Active player (419)
Joined: 9/21/2009
Posts: 1047
Location: California
Active player (490)
Joined: 1/12/2007
Posts: 682
I've seen the new BitDW video. It is indeed a frame faster as sonicpacker said (I confirmed it in VDub). Brian is keeping it private because he thinks he might be able to save yet another frame and he'll make it public when he's convinced he's maxed it.
Joined: 5/29/2010
Posts: 31
Cool, so then this thing's back on track? D Awesome. And all that yelling was a waste D
http//www.youtube.com/TheExarion Don't worry, I'm here to want to help! )
Active player (435)
Joined: 7/23/2006
Posts: 389
Location: Washington
gobbledy gook. There, now I've given you as much information as 80% of the rest of these god damned posts.
I'm sciencing as fast as I can ! ______________________________________ <adelikat> once more balls enter the picture, everything gets a lot more entertraining <adelikat> mmmmm yummy penises
Joined: 4/14/2010
Posts: 146
Location: France
Glad to hear SM64 TASing will resume soon.
Editor, Skilled player (1404)
Joined: 3/31/2010
Posts: 2086
So, this whole thing's resolved now?
Active player (308)
Joined: 8/25/2006
Posts: 287
Kind of. I mean, we still haven't saved the frame in BitDW. But we will try out hardest. :) And hopefully Brian finds the heart to share his .m64 to help us so we can finish this 0 star for your guys' pleasure. ^^
Joined: 1/3/2010
Posts: 16
Whoa the last 6 pages of this thread turned into a drama series! :D Now where's my popcorn... Great work guys, I'm following up your work closely.
Joined: 4/18/2010
Posts: 103
http://www.youtube.com/watch?v=K924eahPvEg Wallkicks will work 7"90.
Joined: 6/4/2009
Posts: 570
Location: 33°07'41"S, 160°42'04"W
Glad to see that you managed to fix the issue. I can start dreaming of the 0-stars run again. You all are great.
Mitjitsu
He/Him
Banned User, Experienced player (532)
Joined: 4/24/2006
Posts: 2997
Current status on 0 star run plz? Has Brian's improvement been implemented yet?
Editor, Active player (428)
Joined: 9/29/2008
Posts: 706
Location: Canada
It's coming along. We haven't gotten the frame yet, but we have been working slowly on other stuff from time to time.
Joined: 8/30/2008
Posts: 55
Location: Seattle, WA
lol that was amazing sonicpacker :)
Former player
Joined: 8/20/2005
Posts: 643
Location: Mikkeli,Finland
Oh wow :D
Current Projects: ???
Player (57)
Joined: 7/7/2008
Posts: 872
Location: Utah
...My avatar says it all.
ALAKTORN
He/Him
Player (99)
Joined: 10/19/2009
Posts: 2527
Location: Italy
how's the WIP?
Active player (419)
Joined: 9/21/2009
Posts: 1047
Location: California
The WIP has made progress. We found one more useful discovery. It should save a bit. Work is still progressing.
Player (116)
Joined: 5/13/2009
Posts: 700
Location: suffern, ny
Not to sound mean, and you are a great TASer, but this really needs to go to the Kirby 64 thread.
[19:16] <scrimpy> silly portuguese [19:16] <scrimpy> it's like spanish, only less cool
Active player (419)
Joined: 9/21/2009
Posts: 1047
Location: California
Yeah sorry, I'm a bit tired. I'll say something useful to replace my retarded mistake.
Editor, Active player (428)
Joined: 9/29/2008
Posts: 706
Location: Canada
Fairly outdated and sub-optimal route, but a very entertaining watch: http://www.youtube.com/watch?v=XY3tD3T8TDk If they submit with the 25 authors that they have, site breakage will be very yes.
Joined: 5/29/2010
Posts: 31
Is the improved DDD skip that ReneBalow posted new? And it will be implemented in the 0 star, I hope, right?
http//www.youtube.com/TheExarion Don't worry, I'm here to want to help! )
Editor, Active player (428)
Joined: 9/29/2008
Posts: 706
Location: Canada
Yes it is, and it will.
Joined: 5/29/2010
Posts: 31
Nice.
http//www.youtube.com/TheExarion Don't worry, I'm here to want to help! )