• Uses FCEU
  • No passwords
  • Abuses bugs
  • Does not get hit
  • Manipulates luck
  • Aims for speed
Wizards and Warriors 2 is a platformer. (Lots of jumping on platforms, in fact.) The evil wizard Malkil has split himself into the 4 elements. You must fight each to assemble the Iron Sword, which you need to defeat the wizard.
Skips "essential spells":
Skips Instead For
Familiar spell Double jump Golden egg
Water spout Windbane Golden fly
Water blight Windbane Water boss
Fleet foot Windbane Golden crown
Bugs/tricks:
Double jump:
After you land, if you jump again, you can slide a little further than usual, allowing you to get past obstacles that you are not supposed to be able to jump over. (For example the golden egg, and the golden fly can be gotten this way. Many ramps are skipped using this. That is what the extra small jumps are for.)
Quick exit:
After defeating a boss, you are able to collect a piece of the Iron Sword. The exit does not work until you collect the piece. You are supposed to exit as part of the animation after collecting the piece. However, if you collect the piece and land by the exit, you will use it before all of your keys and magic are drained, thus saving time, keys, magic, and your magic projectile.
Water boss with windbane:
The water boss is vulnerable to windbane thus allowing us to skip the entire underwater section of the map. This does not appear to be true of the other bosses, however. Note that doing this typically causes you to bump what is falling off of the top several times causing you to lose all of your health. Since it is during an animation, you do not die. You get right back up and go through the exit.
Long distance attack of Earth boss:
The hit-touch for the Earth boss appears to not take into account screens, so you can attack him exactly one screen away and have it register as a hit. I use this bug, but it makes the movie slightly less than a second longer.
Slide through enemy:
While sliding, it is not checked whether you are touching an enemy, allowing you to pass right through them without taking damage.
Luck is manipulated to get enemies to drop magic nuggets to fill the magic meter. Once it is full, you get infinite magic. I do this right before the water boss. I also manipulate luck to avoid bumping the white objects on top of the waterfall for a very long time.
Note that after opening a box, you must stand around for a while before collecting it.
It is probably possible to shave a few more seconds off from the movie.

Bisqwit: Substituted a table for the pre-formatted table of spells.

scubed: Thanks. I overlooked that I could do that.

Bisqwit: Done processing.


Skilled player (1416)
Joined: 10/27/2004
Posts: 1978
Location: Making an escape
Now we just need Wizards & Warriors 3 done so we can have another trilogy completed. Feeiling up to the task, Boh? ;P
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Post subject: Re: Rejected
Player (206)
Joined: 5/29/2004
Posts: 5712
Bisqwit wrote:
What's the point of posting a "me too" after an explanation is already given...
"And what's the deal with cancer? You get it, you die! I mean hey, what's the deal?"
put yourself in my rocketpack if that poochie is one outrageous dude
Post subject: Wizards and Warrior 3
Former player
Joined: 7/6/2004
Posts: 155
I could do Wizards and Warrior 3, but I don't know too many tricks for it. I know that you can jump through those blocking guys if you do it right (for example, to get level 3 thief early). Also, good jumping can get you past other barriers. But I don't think it would be too interesting to watch. Also, what is with the ending? That is weird. But, I agree. It would be good to have the whole trilogy.
Post subject: Hurting Final Bosses
Joined: 1/1/2022
Posts: 1716
Great movie, although I've lost a lot of skill at it, after so many years. But, I wanted to share something helpful. You are right, that if the element is moving the same direction as the magic from Iron Sword, then he will lose massive amts of HP. So, if you'd like to experiment on dealing damage more than half of the element's life, you can try this: 1) The lower right corner has 2 ramps. Combined w/ the Seven Leagues Boots, you can run at incredible speeds. 2) All elements encircle you, when they try to attack you. (clockwise, I think) 3) The result of 1 and 2 is that you can run at about the same speed as the element, and when you run up the hill and fire, you have a very good chance of doing killing the enemy in 2 or 3 blows. The only problem is, that I don't know how much longer it takes to kill all 4 w/ this method, since they need to come down to you, one at a time, before you can kill them. Furthermore, you still need to visit the middle peak, in order to activate the fight. In order to apply this technique ON the peak (as in fight all 4 elements at once, like in the movie), I think the best way to do this would be to attack them as they are moving from beneath you towards your left (i.e. - 6 to 9 o'clock). You would have to move left as well, to prolong the amount of time they stay on that 6 to 9 path. At least that way, it would give you a better chance of succeeding (assuming there's room up there). Hope this helps.
Joined: 8/10/2006
Posts: 7
I'd vote "Yes" if I could...this is an outstanding run. I love the W&W trilogy, and this is a difficult game to not lose a life (too many instant kills). Great job!