Joined: 4/25/2010
Posts: 36
SammerZ wrote:
It sucked.
I watched it before you deleted it, and it was great! It didn't suck!
Joined: 4/18/2010
Posts: 103
well... http://www.youtube.com/watch?v=y8hHuyL2WA4 i did a ttc run instead lol
Editor, Experienced player (852)
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Location: Québec, Canada
Editor, Active player (429)
Joined: 9/29/2008
Posts: 706
Location: Canada
Editor, Experienced player (852)
Joined: 8/12/2008
Posts: 845
Location: Québec, Canada
Editor, Experienced player (852)
Joined: 8/12/2008
Posts: 845
Location: Québec, Canada
Joined: 4/18/2010
Posts: 103
Editor, Active player (429)
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Location: Canada
Joined: 6/12/2008
Posts: 84
Interesting stuff. Don't take this as advertising my channel. I'll also post some videos for those who are bored to go through my videos Channel: http://www.youtube.com/user/24BrianRulez24 Navigating the toxic maze in 13"37: http://www.youtube.com/watch?v=lu8YeLELh6E Blast Away the Wall in 7"4: http://www.youtube.com/watch?v=PfK0Yo0kPro Shoot to the Island in the Sky in 14"6: http://www.youtube.com/watch?v=OMYfDEy6huc Bowser in the Dark World in 14"63: http://www.youtube.com/watch?v=AQdq2cqfNyY The videos I posted are my most recent ones.
Joined: 1/22/2008
Posts: 319
Location: Brasil
i have been looking these youtube movies, and im sure, if someone put togeteher all of then in a 120 star movie that would beat the current publication easily
Run..Run...Run.....
Joined: 4/13/2009
Posts: 431
Of course it would. But who is going to do it? That's the problem.
Joined: 5/29/2010
Posts: 31
There's also the luck manipulation that goes into it people.
http//www.youtube.com/TheExarion Don't worry, I'm here to want to help! )
Noxxa
They/Them
Moderator, Expert player (4138)
Joined: 8/14/2009
Posts: 4083
Location: The Netherlands
Universe-X wrote:
There's also the luck manipulation that goes into it people.
I don't think there's much, if any, luck manipulation in SM64, so that wouldn't be a big issue.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Joined: 6/6/2010
Posts: 84
Location: Laurentides, Quebec
Universe-X wrote:
There's also the luck manipulation that goes into it people.
No luck manipulation in this game, it all depends on what you do.
Editor, Experienced player (852)
Joined: 8/12/2008
Posts: 845
Location: Québec, Canada
You guys don't know what your talking about. Here's a few thing to know: To kinda "max" a star we'd need about 4-10k rerecords per star. Considering this game has 120 star + plenty of inner castle parts we'd use about 750k rerecords to have what you guys could call a "maxed" 120 star TAS. Again, this is only a supposition. This would take forever. And, yes, there's a lot of luck manipulation in SM64. Bob-ombs, goombas, elevators, spindrifts, rolling rocks, etc, etc. We can't hex all the stars just like that. I repeat, we CAN'T hex all the stars just like that. The best thing would be to start a new .m64 and pursue it up to 120 star, by hexing what can be hexed. Also, guys like SilentSlayers, Moltov, Kyman, sonicpacker, BrianStormer, Mickey11189 and Mr_Roberts_Z will help toward this project, when the 0 star run will be finished. Considering this will be the most epic TASvideos run ever on this site, this might take some time. Don't expect this to be done this summer, you know. If you need any other informations, I'll try to answer them.
Former player
Joined: 7/21/2006
Posts: 747
Location: Northern Hemisphere
Mothrayas wrote:
Universe-X wrote:
There's also the luck manipulation that goes into it people.
I don't think there's much, if any, luck manipulation in SM64, so that wouldn't be a big issue.
Try TASing the BoB 100 coins star and hexing it into another m64. You might think different.
Joined: 5/26/2010
Posts: 12
To be honest, I wouldn't expect this run to be done this YEAR, let alone this summer O_o
Joined: 6/4/2009
Posts: 570
Location: 33°07'41"S, 160°42'04"W
BrainStormer wrote:
Bowser in the Dark World in 14"63: http://www.youtube.com/watch?v=AQdq2cqfNyY The videos I posted are my most recent ones.
I like your videos! This BitDW is impressive.
Joined: 11/29/2005
Posts: 317
Location: Sao Paulo - Brazil
Nahoc wrote:
You guys don't know what your talking about. Here's a few thing to know: To kinda "max" a star we'd need about 4-10k rerecords per star. Considering this game has 120 star + plenty of inner castle parts we'd use about 750k rerecords to have what you guys could call a "maxed" 120 star TAS. Again, this is only a supposition. This would take forever. And, yes, there's a lot of luck manipulation in SM64. Bob-ombs, goombas, elevators, spindrifts, rolling rocks, etc, etc. We can't hex all the stars just like that. I repeat, we CAN'T hex all the stars just like that. The best thing would be to start a new .m64 and pursue it up to 120 star, by hexing what can be hexed. Also, guys like SilentSlayers, Moltov, Kyman, sonicpacker, BrianStormer, Mickey11189 and Mr_Roberts_Z will help toward this project, when the 0 star run will be finished. Considering this will be the most epic TASvideos run ever on this site, this might take some time. Don't expect this to be done this summer, you know. If you need any other informations, I'll try to answer them.
What is so special about this run? I thought 0-star runs wouldn't take that much to make.
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Joined: 9/21/2009
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Location: California
For the record we have over 200k rerecords for the 0 star at the moment and we aren't even done.
Player (36)
Joined: 9/11/2004
Posts: 2623
Why the terminology "Max?" Wouldn't "Min" be better?
Build a man a fire, warm him for a day, Set a man on fire, warm him for the rest of his life.
Mitjitsu
He/Him
Banned User, Experienced player (532)
Joined: 4/24/2006
Posts: 2997
I think they mean interating and scrutinising to the point where they can't improve it any further. This doesn't mean to suggest that any single star is "frame perfect", but as close to perfection as they can get based on the current knowledge that they have. A sort of no stone unturned approach.