At the time he lost interest, he was actually working on a 16-Star run, trying to get sub-18. He was at 18:08 when he stopped, and supposedly the 18:08 run wasn't recorded.
Joined: 10/31/2005
Posts: 329
Location: The Netherlands
I believe this little timesaver hasn't been used, so I'll post a video of a new method:
www.dan01.com/sm64/Myles Bukrim - Hazy Maze Cave - 6 - Watch For Rolling Rocks - 0.15.wmv
it's worth checking out for the new 16 star run for example.
Hi, all. I'm new here, but I've been following this thread for a looong time. I think FODA is doing a fantastic job, and I'm highly anticipating the 120 TAS...
Wouter Jansen wrote:
I believe this little timesaver hasn't been used, so I'll post a video of a new method:
www.dan01.com/sm64/Myles Bukrim - Hazy Maze Cave - 6 - Watch For Rolling Rocks - 0.15.wmv
it's worth checking out for the new 16 star run for example.
Actually, I think that could be improved by at least one and a half seconds. As soon as he enters the door, he runs to the end of the ground. That takes about a second, and it could be eliminated if he just jumped directly on to the slope. Also, at the end, he double-jumps into the wall kick. If he did a triple jump, he could slide attack in mid-air directly into the star. That would skim about half a second off.
If FODA uses that method, this could probably help a little bit.
Please note that that was done on a console, not emulated.
That's why TASses are so fast though. A lot of the tricks and elements in TAS runs were discovered on console, they were just perfected for the TAS beyond what a human could plausibly do on a console.
For such a short star, what mr robert z suggested is quite plausible on a console, it would just take a lot of retries. There is nothing requiring superhuman reflexes (besides optimal sliding times but...meh thats frame shaving). Regardless, I am always impressed with Myles' creativity, for example, top of the town in WDW.
Can't wait for the next WIP, FODA, and I hope life gives you a chance to work on it soon.
For short stars, yes it is plausible. I was talking about doing it in a speedrun, specifically larger ones like the 120 Star run like the one FODA is doing.
Please note that that was done on a console, not emulated.
That's why TASses are so fast though. A lot of the tricks and elements in TAS runs were discovered on console, they were just perfected for the TAS beyond what a human could plausibly do on a console.
I kn ow that, It's just it seemed like he was talking about how myles should have improved it, rather than how a TAS would improve it. Sorry if I was mistaken.
No, no, I meant that if FODA were to try and use that method, he could also use what I said to influence it, in order to make the TAS about 1.5 seconds than it would've been.
Sorry for the confusion, I should have specified what I meant.
Hello you all , im new here and i havo some questions
Do you know is its possibel to get the slow-mo emulators? If yes where?!
ANd about the 16 min Mario, do you know how its possible to performance the last 2 ugs, where he jump on the stairs and is suddenly dragged back? Cause i tried ad it didnt work.
Thx ! XD
Yeah you are that, read my post with attention, its not about the emulator, im asking about how doing the last bug on mario 16 minutes
So stop beeing asss iiiii huuu.les hahaha
Joined: 11/15/2004
Posts: 12
Location: Nova Scotia, Canada
its not that difficult to do once you get a feel for it but the trick is a backwards long jump
start at the bottom of the stair case and do a long jump forwards and while in the air and still holding in Z pull the analog backso your forwards long jump slows and eventually pulls backwards, when you land start mashing your A button as fast as you can
important things to remember is that you hold Z down at all times from initial jump