maybe 10 frames shorter.
Joined: 7/26/2006
Posts: 1215
you do know you have to be on the ground in order to start talking to bowser so he can tell you how angry he is at you and fade into the star right?
Former player
Joined: 7/21/2006
Posts: 747
Location: Northern Hemisphere
The continuation of the new 120 star run gave me a little inspiration, so I'm gonna keep going with this... Last time I checked, I was at the end of WF, so by the end of next week I'll try to have WF, the other PSS star, and CCM done.
Former player
Joined: 11/20/2006
Posts: 86
Former player
Joined: 7/21/2006
Posts: 747
Location: Northern Hemisphere
o_O How long did that take you?
Former player
Joined: 11/20/2006
Posts: 86
8 hours
Former player
Joined: 7/21/2006
Posts: 747
Location: Northern Hemisphere
Wow....well, to me it looked pretty good; the PSS in 12.5 seconds was a surprise, and the 100 coin route looked superb.
Joined: 5/2/2006
Posts: 1020
Location: Boulder, CO
Im not sure, but I could have sworn I have seen a tas of PSS that finished at 12.3. Is that some reason that this method was not used? Wish I could find it so I could watch them side by side =O
Has never colored a dinosaur.
Former player
Joined: 11/20/2006
Posts: 86
Twelvepack wrote:
Im not sure, but I could have sworn I have seen a tas of PSS that finished at 12.3. Is that some reason that this method was not used? Wish I could find it so I could watch them side by side =O
You mean this http://video.google.de/videoplay?docid=-8041503211301820371 but I think FODA jump at the beginning to the left side and that costs time.
Joined: 5/2/2006
Posts: 1020
Location: Boulder, CO
Ah. thanks for the link, watching it shows why its slower. Props for a great run so far.
Has never colored a dinosaur.
Skilled player (1099)
Joined: 8/26/2006
Posts: 1139
Location: United Kingdom
Yes, Rikku is right about PSS. This looked great to me. Noticable improvements were -- - The much better/cooler coin route. - More optimal Lobby glitching (much faster than I expected). - The new discoveries since the last run. Next I'd say should be PSS 2 and then Wing Cap tower. One question; exactly how far ahead of FODA are you?
Former player
Joined: 12/27/2006
Posts: 532
Location: Göteborg, Sweden
Broken link. :(
My published movies [03:45:05] <Naohiro19> Soulrivers: ... [03:45:19] <Soulrivers> ? [03:46:35] <Naohiro19> <Soulrivers> No! <Naohiro19> So? <Soulrivers> Yes! [03:46:48] <Naohiro19> joke
Former player
Joined: 7/21/2006
Posts: 747
Location: Northern Hemisphere
I think the page just has a large ad on it.
Joined: 12/3/2006
Posts: 131
Location: Seattle
I too am having trouble with the link. Perhaps it worked earlier, but it is not working now.
Editor, Experienced player (734)
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
Arms opened wide, the masses eat the manna from my hands.... enjoy! edit: oopsie, I gave the masses the wrong .m64...
Homepage ☣ Retired
Joined: 12/3/2006
Posts: 131
Location: Seattle
Yay, thanks!
Joined: 12/3/2006
Posts: 131
Location: Seattle
Haha yeah...then what did I just watch? FODA's original WIP?
Editor, Experienced player (734)
Joined: 6/13/2006
Posts: 3300
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I linked the wrong .m64, so I fixed it. reclick the link and it should be the correct one. and try not to double post. (it was rikku's JRB wip that was first linked.)
Homepage ☣ Retired
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Posts: 131
Location: Seattle
Sorry about the double post. I responded to your edit without thinking. As for Rikku's WIP, quite well done. The 100 coin route for Whomp's Fortress was amazing. And I loved that huge dive you took to get the red coin star afterwards.
Former player
Joined: 11/20/2006
Posts: 86
Every door avoid through the lobby glitch ?
Skilled player (1099)
Joined: 8/26/2006
Posts: 1139
Location: United Kingdom
I did some quick testing because I wasn't convinced. For WF lobby glitching is a few seconds faster than opening the door and it is much faster for PSS so I was in the wrong. Yeah, I'd go for lobby glitching in most cases as it should be faster, perhaps BoB should be tested...
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Posts: 3300
Location: Massachussetts, USA
Is turbo A swimming faster or not?
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Former player
Joined: 10/1/2006
Posts: 1102
Location: boot_camp
Mukki wrote:
Yeah, I'd go for lobby glitching in most cases as it should be faster, perhaps BoB should be tested...
BoB doesn't require any stars, so it's faster to just open the door and then long jump into painting.
Borg Collective wrote:
Negotiation is irrelevant. Self-determination is irrelevant. You will be assimilated.
Joined: 7/26/2006
Posts: 1215
comicalflop wrote:
Is turbo A swimming faster or not?
no.
Experienced player (828)
Joined: 11/18/2006
Posts: 2426
Location: Back where I belong
bkDJ wrote:
comicalflop wrote:
Is turbo A swimming faster or not?
no.
To expand on that, I believe the reason that it isn't faster is because Mario has to go through his entire breaststroke animation to get the best speed. Turboing him just makes his arms twitch in the water and he doens't get very far
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