The SM64 Shindou Edition can also be used for "BLJ-less". I advise against using the PAL version due to it being barely slower. The screen transitions and cutscenes are slower by 16.67% on PAL. Some (but not all) speed tweaks have to be applied for conversion. For example:
Mario's normal running speed is about 32 units per frame in NTSC, it would've been tweaked to make him go approximately 38 units per frame in PAL.
Maxed out coin record TASes can take a while.
Do the cork box glitch in Bob-omb Battlefield, Whomp's Fortress and Shifting Sand Land, the moneybag glitch in Snowman's Land, the piranha plant glitch in Tiny-Huge island, and coin cloning in Dire Dire Docks, Wet-Dry World, Tall, Tall Mountain, Tick-Tock Clock, and Rainbow Ride. No infinite coin glitches exist in Jolly Roger Bay, Cool, Cool Mountain, Big Boo's Haunt, Hazy Maze Cave, and Lethal Land. You'll end up with the maxed out
coin records and 16 stars.
There are 18 coins in Bob-omb Battlefield that can only be gotten with the cannon.
You need to complete Star 1 in Big Boo's Haunt to do Star 2, and 12 stars needed to enter.
Route: SSL, LLL, HMC, BLJ to BitFS, DDD, WDW, THI, TTM, SL, BoB, CCM, JRB, WF, BBH, TTC, RR, BLJ to BitS.
Can the "1 key" run be done in the US version?