(Link to video)
Here we go after 5 years there is a new Super Smash Bros 64 run. I decided to make a new one because it was a pain to see the old TAS so unoptimized and i really had the motivation to start a new one, and here it is.
To avoid desync i recommend to playback to movie file on the "mupen64-rerecording v8" version. The video plugin i used for the encode was "Glide64'Napalm WX' release 1" it's the best plugin for Super Smash Bros 64, and removes a lot of graphic errors + your characters bright if they get hit by an attack. But hope you enjoy the TAS.

A few information's about the TAS:

  • I used the Japanese rom because, Kirby's movements is in the Japanese version faster compared to the English American one, (walking, jumping, falling etc)
  • I took damage to avoid getting extra points, so i saved at the end one extra window + a few frames each time i found a good chance to take damage, but obviously it's not faster everywhere of course.
  • I set the timer from having 5 minutes to infinite time, to avoid getting extra points for having time left after a match + the next fight starts faster.
I am pretty satisfied with the end result, i saved over 30 seconds to my old TAS record from 2009 by better RNG manipulation like Yoshi Team, Fox, Kirby Team, Metal Mario, Polygons and Master Hand + more optimization, a few strategies looks similar to the old record, but small changes saved often like 20 frames, example Mario Bros match or Samus, the fights are using similar ways but through some movement changes i could manage to save time though. I'd like to post a chart with the time differences to my old TAS record, but unfortunately i lost the .m64 file over the years.
Link
This match didn't use any different movement compared to the old TAS record. Only better optimization.
Yoshi Team
In this fight i saved most time by better RNG manipulation for the appears, with different movements and positions you can manipulate in which site the Yoshi will enter the area.
Fox
This fight was really a pain, it took forever to manipulate Fox to make the right movements to get a chance to kill him fast. Difference compared to the old record is that i switched Kirby's face direction for the Final Cutter technique.
Break the Targest
Committed suicide to save time.
Mario Bros
I think this fight is the best part of the TAS. I re-did this fight without joking like 5 times until i was satisfied, and i saved a lot of time to the old record, + i found out different attacks saved a bunch of time.
Pikachu
On this battle i didn't change anything, same RNG manipulation that Pikachu runs immediately to me.
Giant Donkey Kong
Oh Giant Donkey Kong, this fight is complete different, the old strat was to suck Giant Donkey Kong with Kirby's B attack and standing on the corner and wait until a computer is pushing you of the ledge, but i figured out with my brother that it's a lot faster if Giant Donkey Kong commit suicide. Also is this the first battle where i found a good chance for taking damage, and to reduce to get extra points
Board the Platforms
Committed suicide to save time.
Kirby Team
A painful fight, unfortunately you can't kill Mario Kirby first, because he won't die if you go and take care of him first.(Kirby's won't die if you attack them in the middle of the stage.) But i am satisfied with the RNG manipulation and the movement here.
Samus
In this fight i am using the exact same movement to kill Samus, i just saved a few frames by avoiding some hits with Kirby's down A attack in the air, before Samus hits the poison lava.
Metal Mario
This is a fight where i am really unsure if the RNG manipulation is good, i tested a lot of stuff to make Metal Mario move from the platform but it's really harder than it looks like, i came with the strat that he is leaving his platform really fast, when you're walking slowly to the ledge instead of jumping or running. This was the best manipulation i could do.
Race to the Finish
It's not a secret that Kirby isn't the fastest character if it comes to running. But it's pretty forgiving, since he finishes the battles faster than the others.
Polygon Team
Like at Metal Mario, a painful battle to TAS, the fight is fast, but Jigglypuff, Kirby, Pikachu, and Ness Polygons flying often out of the stage and dying as a star in the background if you hit them to high in the air, that's why my movement looks sometimes pretty weird.
Masterhand
Just perfect. Killed him in 2 turns. I didn't expect that the fight would looks so awesome at the end.

Nach: Very nice run, it's so fast, you can hardly believe it. Some feedback was mixed, but in the end, it seems this is entertaining enough for its length. Accepting as an alternate fastest run for this game.
feos: Pub.

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i think this is much better than the current playaround,i see no merit in those combos used by the playaround,specially because yoshi is a lame character and doesn't have that many interesting tools(link would be the best imo)
TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general
Post subject: Re: But, but, this run *is* entertaining!
Joined: 11/2/2010
Posts: 8
DiscoRico wrote:
1. Is this video entertaining enough (without considering the previous submissions or the history of this game on this site) to be put into Moons or Stars?
In my opinion, yes.
DiscoRico wrote:
2. Is this video more entertaining than the previous submission which is currently in Moons?
In my opinion, definitely. I would vote yes for this move had I had the ammount of posts required to vote.
.........
Player (180)
Joined: 10/8/2006
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I watched the video first and then read through the thread. although some segments (the multi-enemy fights) were repetitive I thought this was very well executed. Having been a tourney level SSBM player for years, I can really appreciate how you brutalize the CPU's. Kirby's up tilt and down air are his best moves and the final battle is not unlike a tourney match would be played :p IMO you should have TAS'd the BTT & BTP segments instead of SD. That's my only complaint tho. Yes vote from me. as far as entertainment comparison to the other publication, I watched it fairly recently and it was not that memorable. I think you demonstrated a lot of clever KO's while also beating the segments as fast as possible.
Joined: 4/18/2015
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I've been a competitive smash player for years now and I still found this entertaining even without the combos and whatnot. Since this is merely for beating 1P Game as quickly as possible, it's understandable you'd avoid combos and that you'd SD in BtT and BtP stages. But I do also understand why some people may not find this entertaining. I think the old TAS should be changed to a playaround and this can be submitted as a regular speedrun of the game.
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MUGG wrote:
Does Bizhawk run N64? Does it support branching between controllers?
Yes, it runs N64. There's TAStudio in BizHawk where you can work on all 4 players at the same time, but it's really rough for 4 players, it slows emulation down.
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Yes vote. It's entertaining in how fast it is, there was no time to fool around, every hit had its purpose to save time.
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I watched this run, and from the perspective of a competitive 64 and Melee player, I really enjoyed the interesting hitboxes used to kill everyone. But then I watched the published TAS again. The first fight alone outshines this entire run in entertainment, and the rest only gets better. No vote on entertainment (well, actually voting is broken for me right now, so one less vote), but an enthusiastic Yes for Vault.
Joined: 1/27/2014
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Great video. Definite yes from me.
Editor, Experienced player (607)
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I found this both entertaining and very fast! Yes vote, good enough for Moons alongside the other published run (which has different goals). Kirby FTW
DennisBalow
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Its pretty interesting how different your guys opinions are about fighting games TASes like Super Smash Bros. But thanks a lot to everyone for your time to watch it and share your true opinion. I really appreciate it. :)
Joined: 1/8/2014
Posts: 55
I also found it very entertaining and don't think it deserves a vault publication. I watched the existing TAS, and of course it had some interesting things in it, but overall I didn't find it much more entertaining than this one. Sometimes I wondered why so much time was lost on purpose for so little entertainment gain. (Like the bonus stages) I can see, however, why people don't want this one to obsolete the old one. So re-branding the old one as playaround and publishing this alongside it in Moons seems fair to me.
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I was entertained. Yes vote for moons. As for rebranding, none is needed. The published run is already a "playaround". This would simply be a new publication without obsoleting the existing one.
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c-square wrote:
I was entertained. Yes vote for moons. As for rebranding, none is needed. The published run is already a "playaround". This would simply be a new publication without obsoleting the existing one.
Exact same for me. Yes vote for publication. I was entertained by this movie as much as the currently published one.
DennisBalow
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Glad you enjoyed it, and thanks for your time to watch the TAS and giving feedback, really appreciate it. :)
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I like this new run more. It feels like a tool assisted speedrun. It has that superhuman feeling.
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I vote yes and don't understand how you win against Pikachu.
No.
DennisBalow
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DrJones wrote:
I vote yes and don't understand how you win against Pikachu.
To be honest i don't know why i don't die first if i suck Pikachu in the air and fall with him in the ground. If i do this way with Pikachu in Saffron City in a Vs. match i am dying first it's really weird. I am sorry that i can't give you better information's about that fact.
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DennisBalow wrote:
DrJones wrote:
I vote yes and don't understand how you win against Pikachu.
To be honest i don't know why i don't die first if i suck Pikachu in the air and fall with him in the ground. If i do this way with Pikachu in Saffron City in a Vs. match i am dying first it's really weird. I am sorry that i can't give you better information's about that fact.
In Melee I used to get kills this way all the time, as a way to troll my friends. I assumed it was just a matter of Pikachu's hitbox being lower than Kirby's, so Pikachu gets zoned-out first.
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I felt the currently published run was the best way to handle this game with the entertainment tradeoffs. Aiming for speed leads to repetitive use of the same actions. No vote from me.
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Samsara
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Meh vote. After I saw the first couple battles, I more or less knew how the rest of the run was going down. I'd love to see the published TAS redone with added entertainment.
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DennisBalow
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Comicalflop wrote:
I felt the currently published run was the best way to handle this game with the entertainment tradeoffs. Aiming for speed leads to repetitive use of the same actions. No vote from me.
Don't get me wrong but i am kinda surprised you didn't enjoy this TAS since you made also already SSB64 TASes. But i respect your opinion of course. :) Glad you said the truth.
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Kinda falls short of the current run for entertainment value imo, but it's by no means bad.
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The run desyncs when I load a state with Glide and Rice, and Jabo that doesn't desync has graphical problems with this game. Can someone else test? Pause the movie at frame 1, save, then load and see. EDIT: and now it desyncs with Jabo too. Amazing.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Spikestuff
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feos, you're terrible. 1) Syncs normally 2) kkapture Desync Kinda the reason why I dropped publication cause effort.
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Saving/loading frame 35 fixes it.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.