The game is supposed to crash whenever Mario goes out of bounds. I believe one of the Super Mario Land runs was rejected due to a glitch that wasn't possible on orginal hardware.
I remember reading that the first Super Mario Land 2 glitched run was rejected because it was found to be an emulator bug and not a game glitch. Then I guess the next version of the emulator fixed the bug, and someone found a way to access the same glitch, so that version was accepted (and later improved). I'm probably missing details in that.
Though I don't know if you're specifically talking about the first Mario Land game.
But anyway, if it's not an emulator bug, then wouldn't it be theoretically possible on a console? Perhaps he somehow bypassed an out-of-bounds check at some point? (I don't know anything about how Mario 64 works, so forgive me if I'm completely wrong.)
Actually, I'm pretty sure this (OoB, except for BBH) doesn't crash on console. In fact I have one at the basement I might try it some time later this week. But I'm pretty sure it doesn't crash...And for the post above, if there's an emulator or a rom glitch the run should not be legit IMO.
EDIT: 2 posts above :P
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
ALAKTORN wrote:
you tested it?
edit: also is that true about VC…? it crashes on N64 but not on VC?
I've had this happen to me. I was showing my friends some SM64 glitches, and in the hazy maze level I was BLJing up one of the elevators. I got stuck in a perfect position, and kept BLJing; rather than zoom backwards OoB like I've done before at lower speeds, I reached speeds too high and the game froze. (My friends just stared dumbfounded at me.)
Sorry for double posting...but I managed to go through the BitFS pipe with hyperspeed, and then move the camera all the way down to the first tier...very strange!
Video here.
This question is so simple that I was tempted to post a lmgtfy link, but I will actually answer your question with a link to one of the best written guides I know: http://segaretro.org/IPS.
Sorry for double posting...but I managed to go through the BitFS pipe with hyperspeed, and then move the camera all the way down to the first tier...very strange!
Video here.
This question is so simple that I was tempted to post a lmgtfy link, but I will actually answer your question with a link to one of the best written guides I know: http://segaretro.org/IPS.
Nah, its not a IPS patch, it's a PPF patch made mostly for PSX isos. You have to google for PPF-O-Matic and the SM64 Rom Extender to extend your (U) rom.
Then I am sorry if I provided wrong information, and for that I apologise.
Since I don't have mupen and I don't have the rom (I have a real N64 and I play on it, so I am not interested into N64 emulators), I didn't download the patch itself, and CoolKirby's post misled me into thinking it was in IPS format. My bad.
Oh, my mistake. I thought it was an IPS patch too. In the download for the patch is a text document that tells you what you need to patch your ROM and how to do it.
Okay, so, I read the READ ME.txt file that was included and followed the instructions that were in there. The ROM extender kept telling me that I need to use version 1 of the game. I looked everywhere and tried different roms and it never worked. I just downloaded an already-extended rom and it worked fine. Then when I patched it, It didn't work in the emulator.
This is my first time patching a N64 game so I have no idea what I'm doing wrong.
Interesting! It isn't *much* faster than the previous record if I remember correctly, but it's much more entertaining. I approve of this.
There was a different coin collecting strategy (still with BLJ) posted on Nicovideo before you said this. Here's the link:
http://www.nicovideo.jp/watch/1310250801
Time is 15"27.