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What hes trying to say, if you can skip DDD then you dont have to swim and you could go straight to bowser >_> it would save time trust me. Yes we know you have to get rid of DDD but what if you DIDN'T have to do DDD and go straight to bowser, thats like 1:30 minutes of just swimming/climbing back of sub.
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Is anyone sure holding "A" during a spinning flight actually acomplishes anything? where in the game is that mentioned? every single move in the game is explained on informations signs or the toads, but i don't remember anything about this... edit: testing, it really seems so, but still, where in the game does it say so?
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The same place it says going up a long, steep flight of stairs while BLJing will exponentially increase your speed.
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Well there is a history in mario of being able to slow your decent by holding a button like the racoon (tanuki) tail and cape. The wing cap also allows you to do this so maybe they just assume you know it? Actually maybe the wingcap and leaf require tapping? Im sure the cape doesnt though.
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Wingcap? mario can flap the cap's wings??? O_o why do i have the feeling i shouldn't *not* know this?
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Lol, you learn something everyday... Wait, he can?
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I guess not, i tried here. While wing cap flying, the "A" button does nothing at all..
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I didn't think so... I guess it wasn't one of those things that was so simple, yet completely undiscovered. I did find one thing that seemed ridiculously simple... To kill a bobomb, instead of throwing it or activating it (and waiting for it to explode), you can just kick it. Fast and simple.
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hmm, nice find on kicking those bobombs... COMMENTS ON THE RUN: You jump higher than necessary to kill the first 3 big Goombas for blue coins, you hardly have to jump at all to get the blue coins from them (as you demonstrate later). Did you really HAVE to grab the ceiling to get that one coin below the wiggler room on your way to 100 coin star? It seems like you could have just jumped to it without grabbing. TTM: A little shifty on the one air-borne part of the secret ramp, a straighter path could save some frames You waited too long to turn towards the 95th star
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Did you really HAVE to grab the ceiling to get that one coin below the wiggler room on your way to 100 coin star? It seems like you could have just jumped to it without grabbing.
It's harder than it looks. You definitely have to hang on to the ceiling... To FODA: Keep the bobomb-kick-trick in mind for future 100-coin routes.
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asteron wrote:
Well there is a history in mario of being able to slow your decent by holding a button like the racoon (tanuki) tail and cape. The wing cap also allows you to do this so maybe they just assume you know it? Actually maybe the wingcap and leaf require tapping? Im sure the cape doesnt though.
Super Mario Bros. 3 the tail requires constant tapping of A, Super Mario World for the Cape just hold A (i think becuase people complained of carpal tunnel syndrome) I don't think tapping affects anyhting at all in Mario 64.
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Since I couldn't tell if you understood or not: If you hold A with the wingcap while NOT flying, it slows your descent. This works with the basic falling, ground pound, and dive stances. It slows you enough to not take damage upon landing.
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I'm shaking my head at this conversation. I know I shouldn't. I may be older than some of you (having passed the quarter century mark), and I played this game the day it came out, so this is all old news to me. There's no "kicking the Bob-omb trick". Like most enemies in the game, Bob-ombs can be kicked. It's just something you figure out when you play the game, which has widely been used since 1996. When Mario jumps while wearing the Wing Cap, for instance, off the mountain in Bob-omb Battlefield, you fall more slowly if you hold A. I'm pretty sure that most of us know that; FODA is talking about something else. Other practical uses of pressing A: when staring into the ceiling to enter the Wing Cap Switch Palace, you can press A to return to the original camera view and walk around as the castle fades out. A is a very useful button. Try pressing buttons you wouldn't normally press in every situation and you'll learn all kinds of things that us old fogeys have already forgotten. Until next time, this is Captain Obvious signing off!
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NrgSpoon wrote:
Since I couldn't tell if you understood or not: If you hold A with the wingcap while NOT flying, it slows your descent. This works with the basic falling, ground pound, and dive stances. It slows you enough to not take damage upon landing.
I did not know this. Gladly it doesn't affect the run at all. Here is some having fun with flying upside-down: http://www.youtube.com/watch?v=YSzBTAfwup4 btw, hopper, i'm 26. Pressing "A" while with the wing cap doesn't do something visually obvious at first sight. So, if i press a button and it doesn't have any instantaneous effect, i assume it does nothing, unless i'm told otherwise. like i said, i've read all the signs in the game, and i don't recall anything about this...
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FODA wrote:
btw, hopper, i'm 26. Pressing "A" while with the wing cap doesn't do something visually obvious at first sight. So, if i press a button and it doesn't have any instantaneous effect, i assume it does nothing, unless i'm told otherwise. like i said, i've read all the signs in the game, and i don't recall anything about this...
I've read all the signs and I've read the manual. I'm sure somewhere it is said that holding A while spinning slows the descent, and holding A with the wing cap has the same effect (which makes for cool slow ground pounds in high levels, though not useful for a speedrun).
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FODA, you're 26? Woah... sorry for treating you like an equal, instead of a wise elder. And about the bobomb trick, in virtually every video of SM64 I've ever seen (speedrun or not), no one has ever kicked a bobomb, even when it would come in extremely handy. I didn't see it in this either, so I naturally assumed FODA didn't know about it.
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Heh nice flight video... Do you know if it is possible to do a complete barrel roll? I never could handle the speed enough to do it on a console. It would probably fully unwind I guess when you release it. As for the slow decent usage... it might give you more distance on a jump or an alternative to avoid fall damage. But 90% of the time with a wing cap you want to be flying anyway and that means doing small quick jumps to get into flight so I dont think it will come into play. As for the age I kinda assume the people on this board who are into old-school console games are older than average gamers. I say this as an ancient 24 year old who remembers getting mario 1 back in 85.
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Do a Barrel Roll! I wonder what would happen if your wing-cap power runs out as you are facing upside-down. How would you fall? Wait, maybe the powerup only runs out when you are on the ground, I'm not sure.
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I think if it happens in flight you just pop up a little bit and it becomes a normal fall. Im not sure about the up part.
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asteron wrote:
I think if it happens in flight you just pop up a little bit and it becomes a normal fall. Im not sure about the up part.
Yeah, I don't recall running out of time with my wing cap while in the air.
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FODA wrote:
Pressing "A" while with the wing cap doesn't do something visually obvious at first sight. So, if i press a button and it doesn't have any instantaneous effect, i assume it does nothing, unless i'm told otherwise.
That sounds like what happened when I first pressed "B" in Super Mario Bros. "Oh well, that button doesn't do anything..." (I know it's different.)
DK64_MASTER wrote:
Yeah, I don't recall running out of time with my wing cap while in the air.
I remember that happening, but I could be mistaken. For kicking bob-ombs, what kick are people talking about? Jump kick, slide kick, spin kick, all of those? What about ground pound? What about those chuckya enemies that you're supposed to grab like bob-ombs?
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nitsuja wrote:
FODA wrote:
Pressing "A" while with the wing cap doesn't do something visually obvious at first sight. So, if i press a button and it doesn't have any instantaneous effect, i assume it does nothing, unless i'm told otherwise.
That sounds like what happened when I first pressed "B" in Super Mario Bros. "Oh well, that button doesn't do anything..."
I think it's one of the games unmentionable tricks, that they assume people will find. I find it analogous to holding down the b-button while having a cape in SMW.
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DK64_MASTER wrote:
nitsuja wrote:
FODA wrote:
Pressing "A" while with the wing cap doesn't do something visually obvious at first sight. So, if i press a button and it doesn't have any instantaneous effect, i assume it does nothing, unless i'm told otherwise.
That sounds like what happened when I first pressed "B" in Super Mario Bros. "Oh well, that button doesn't do anything..."
I think it's one of the games unmentionable tricks, that they assume people will find. I find it analogous to holding down the b-button while having a cape in SMW.
Just like C-up makes you slide to a stop with no other useful effects.
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comicalflop wrote:
asteron wrote:
Well there is a history in mario of being able to slow your decent by holding a button like the racoon (tanuki) tail and cape. The wing cap also allows you to do this so maybe they just assume you know it? Actually maybe the wingcap and leaf require tapping? Im sure the cape doesnt though.
Super Mario Bros. 3 the tail requires constant tapping of A, Super Mario World for the Cape just hold A (i think becuase people complained of carpal tunnel syndrome) I don't think tapping affects anyhting at all in Mario 64.
Don't forget Super Mario Land 2! Falling slowly is Bunny Mario's ONLY special power.
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Bag of Magic Food wrote:
Don't forget Super Mario Land 2! Falling slowly is Bunny Mario's ONLY special power.
Ah, but in Super Mario Blue Twilight, the Bunny Ears give Mario the ability to do a super jump.
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