- Uses FCEU
- No passwords
- Abuses bugs
- Does not get hit
- Manipulates luck
- Aims for speed
Wizards and Warriors 2 is a platformer.
(Lots of jumping on platforms, in fact.)
The evil wizard Malkil has split himself
into the 4 elements. You must fight each
to assemble the Iron Sword, which you need
to defeat the wizard.
Skips "essential spells":
|Skips || Instead || For
| Familiar spell || Double jump || Golden egg
| Water spout || Windbane || Golden fly
| Water blight || Windbane || Water boss
| Fleet foot || Windbane || Golden crown
After you land, if you jump again, you can
slide a little further than usual, allowing
you to get past obstacles that you are not
supposed to be able to jump over.
(For example the golden egg, and the golden
fly can be gotten this way. Many ramps are
skipped using this. That is what the extra
small jumps are for.)
After defeating a boss, you are able to collect
a piece of the Iron Sword. The exit does not
work until you collect the piece. You are supposed
to exit as part of the animation after collecting
the piece. However, if you collect the piece and
land by the exit, you will use it before all of
your keys and magic are drained, thus saving
time, keys, magic, and your magic projectile.
Water boss with windbane:
The water boss is vulnerable to windbane
thus allowing us to skip the entire
underwater section of the map.
This does not appear to be true
of the other bosses, however.
Note that doing this typically
causes you to bump what is falling
off of the top several times causing
you to lose all of your health. Since it
is during an animation, you do not die.
You get right back up and go through the exit.
Long distance attack of Earth boss:
The hit-touch for the Earth boss appears
to not take into account screens, so you
can attack him exactly one screen away
and have it register as a hit.
I use this bug, but it makes the movie
slightly less than a second longer.
Slide through enemy:
While sliding, it is not checked
whether you are touching an enemy,
allowing you to pass right through them
without taking damage.
Luck is manipulated to get enemies to drop
magic nuggets to fill the magic meter.
Once it is full, you get infinite magic.
I do this right before the water boss.
I also manipulate luck to avoid bumping
the white objects on top of the waterfall
for a very long time.
Note that after opening a box, you must
stand around for a while before collecting it.
It is probably possible to shave a few
more seconds off from the movie.
: Substituted a table for the pre-formatted table of spells.
: Thanks. I overlooked that I could do that.