Editor, Experienced player (729)
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
Even if it were to work like that, I'd expect it to be just like any other star animation, where it bounces up and down, going through mario, and he simply gets to touch it on the first possible frame while in midair. so, only a few frames saved relle.
Homepage ☣ Retired
Active player (277)
Joined: 5/29/2004
Posts: 5712
But remember, Chamale is thinking about the time of the "final controller input", not the time that the ending sequence begins. I admit it's a little silly, just trying to crunch down your length of play time on the submission info rather than truly making the movie shorter, but hey...
put yourself in my rocketpack if that poochie is one outrageous dude
Joined: 7/26/2006
Posts: 1215
unless someone figures out how to talk or initiate text in mario64 without mario's feet being on the ground, this discussion is really silly
Joined: 11/15/2004
Posts: 804
Location: Canada
This discussion is really silly.
TASing or playing back a DOS game? Make sure your files match the archive at RGB Classic Games.
Joined: 7/21/2006
Posts: 747
Location: Northern Hemisphere
bkDJ wrote:
unless someone figures out how to talk or initiate text in mario64 without mario's feet being on the ground
Other than entering TotWC for the first time? :P
bkDJ wrote:
this discussion is really silly
Agreed; there should be more feedback on the latest WIP.
Chamale
He/Him
Player (178)
Joined: 10/20/2006
Posts: 1352
Location: Canada
It's not like mario's feet leave the ground the frame you hit the jump button... Maybe if he jumps 1 or 2 frames before talking to bowser, his feet will still be "on the ground" to the game but he will jump after clearing the text.
Joined: 10/1/2006
Posts: 1102
Location: boot_camp
Then prove it to us or stop talking.
Borg Collective wrote:
Negotiation is irrelevant. Self-determination is irrelevant. You will be assimilated.
Joined: 12/1/2005
Posts: 107
laughing_gas wrote:
Then prove it to us or stop talking.
+1 Let's stick to the run and wait until Rikku posts a new WIP.
Joined: 11/20/2006
Posts: 86
SORRY CHAMALE SORRY That was so stupid from me. SORRY
Joined: 7/26/2006
Posts: 1215
mr_roberts_z wrote:
Other than entering TotWC for the first time? :P
Ok I looked but I can't seem to find anything in mario64 with those initials.
Joined: 5/29/2006
Posts: 200
Tower of the Wing Cap.
Joined: 10/1/2006
Posts: 1102
Location: boot_camp
Rikku wrote:
SORRY CHAMALE SORRY That was so stupid from me. SORRY
Dude, there's no need to be sorry, I tested it out myself and there's no possible way to jump before the text starts or between the end of the text and the start of star animation.
Borg Collective wrote:
Negotiation is irrelevant. Self-determination is irrelevant. You will be assimilated.
Joined: 12/27/2006
Posts: 532
Location: Göteborg, Sweden
So, what's the status? Any progress worth showing?
My published movies [03:45:05] <Naohiro19> Soulrivers: ... [03:45:19] <Soulrivers> ? [03:46:35] <Naohiro19> <Soulrivers> No! <Naohiro19> So? <Soulrivers> Yes! [03:46:48] <Naohiro19> joke
Joined: 11/20/2006
Posts: 86
yeah yeah ccm nearly done and in one week we have holidays Edit: WIP CCM http://drcolt.superprovider.de/mario64.rar
Joined: 5/2/2006
Posts: 1020
Location: Boulder, CO
Nice movement, looks really well played. Question: you use a strange path for Lil' penguin lost, what is the difference in time between that and the more common route?
Has never colored a dinosaur.
Joined: 10/1/2006
Posts: 1102
Location: boot_camp
I liked the new route for lil penguin lost. However you left out one of my favorite parts from FODA's tas, where he pans the camera out while racing the penguin and getting all the coins. Also, would it not be faster to jump and do a stomp before the two snowballs join so you can get the star instantly?
Borg Collective wrote:
Negotiation is irrelevant. Self-determination is irrelevant. You will be assimilated.
Experienced player (821)
Joined: 11/18/2006
Posts: 2426
Location: Back where I belong
laughing_gas wrote:
I liked the new route for lil penguin lost. However you left out one of my favorite parts from FODA's tas, where he pans the camera out while racing the penguin and getting all the coins. Also, would it not be faster to jump and do a stomp before the two snowballs join so you can get the star instantly?
I believe you have to activate the text with the snowball by pressing A (ie while mario is on the ground). Same problem that has been discussed ad nauseum for the past two pages with bowser.
Living Well Is The Best Revenge My Personal Page
Skilled player (1085)
Joined: 8/26/2006
Posts: 1139
Location: United Kingdom
I couldn't fault this. Good job. Are you able to provide any frame comparisons on your new 'lil penguin lost' strat? I wasn't entirely convinced that it was faster. Also, how much time has been saved over FODA's run by this point?
Mitjitsu
He/Him
Banned User, Experienced player (531)
Joined: 4/24/2006
Posts: 2997
The new lost penguin strat is exactly the same frame count wise, but I'm convinced its slightly slower overall.
JXQ
Experienced player (749)
Joined: 5/6/2005
Posts: 3132
AKA wrote:
The new lost penguin strat is exactly the same frame count wise, but I'm convinced its slightly slower overall.
If it is the same number of frames, how can it be slower?
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
Joined: 12/27/2006
Posts: 532
Location: Göteborg, Sweden
JXQ wrote:
AKA wrote:
The new lost penguin strat is exactly the same frame count wise, but I'm convinced its slightly slower overall.
If it is the same number of frames, how can it be slower?
Maybe because Mario puts the pengiun down in the sequence where the star appears, so he wastes some frames turning around and starting the jump. Just guessing though.
My published movies [03:45:05] <Naohiro19> Soulrivers: ... [03:45:19] <Soulrivers> ? [03:46:35] <Naohiro19> <Soulrivers> No! <Naohiro19> So? <Soulrivers> Yes! [03:46:48] <Naohiro19> joke
Joined: 12/2/2005
Posts: 139
Location: New York, United States
Or perhaps he meant the other method has the potential to be faster if fully optimized.
What's a man like me supposed to do with all this extra savoir-faire?
Mitjitsu
He/Him
Banned User, Experienced player (531)
Joined: 4/24/2006
Posts: 2997
notBowen wrote:
Or perhaps he meant the other method has the potential to be faster if fully optimized.
yes, thats exactly what I meant, but I'd prefer to see that strat used in the 120 star run, for stylistic reasons.
JXQ
Experienced player (749)
Joined: 5/6/2005
Posts: 3132
Wait.. You got this the other method has the potential to be faster if fully optimized. out of this? The new lost penguin strat is exactly the same frame count wise, but I'm convinced its slightly slower overall. What language am I speaking? Also, wouldn't the "could be optimized more" rule be applicable to both methods?
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
Joined: 2/16/2005
Posts: 462
JXQ wrote:
Wait.. You got this the other method has the potential to be faster if fully optimized. out of this? The new lost penguin strat is exactly the same frame count wise, but I'm convinced its slightly slower overall.
You need to highlight the post to see the hidden spoiler text (its the same color as the background).
This signature is much better than its previous version.