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FODA wrote:
fool-assisted speedruns
Dammit, I spent half an hour trying to come up with something like that.
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There seems to be an undeniable number of yes votes, but the movie isn't published yet. Or does the .avi need to be made before the movie is published?
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it's in the process, so yes. It's a huge movie so yeah it is taking a little while. Shouldn't be long though, however I hope that the greatest amount of torrent peers will be when I download it, otherwise I'm looking at a 2-3 day download...
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i'll just download it from the archive
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JXQ
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JXQ wrote:
Why place these restrictions? Why not just say "whatever gets me 70 stars the fastest"?
Anyone?
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Well, why is the run limited to 70 stars in the first place?
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The run is limited to 70 stars because the final star door leads to an "endless staircase" unless you have 70 stars when you pas through. I still would like to know why you restrict yourself from passing some doors before you have enough stars but not all (never mind if the route means you would pass a certain door after you'd collected enough stars for it). It just seems more consistent to me to apply an abitrary restriction like that to all similar situations in the game.
<Zurreco> if so called professional players cant adapt to every playing field, theyre obviously not that great
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It's the traditional number of stars to get before you can reach B3... I sense support for the run dropping.
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This is my list of interpretations of what "a 70 stars run" really means, from most bending of the definition to the least: 1. Get 70 stars by any method and finish the game that way; i.e. the only restriction is that 70 stars have to be collected. 2. Same as 1, but only go through the Bowser door after collecting 70 stars. This would allow glitches like the 0 stars Bowser1 glitch. 3. Get 70 stars the way Nintendo intended - go through the doors in order of when they can be opened (but glitching through if it's faster) 4. Same as 3, but actually open the doors. 5. Same as 4, but using the strategies Nintendo intended, too (like actually using the cannon for Blast Away the Wall). This would be a "no glitches or ninja tricks whatsoever" run. Personally, I believe 1 and 5 are a bit too extreme. 2 would involve picking 70 stars up from whichever levels could be accessed with the extra range of the glitch-through-door tricks. 3 is basically what is being aimed for right now... I personally wouldn't agree with any kind of door-glitching in a 70 star run because it undermines the idea behind this run - finish the game as quickly as the developers intended by picking up stars from (relatively) consecutive levels. Why place an arbitrary restriction on glitching through the Bowser door if you're just going to skip other parts of the game by glitching through other doors? I do believe, however, that the individual stars can and should be collected with the unusual strategies, though, because they do not come into conflict with the basic goal of this run. So, my favorite of the list is #4.
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Thank you Chef Star, that was a rather nice summary. :) And personally, I prefer 3 or 4.
<Zurreco> if so called professional players cant adapt to every playing field, theyre obviously not that great
Joined: 2/16/2005
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Well with zelda there is room for a exploration-glitched, "normalish", and 100% run. I dont see why the same wouldnt hold for mario.
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The only way a 70 star run would seem legit for me is if either no BLJ is done within the castle, or no BLJ is used anywhere. Of the choices chef stef provided, I would probably say 4 makes the most sense.
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I would almost go so far as to say the only point to a 70 star run would be to be 100% glitch free. ie, no BLJ, no cannonless WF blast away the wall star, no blowing through chained chomp's gate, and no rabbit to get through the doors in the basement. I guess this is #5 on chef's list, that or #4 make the most sence to me. If we wanted to see insano-glitches, we should go ahead and download AKA's kickass run. That is the only way a 70 star run could stand out. That said, im not sure that is worth a seperate entry, but I for one would like to see a pure, white bred, "as it was ment to be" run. Deciding which stars are worth the time, and what levels to go to when would add an element. I hope im not alone, because this is something I would want to see.
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I agree and disagree, I feel that while a 70 requires planning of 70 fastest stars 70 IS the required number to finish the game normally and that the 70 is the best candidate for a glitchless run, I feel like the glitches can only improve the time for obvious reasons. I guess maybe the glitches can't be used to progress further than intended perhaps? I feel a 70 star run is justified, more so than, say, an all medallion OoT run because: it's beating the game the way it was intended, and due to the nature of the way stars are collected does not detract from entertainment, goals, and maintains a consistent seperate category.
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nesrocks
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bkDJ wrote:
The only way a 70 star run would seem legit for me is if either no BLJ is done within the castle, or no BLJ is used anywhere. Of the choices chef stef provided, I would probably say 4 makes the most sense.
I also feel this way 1 - doesn't use the BLJ glitch 2 - completes the game as fast as possible 3 - abuses other programming errors 4 - manipulates luck
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I don't think that a 70 star run should use Mips to enter Dire Dire Docks early (but that would probably be slower anyway).
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I knew this would be the main problem with a 70 star run. Everyone has a completely different opinion of what a 70 star run should involve... Personally, I was planning on using this option (3. Get 70 stars the way Nintendo intended - go through the doors in order of when they can be opened (but glitching through if it's faster) ) for every door after the Lobby, but I'd be happy to start over and apply that to the whole Lobby, since it would only add a couple of seconds. However, usually the most traditional way to solve something like this is a vote, so I can halt this for a few days to get the general opinion for how the run should be made... Do you want a vote?
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#2 seems to be the most logical option imo.
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I'd vote for using any glitch or unintended trick, but pass through the final star door with 70 stars.
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mr_roberts_z wrote:
However, usually the most traditional way to solve something like this is a vote, so I can halt this for a few days to get the general opinion for how the run should be made... Do you want a vote?
It's your movie and I would say to go with whichever option is most appealing to you. You're the one who has to enjoy making it.
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asteron wrote:
mr_roberts_z wrote:
However, usually the most traditional way to solve something like this is a vote, so I can halt this for a few days to get the general opinion for how the run should be made... Do you want a vote?
It's your movie and I would say to go with whichever option is most appealing to you. You're the one who has to enjoy making it.
Normally, I would, but after this is finished, I'll obviously be submitting it..and if the option that I choose goes against the general opinion, it may be rejected....which I don't want.
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I dont know the best way to manage a vote in an existing thread like this, but for what its worth, put one vote down for chef's #5 ruleset.
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You have to be (or ask) a mod to make a poll, right?
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I'm torn between #1 and #3. #1 would be the closest to a fastest 70 star TAS, whereas #3 seems to have the best goals while still utilizing glitches and techniques to make those goals happen the fastest possible.
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The 16 star run is the minimal completion run for this game - use all known glitches to get through the game as quick as possible. The 120 star run is basically the full completion game (although it doesn't get all coins, etc) - use all known glitches to get all the stars and complete the game as quick as possible. A 70 star run is meant to be a run that completes the game as intended, which should mean that it doesn't use any glitches in the game - so no BLJ, no MIPS, etc. The point of it isn't 'get through the 70 star door without glitches', but 'get through the game without glitches'. Even so, I don't know if I'd vote yes just because I don't know if there is room on this site for a run of this sort - 120 and 16 stars take the two points I'd like to see. I don't like 'not this glitch' runs, unless the glitch is something like in zelda 2 where the glitch takes away all of the gameplay of the game (note that the BLJ glitch and MIPS glitch do not take away the gameplay - there is still 16 stars worth of mario doing all his crazy tricks). All this said, I would still love to see a 70 star run and I'd watch all the WIPs of it along the way, but I probably wouldn't vote it onto the site - no matter how good it is.