Joined: 1/17/2008
Posts: 133
If you may recall I breifly mentioned in the channel and we talked about one theory at eliminating the second key... I did a little messing around with the theory of causing one door trigger passed by at hyperspeed to be used to trick the game into doing the door opening sequence at another door. There was some sort of acronym for the basic concept I forget. Anyway because of how all door entries and especially loading point doors work in this game it seems like it wouldn't work. I did want to ask if there's an official list of all the BLJ locations in the basement because I'm still entertaining, in my mind anyway, the remote possibility that there is something easier than the sideways step stutter glitch, for bypassing the 30 star door on console. I saw a video earlier where mario fell through the roof into the area behind the moat door. Assuming the basement was entered and the moat drained, falling through the roof and entering this door from the other side would easily put Mario into the area behind that moat door in the basement. Although I doubt it I wanted to ask if you can BLJ in this location, having not personally been there yet myself. I am currently only aware of 2 BLJ locations in the basement, both using the sideways step glitch (the one used in all runs thus far and the similar one in the HMC room), but I've read that there are 5+ and am curious what the others are.
Joined: 4/30/2006
Posts: 480
Location: the secret cow level
Comicalflop wrote:
About 30% of the posts in this thread involve how you cannot go through the key door since there is an invisible wall blocking you from the stairs. The first 15% is the question 'why not go through the key door?' and the other 15% is the answer 'no, this has been tested many times'.
Is there any way we can get that as a gigantic boldface header on top of every page in this thread, so it's next to impossible to miss?
Editor, Experienced player (730)
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
What would be better would be a pair of free headphones that is mailed to every user every time they sign up. You wear it when sleeping at night, and the forum rules (one such rule being 'use the search function', another being 'don't make new threads when there is an existing one', and the last being 'read through the thread to see if your question has already been asked') and then these rules become hardwired into everyone's brains. problem solved. More practically, if someone were dedicated to this thread specifically, they could try to be the person to make the post that makes a new page, and to make that post be "reminder: you can't go through the key door".
Homepage ☣ Retired
Joined: 11/11/2006
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Comicalflop wrote:
[...] and the last being 'read through the thread to see if your question has already been asked'
All 174 pages. They'd forget the question halfway through that and die of starvation.
<adelikat> I am annoyed at my irc statements ending up in forums & sigs
Editor, Experienced player (730)
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
But remember, 30% of those 174 pages involve the question they're looking for. Also, I can read through that many forum posts in 3-4 hours no prob. You made the first post of page 177, so don't forget to proudly display the disclaimer!
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Comicalflop wrote:
You made the first post of page 177, so don't forget to proudly display the disclaimer!
"no"
<adelikat> I am annoyed at my irc statements ending up in forums & sigs
Joined: 8/27/2006
Posts: 883
Did someone created a Mario 64 page on this site ? It would be easier so organize this page with all the information you know. That way, you could just refer new commers to that page.
Joined: 11/11/2006
Posts: 1235
Location: United Kingdom
I made a FAQ and uploaded it to my webspace but its in dire need of updating (it was made when 1-star was the norm)
<adelikat> I am annoyed at my irc statements ending up in forums & sigs
Joined: 8/27/2006
Posts: 883
Could be put on this site. It would be edited by a couple of people.
Joined: 11/11/2006
Posts: 1235
Location: United Kingdom
http://www.bluetoaster.net/tasvideos/sm64faq.html Have fun then. I asked previously, but noone would. Just FYI, the minimalist nature was because I originally intended it to be a smooth transition to the wiki, and I know that uses custom markup and stuff, so...
<adelikat> I am annoyed at my irc statements ending up in forums & sigs
Joined: 1/17/2008
Posts: 133
Not sure if it's necessary or not but a Game Techniques page specifically for this game would be a nice solution. Even if it only explained little things like the ability to long jump 2 frames after starting running, that could smoothly transition into a breif explaination of the glitches and thus encompass all the information from Raiscan's FAQ.
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Joined: 7/21/2006
Posts: 747
Location: Northern Hemisphere
Active player (308)
Joined: 8/25/2006
Posts: 287
Sweet. :) Nice description on the BLJ.
Joined: 12/10/2007
Posts: 260
Location: Oregon
Should add the MIPS the rabbit trick.
Joined: 8/27/2006
Posts: 883
Should add the 'why it is impossible to go throught locked door'
Joined: 7/26/2006
Posts: 1215
speaking of going through locked doors, I had a good laugh at this video. Also starting at 4:37, he doesn't press any keys except to skip text for automatic fun. http://www.nicovideo.jp/watch/sm2084733 (I'd post a youtube link but it's not on youtube)
snorlax
He/Him
Joined: 5/20/2007
Posts: 174
Location: Wisconsin
bkDJ wrote:
speaking of going through locked doors, I had a good laugh at this video. Also starting at 4:37, he doesn't press any keys except to skip text for automatic fun. http://www.nicovideo.jp/watch/sm2084733 (I'd post a youtube link but it's not on youtube)
How does one get this link to work?
Joined: 12/20/2007
Posts: 35
Location: Montreal
snorlax wrote:
bkDJ wrote:
speaking of going through locked doors, I had a good laugh at this video. http://www.nicovideo.jp/watch/sm2084733 (I'd post a youtube link but it's not on youtube)
How does one get this link to work?
Well I haven't seen the "video" that this link brings you to... But searching through this weird webpage design all in japanese for the "play" button made me laugh.
Current Project: Zelda Low% Run Status: Rupee Route
Joined: 7/26/2006
Posts: 1215
Well, you'd need to actually have an account. It's the japanese equivalent of youtube except the videos aren't full of macroblocks and the sound isn't crushed to 16kbps or whatever youtube does to make its uploads look and sound really bad. Although whoever made this particular recording has a weird echo going on. Anyway, I ripped the flash video from the page, so if you can play .flv's (VLC plays them fine), here it is.
snorlax
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Joined: 5/20/2007
Posts: 174
Location: Wisconsin
I was wondering if registering was necessary. I registered on a French site before despite not knowing French, but it's best to avoid it if possible. Thanks for being helpful again as always bkDJ.
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Joined: 12/5/2007
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The video looks quite nice. Do you have a name or such for that particular patch?
Joined: 7/26/2006
Posts: 1215
ShinyDoofy wrote:
The video looks quite nice. Do you have a name or such for that particular patch?
Not that I can decipher from the guy's video decriptions. He just has two videos (I linked the second) of the hack he's making.
Joined: 10/31/2005
Posts: 329
Location: The Netherlands
rofl I had to rename the file INSIDE the rar file or else it wouldn't unpack to the folder.. using vista ntfs.. I guess it doesn't like the spiderwebs
snorlax
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Location: Wisconsin
Wouter Jansen wrote:
rofl I had to rename the file INSIDE the rar file or else it wouldn't unpack to the folder.. using vista ntfs.. I guess it doesn't like the spiderwebs
I had no problems unpacking it, but then I had to rename it to get a player to play it. My version of VLC didn't work, so I had to download the new version, but it was worthwhile.
Joined: 1/17/2008
Posts: 133
For what it's worth I was playing around with Toad's Tool tonight (which sounds graphic) and have come to the conclusion that it is not the seam which allows getting inside the lobby pillar possible. The reason it works is that the _edge_ of the floor of the main lobby above is directly adjacent to the ceiling of the basement stairs. Mario reaches the condition where he's about to grab onto a ledge, and this is checked for while completely ignoring collision checks (other than the flat surface being climbed onto). virtually every diagonal is a seam at least as big as the one you go through, but the game normally won't let you pass through... tries to be good about preventing you from going out of bounds, since they made out of bounds lead to instant death. The ledge check occurs and Mario is allowed to be out of bounds breifly, completely invincible to all death checks, until he climbs up and is standing on the new surface. Logically this would mean that the same can be done at any situation where Mario's head is near enough to the edge of floor that is possible to climb onto that the climb would trigger. Everyone does the one on the spiral stairs and it's the same thing. So, technically, both the lobby glitch and the spiral stair glitch are true out of bounds situations. Sorry if that was obvious or known already. It should be possible to use Toad's tool to look at game courses and find places where an indiscrete floor extends enough through a wall that you can get close enough to the edge, from the other side of that wall, to trigger the grab and climb. Particularly in levels where seemingly useless BLJ spots exist, we can go through objects and traverse under or inside them anywhere so long as a floor is below us. A different force than the collision check walls is at play inside the dark rooms behind loading doors. What I want to know is what makes it possible to BLJ inside certain ones... seems like it has to do with the shape of the invisible boundarys inside the black rooms (one behind the upstairs door in the main lobby is very easy to do... probably a sloped 'sticky area' that lets you get stuck). When you BLJ in the pillar it's actually the slanted ceiling polygon from the stairs below that you get stuck underneath. I read somewhere it's possible to BLJ inside the area in the main lobby behind the basement door too (although I know it can't be done in any of the basement dark rooms). The only problem with the type of surface that is sticky is that you press against it and stay in the pushing animation even if you turn away afterwards, which kills your speed.