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ALAKTORN
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Toad's basement star improvement http://www.youtube.com/watch?v=h--w-ugKhtU crazy!
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That's brilliant
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ALAKTORN wrote:
Toad's basement star improvement http://www.youtube.com/watch?v=h--w-ugKhtU crazy!
I assumed that this^ was a joke. Sometimes it's nice to be wrong about things.
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Lol poeple complained alot about lookdown in Goldeneye, i wonder how long before poeple start bashing Mario about it? :P Loved Collect the Caps! Submarine glitching was a nice WTF.
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Wyster wrote:
Lol poeple complained alot about lookdown in Goldeneye, i wonder how long before poeple start bashing Mario about it? :P Loved Collect the Caps! Submarine glitching was a nice WTF.
I didn't like the look down in Goldeneye, but that's because there is a lot more going on in that game. In these two videos for SM64, you're not really missing out on much with the camera aiming at the walls. If anything, it gives an illusion of it being faster (not considering that it is faster) due to not knowing how much longer is left in the underwater tunnels.
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Nahoc wrote:
Through the Jet Stream Collect the Caps...
These were awesome! (and that means something since I rarely ever comment here)
Joined: 8/1/2004
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Lookdown has historically not been a concern on SM64 TASes except for in Dire, Dire Docks. Even if this one world is chock full of lookdown, the TAS as a whole won't feel like it is.
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If there is any slowdown due to the frame rate still, it could likely be eliminated by using the Lakitu camera and freezing it in the first area. Obviously, that would not be a very exciting movie to watch but it would be faster...
Current Project: - Mario Kart 64
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Weatherton wrote:
If there is any slowdown due to the frame rate still, it could likely be eliminated by using the Lakitu camera and freezing it in the first area. Obviously, that would not be a very exciting movie to watch but it would be faster...
No. Using fixed camera in DDD is a horrible idea. =P It lags even more, to my knowledge.
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ALAKTORN wrote:
Toad's basement star improvement http://www.youtube.com/watch?v=h--w-ugKhtU crazy!
Now that was unexpected. And funny. It should definitely be included in the new 120-stars run.
Synx, not in the Zelda 64 thread, wrote:
These were awesome!
Now THIS was even more unexpected :O
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Board Bowser's Sub So will this new 120* TAS be under an hour now. :3
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I was wondering if anyone would ever bother improving DDD, because it's such an annoying, laggy level. Props to Nahoc. :)
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Kirkq wrote:
I was wondering if anyone would ever bother improving DDD, because it's such an annoying, laggy level. Props to Nahoc. :)
Wait until I upload DDD 100 coins + red coins. I already saved 20 seconds off Rikku's TAS! ;-)
BigBoct
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Question: I've heard mention that the game's RNG is very volatile, rendering hex-editing basically pointless on most stars, BUT that there are some stars that can be collected that don't depend on/suffer from the RNG, and thus can be hexed. Which stars are these?
Previous Name: boct1584
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You've heard backwards. Most of the stars are hexable. It's just that if you find an "early" improvement and are 115 stars into your 120 Star TAS, then you'll have to re-do a few of the 100 coin stars, etc.
BigBoct
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Thanks for the quick response.
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Nahoc wrote:
Wait until I upload DDD 100 coins + red coins. I already saved 20 seconds off Rikku's TAS! ;-)
And here it is!
ALAKTORN
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Nahoc wrote:
Nahoc wrote:
Wait until I upload DDD 100 coins + red coins. I already saved 20 seconds off Rikku's TAS! ;-)
And here it is!
great stuff :)
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Nahoc wrote:
Nahoc wrote:
Wait until I upload DDD 100 coins + red coins. I already saved 20 seconds off Rikku's TAS! ;-)
And here it is!
Awesome! I sure hope you can hex in that star. Everything about that video was stylish.
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sonicpacker wrote:
I don't really...have words to describe this... http://www.nicovideo.jp/watch/sm14747966
"Amazing" would be a good one. It didn't look very fast to me, but I guess it is, since it's WR.
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Hyper Infinite Wall Jumps are taking over SM64. Thats all I gotta say. O_o