Post subject: Star Trek: Invasion
adelikat
He/Him
Emulator Coder, Site Developer, Site Owner, Expert player (3600)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
So, this is a probably little known but REALLY impressive game for PSX. It has amazing graphics for its time and excellent gameplay. I thought it would make a good TAS. So here is a WIP I made of the first two missions. The first one is training and not as interesting. I'm interested in what people think of mission 2, as it will be more representative of what the rest of the TAS will be like. So what do you guys think? Is this going to be awesome? Is it going to be worth the high amount of effort? Note that this is the first truly 3D TASing I've encountered. Technically most 2D games are really 1D, where the x axis is really the only consideration. Likewise, most 3D games are really 2D where x and y are relevant but not really z. In this game all 3 dimensions are always a factor when navigating your ship and weapons!
It's hard to look this good. My TAS projects
Post subject: Re: Star Trek: Invasion
Experienced player (633)
Joined: 11/23/2013
Posts: 2208
Location: Guatemala
adelikat wrote:
Note that this is the first truly 3D TASing I've encountered.
What about Glover? Anyways, I'm glad that you're TASing something that isn't a crappy game on an obscure platform or some weird accessory. Hoping to see more!
Here, my YouTube channel: http://www.youtube.com/user/dekutony
Active player (471)
Joined: 2/1/2014
Posts: 928
Woah.. That was fun to watch! I'd want to watch more!
Editor
Joined: 3/31/2010
Posts: 1466
Location: Not playing Puyo Tetris
It's TNG, So count me in.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
Active player (435)
Joined: 2/5/2012
Posts: 1698
Location: Brasil
beautiful game
TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general
adelikat
He/Him
Emulator Coder, Site Developer, Site Owner, Expert player (3600)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
I've got an Update. This version completes stage 5. It also improves stage 2 by about 20 seconds over the previous update. I used phasers on some earlier ships in order to have photon torpedoes for the final enemies so I can 1 shot them. That prevents them from cloaking and me having to wait for them to decloak. Stage 5 features a trick/glitch I discovered. Normally you have to slowly tow the ship at 165 speed (full speed is 550, and warp is 2300 speed). But I found that you can do a slide maneuver and hold that direction and you will maintain that speed. So, I just sideways-tow the ship and save HUGE amounts of time (several minutes actually).
It's hard to look this good. My TAS projects